Ultraxwing
Smash Ace
Someone should do a ripley
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Predator (Predator) over Samus
There's only a slight possibility I will disable bones. Even If I do, I'll release a non diabled bone version, since in-game it probobly wouldn't be noticed anyway, much like my snifit hack.None that I can think of. If you have to disable any bones, I probably wouldn't use it.
I'm still working on that. I just am trying to get REALLY good at vertexing, to make a perfect Flandre, for the mdl0 converter has saddened me with it's lack of being finished. T-THow's that flandre scarlet hack going as well? Anywhere near done? It's been quite a long time that you've had that "currently hacking in... flandre scarlet" in your sig. :V
Yay UtsuhoUtsuho Reiuji
http://images1.wikia.nocookie.net/__cb20091025144650/touhou/images/1/1b/OkuuSub.png
Or rather it WILL be soon... If I can make a good head and face... >_>
I'll have to shorten the model in Brawlbox
Plus I need to find a way to make the wings...
The size shouldn't be messed up in brawlbox if you edit the T-stance outside of the preview box.Yay Utsuho
For the wings, why not
1. PSA them in similarly to how the Sephiroth PSA adds wings, or rather wing.
2. This is just a guess, but maybe you can edit the materials settings of the two cape polygons to be visible on both sides. Then you can use one for the wings and one for that starry effect.
Also, do NOT shorten it in Brawl box unless you want to have the world's most messed-up model. That's why they invented size mods.
God, i'm sorry. I had a mind blank and accidentally read "Brawlbox" as "3DS Max"The size shouldn't be messed up in brawlbox if you edit the T-stance outside of the preview box.
What? The wings dont yet exist, and will only be able to in PSA. What I mean is if I add the wings in PSA, they cannot be able to move because they would flow through the cape when flapping.I'm sure if you just disabled ike's cape bones the wings won't mess up.
Also are you still working on phantom ganon?
Awww yeahh dat arm cannon
Here's some excuses:Awww yeahh dat arm cannon
I hope that one will be finished and not forever on hold like cirno/smithy/suika/phantom ganon T_T
You have no Idea. DXTo be fair, it is rather hard to model something that looks like the original artist drew while he was punch-drunk.
It's not that I think Male to female vertexes are weird and disturbing to make, it's just that their a freaking pain to do. DXI'm perfectly fine with the male to female vertexes. Although, the anime eyes never work out. They're always HUGE. XD
I love the look of the new version! looks so awesome! (That's an animation, not a vertex, right? I know you're great with animations,
Before and after, respectively.
It makes him look different, but there are some drawbacks.
Would you mind posting what it looks like with Bowsers original textures? Just for the sake of it?
EDIT: With the drawbacks, do you think the new look is worth the trouble?
I rather have custom animations because you're going for originality.
The problem there is that it mostly makes him into a carbon copy of Galleom. I'm still trying to figure out the key differences between their bones that make Bowser not entirely fitting them despite the identical structures.I second what Br3 says.