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It's not me, SmashBoards messed up mt posts >.>Again, Segtendo, you have to get your internet fixed!
just... so...awesome 83Boss pack update! 8D
First up is ROB Rocket. Here's a few things it will turn into during the fight.
*HAMMER*
*MAGNUS*
*BLADE*
*CANON*
That's not all! I finally put together a decent model for Bongo Bongo (whom, BTW, I apparently forgot to add to my sig). The texture isn't started yet, though.
*BONGO BONGO*
And we're still not done. Someone else is joining the gang, compliments of mariokart64n...
*MELEE GANONDORF*
And of course, what would a fight with the classic Ganondorf be without this?
*GANONBEAST*
Random fact about that Ganon; the horns (formerly tusks) are attached to his bottom jaw, so I had to move it up into his head to get them in place. The bottom jaw seen there is actually his tongue.
Alright, I think that covers it for now.
Dat Ganon...And of course, what would a fight with the classic Ganondorf be without this?
*Epic Ganon*
Random fact about that Ganon; the horns (formerly tusks) are attached to his bottom jaw, so I had to move it up into his head to get them in place. The bottom jaw seen there is actually his tongue.
Alright, I think that covers it for now.
Razanak, you're pretty much obligated to convert them to a playable form after you finish this pack.
lol, but seriously. I might actually do that.
The texture isn't done yet, this is just a beta. I'm planning to recruit a vertex hacker to make the models more accurate, so it's easier to not go all-out on the textures and find out later I need to change it anyway. It really just saves time.Not to be picky, but are the things around his head going to be made to look a little more flowery?
I'm not. They go over normal characters.Wow those bosses
Faints from epicness*
I do have one question how do you plan on making them over the current bosses? last i knew boss psa could not be change so im intrested to see how this gets finished...
O.o I thought it was going to be a boss mod, hence the name.I'm not. They go over normal characters.
Fair enough.O.o I thought it was going to be a boss mod, hence the name.
They will. But some of them won't be usable outside of their stage, since they can't move; the exceptions being Majora, Ganondorf and Phantoon. Bongo Bongo, Bowser, Draygon and ROB Rocket won't be able to move or jump.wait razanak. i am confused. if the boss pack goes over normal characters. does that mean they will be playable.
*sighs again*Sorry if this isn't the best place, but this seems to be a general BrawlBox thread more or less.
Anyways, can anyone tell me what the revelation was that Mariokart64n had? And how exactly it works? Is that Mewtwo an actual model, or just an extremely well done vertex hack? Is it some vertex hack creating using a model? What about that Ganondorf?
Is what he discovered related to some Melee models finally being imported into Brawl? (I've seen some floating around, random giant objects with texture issues and whatnot)
Thanks for putting up with the same question But really, there's like nowhere to find that out...*sighs again*
Same questions being asked over and over.
Mewtwo and Melee Ganon were both really good vertex edits. Mariokart64n didn't discover anything new, he's just very experienced in model editing and expanded on the existing methods. A couple of tutorials (which have been around over a month now, yet people still don't know about it) on his new method can be found on the KC forums if you want to have an idea of what he did.
What you have been seeing lately with the imported models with the messed up textures has nothing to do with it.
I can't remember if I explained this here or at the New Character Archive, but either way, it's not completely gone. I'm avoiding doing model swaps now due to bone issues and whatnot. Plus, no one's doing bosses yet.So did you just drop Shadow altogether?
That happens a lot around here, doesn't it?Same questions being asked over and over.
http://www.youtube.com/watch?v=IhskgaNy5KII wish the Scene Data in Brawl was a lot more flexible, cause I could really you disco lights and transitional lights on my new stage *sigh*
its to awesome for brawl but please tell me it is not replaceing luigis mansionJust bringing an update on the boss pack.
*Clock town stage*
Look familiar?
Of course, it's not done. I need to add a few things and make an actual background. And is it just me, or am I working a lot more steadily on this than my other projects?
It doesn't matter what it replaces, with rels, you can put it over anything. I have it over Eldin right now via rels.its to awesome for brawl but please tell me it is not replaceing luigis mansion
really? i did not know rel can make any stage worked i thought it was only a few.It doesn't matter what it replaces, with rels, you can put it over anything. I have it over Eldin right now via rels.
Dude, don't even question it. Just keep pumping it out. This is looking to be a wonderful project.And is it just me, or am I working a lot more steadily on this than my other projects?
Is that my clock tower? Cuz the texture and model used for the clock looks exactly like that I used to make the clock tower i was working on....Just bringing an update on the boss pack.
Look familiar?
Of course, it's not done. I need to add a few things and make an actual background. And is it just me, or am I working a lot more steadily on this than my other projects?
Well if your continuing Ninkas clock tower I better give you the updated background I made:Just bringing an update on the boss pack.
Look familiar?
Of course, it's not done. I need to add a few things and make an actual background. And is it just me, or am I working a lot more steadily on this than my other projects?
Right, I forgot to credit you for that. Although, unless you can edit vertices, I won't need any help, thanks.Is that my clock tower? Cuz the texture and model used for the clock looks exactly like that I used to make the clock tower i was working on....
I never finished it so im glad to see it's being done.
Did you want any assistance?
That should be useful. I could not find a decent sample of sky at all.Well if your continuing Ninkas clock tower I better give you the updated background I made:
(links)
I hope these are of use to you Raz.
KARATEPUFF!Idea:
(Jiggly+headband)
Experiments forthcoming...
Dude. I love you.So I got myself a copy of the European version of Super Smash Bros. Brawl. And the first thing I did was made it so that my Sandvich would work with said version (since the Common3.pac files between versions are NOT interchangable).
http://img.photobucket.com/albums/v336/RandomTalkingBush/Brawl-EmulatedSandvich.png
(Dolphin makes it look too bright, though... Wonder why?)
http://www.mediafire.com/?ez0xwjqzlyj
So, here you go, PAL users (such as TommoPuppy)!
I was thinking something more along the lines of the Heavy Weapons Guy.KARATEPUFF!
Also, forgot to post this earlier.
http://i322.photobucket.com/albums/nn422/Razanak7/previewvulcan.jpg
inb4sayhellotomylittlefriend
Also, if someone here is experienced in vertex hacking Meta Knight and is willing to participate in this pack, there's something I need to discuss with you. I actually need a vertex hacker anyway for a few things, but this will make things easier in the long run.