Mario & Sonic Guy
Old rivalries live on!
I was actually hoping to get hold of the texture parts for Gobblegut and Fire Gobblegut.who wantz to learn how to rip SMG/2 models ? D:
*Image*
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I was actually hoping to get hold of the texture parts for Gobblegut and Fire Gobblegut.who wantz to learn how to rip SMG/2 models ? D:
*Image*
I checked the google, and the only program that converts them only does it for Half-life 2, and it's broken now anyway.I dont know but I am almost sure they need to be convert to OBJ (or any other modelformat) first :/
It doesn't work with bones, sadly, so you can't animate any OBJ import.do want super mario galaxy 2 yoshi O-o
I suppose that'd be possible to do, but really annoying. It'd probably be easier to just edit the vertices on TL's model.Quick! someone get Bombrman's head onto Toon Link's Body!
I suppose that'd be possible to do, but really annoying. It'd probably be easier to just edit the vertices on TL's model.
I think it would still look better. I don't rly care about facial expressions. Plus, TLink's head has hidden vertices, making it near impossible to get a good bombermanUh, I think that's just a bad job (no offense to whoever did it). mariokart64n and BeyondYou have alone proven that you can do really great vertex edits (and I'm sure there are others, but those two just came to my mind first). If you imported a model over it, you'd have to animate the imported head in all of the animations to keep it with the body (I think?). Also, you wouldn't have facial expressions unless you wanted to have separate models for eyes that moved in and out of his head really quickly to give the illusion of animation or something like that.
Glad to see my suggestion was ignored.Conform Morph TL's head into Bomberman's then? :o
To be honest, I'm not sure what you mean by "conform morph".Glad to see my suggestion was ignored.
And Shinobu! Don't forget about Shinobu D:It's how the awesome Mewtwo and Ganon vertex hacks were made.
Yes, on sc_selmap.pac.I forget.
Is it possible to replace stage portraits in the common5 on an SD card?
because whenever I try, it freezes.
Gonna try it out, thanks!Yes, on sc_selmap.pac.
But uh yeah, again... common5.pac is a really weak useless file because any change to it will make it freeze once you try to load Brawl, and there are a lot of unnecessary files there so just use sc_selcharacter.pac and sc_selmap.pac individually.
Well, I don't know about Ganon, but wasn't new Mewtwo pretty much made by converting the head & body model(s) from Melee? I didn't think it was actual model manipulation...How do you do the method used for the new Mewtwo and Ganon by mariokart64n?
*sighs*Well, I don't know about Ganon, but wasn't new Mewtwo pretty much made by converting the head & body model(s) from Melee? I didn't think it was actual model manipulation...
Nope, the Mewtwo is just a vertex hacked Lucario. Same with Ganondorf.Well, I don't know about Ganon, but wasn't new Mewtwo pretty much made by converting the head & body model(s) from Melee? I didn't think it was actual model manipulation...
you mean what I already did?so, is it possible to import an obj onto a character, but as part of the character? I want to import the hats from the kirby hat trophies onto kirby.
I don't think that can work.I was hoping to have it on all the time. Thats only when you suck up someone
why don't you try taking the model of Kirby with the hat on, and just swapping it with the one with the hat offI was hoping to have it on all the time. Thats only when you suck up someone
Thats still pretty awesome. WANT D:you mean what I already did?
A Goron???
If you wanted us to guess what it was, maybe shouldn't have named it "cranky.png" XD
DO WANT!