rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
Umm... how would I go about fixing the palettes for those textures. >.>
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unfortunately i have no idea get the colors to match up i know that much just getting them to i don't know how sorry you're on your own unless somebody comes to save the dayUmm... how would I go about fixing the palettes for those textures. >.>
right click the brres -> import texture..Is there a way to ADD new textures? Not just replace ones already in a .pac?
I also named it FirGKoopaMotion.pac and nothing any body got any ideas?Okay so i got really bored and decided the swap everything from ness to giga bowser it somewhat worked the only problem is that ness has giga bowser's animations even though i replaced the motion file and named it FitGkoopaMotionEtc. any ideas or is it hard coded into the game?
For the link on MediaFire, It seems that I can't dl it without paying for MediaPro. Is there a mirror for the texture files (i.e. MegaUpload or RapidShare)?to make brstms goto file -> new ->
brstm good guide to making brstms
Go here for character textures
when you find the character you want to edit download the .pac inside should be a .brres called texture data find a picture and right-click and hit export edit it to your hearts desire and then right-click import the texture
don't download the folder only the individual fileFor the link on MediaFire, It seems that I can't dl it without paying for MediaPro. Is there a mirror for the texture files (i.e. MegaUpload or RapidShare)?
Textures1 and Textures2 point to Materials1 and Materials2, respectively, not to the actual textures themselves, so editing them won't work for what you want (someone correct me if I'm wrong). There might be something else that points to the textures themselves that you can edit, but I don't know where or what that would be.Do you mean this?
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Because if so, it doesn't work.![]()
That actually freezes the game for some reason.Probably. Just swap it out with one from like Battlefield to get normal items....I think.
I don't know if that's another typo, but it is supposed to be named FitGKoopaMotion.pac. As for your other question, the animation will continue until it reaches the full framecount.I also named it FirGKoopaMotion.pac and nothing any body got any ideas?
Also i was wondering if an animation hit the end of the number of frames it's supposed to animate will it loop from the beginning?
example of what i'm trying to say if if i animate some for idk 90 frames and the stage animations have a couple thousand will what i animated just stop or will it loop for the beginning?
I hate my new labtop when it comes to typing i've been making lots of typos lately DX stupid keyboardI don't know if that's another typo, but it is supposed to be named FitGKoopaMotion.pac. As for your other question, the animation will continue until it reaches the full framecount.
If you want your stage to loop without stopping, lower the total framecount and make it end when the animation ends.I hate my new labtop when it comes to typing i've been making lots of typos lately DX stupid keyboard
But is there a way to keep the animations constantly looping and not stopping once it reaches the end of the frame count?
Thanks i guess what i'm asking isn't possible yetIf you want your stage to loop without stopping, lower the total framecount and make it end when the animation ends.
Freezing might be caused by olimar's fighter pac not sureok so I posted this question here a long time ago (page 7 to be specific lol) so I'll repost it here in case somebody cna answer it now for me...
ok im pretty new to this so nvm me if i sound noobish...
k so i am trying to load Mew onto any character (besides alloys) and he worked on both olimar and ice climbers (sorta)... the thing is, whenever i try using forward b or dair or some other motions with olimar as mew, it freezes... im not sure but i think i saw somewhere that this is unfixable... is this true? he also cant shield so thats a bummer... when i loaded him on ice climbers, he couldn't shield either but i couldn't see him (he was invisible while nana was visible... weird O.o) anybody know how to fix this yet? if not, then does anybody know how to make him visible on the ice climbers and how to delete nana?
I also heard that Mew can load over Pikachu, which I attempted and failed for some odd reason... I tried to replace Pikachu with Kid Goku (who has 106 bones) and it didn't work either... I'm assuming theres some specific procedure for replacing Pikachu that I am not aware of or maybe I simply screwed up on both of my attempts... so if there is something specific for replacing Pikachu, does anybody know what would that be?
I'm not too sure on things concerning model replacing just wait til this weekend when the new brawlbox is released you're problem should be solved when it comes outso... is there a fix for the olimar problem? because I don't know what to do with it...
and yes I know that about pikachu, I replaced him with goku who has 105 bones and it still didn't work... theres something more to it that I am unaware of...
Look through hereI want to edit final destination but I don't have it on my sd card. can anyone tell me how to move the stages in brawl onto the sd card??
1. Game can't read the new things added yetalright, I've been doing some selmap.pac editing and I've run into a few problems:
1) I can't seem to add more indexes to the pac. i.e. I cannot add an entirely new set of textures in miscdata[80] with a new index and use that (as well as PW's expansion code) to make a new set of icons. Am I doing something wrong, or is it just that I can't actually do this?
2) I edited the MenSelmapIcon of hanenbow, and although all 3 icons that use it change properly (i.e. the ones that have icon indexes of 1F, 20, and 21 on the stage selection code thing), it immediately freezes whenever I choose any of these stages. what's going on there?
and finally 3) I can't seem to get my custom MenSelmapPrevbase image to work. What do you have to do to get it right?
lots of questions... I probably should have asked them one at a time, but ah, well.
File Size me thinks look at an unedited one and the one you edited and see if there's a filesize differenceok, so i just spent 4 hours editing my character portraits for all my hacks and I put it in and now it freezes when I try to go to the brawl character select... I don't know what I did wrong I tried two out and they worked fine so I went back and did like all fourty custom portraits. Now I can't get ti to work, I'm so tired I just need help haha. All the sizes and formats are correct btw. any other ideas?
I'm editing the common5.pac btw
1) aww... oh, well.1. Game can't read the new things added yet
2.Are they the same file dimensions as the original? like 64x64?
3.Same as 2
no exactly the same but has to be pretty closeDoes it need to be the same exact size? because mine is 11922KB and the original is 11.6 megabytes.
Some of the contents inside common5.pac are compressed. Therefore, it's quite likely that the file will use less memory than normal if you make edits to the portraits.Does it need to be the same exact size? because mine is 11922KB and the original is 11.6 megabytes.
You move camera with right clicking and dragging, you turn the camera by holding Ctrl and dragging.Turn camera with right click.
ok when i try to insert custom CSS icon for when i select the character, it freezes! Why?
Shadow over Sonic si what im doing Xander sent the pics and such.
add it in PSAok i have a simple and noob question that will probably be easy to answer, how to i add a new collision in brawlbox
common5.pac save it in pf/systemI am trying to add CSPs to my Brawl Game but when I add them into Brawl Box and save it do I save it as common5.pac or common5_en.pac, also when I play the game with common5.pac it freezes when I want to play Brawl,Classic, or Training.
Can anyone please give me a guide on how to do this.
What files must I download, and etc.
GuideThanks but I still have a problem with common5.pac it still freezes the game when I go to Brawl or Classic or anything else.
Also thank you for looking
P.S. Do you think you can show me all the files I need please?
modeldata 100 the bones are the camera positions and suchHow would I go about changing the boundaries and camera limits on a stage? I'm particularly looking at the re-sized Corneria that (sorry, I can't find the post showing this) someone did and I liked a lot. I really want to fix it up and remove the freeze bugs.