TommoPuppy
Smash Lord
Where did his shading go? :O
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inb4itlookslikemodelimportfromwindwakerSo close, and yet, so far...
0_0 What character is that and what manner of witchcraft did you use to make that?
ya had to ranme some shoulder bones
No, it's my texture re-worked lolinb4itlookslikemodelimportfromwindwaker
StgDxZebesCell, in ModelData [7]. There's also StgDxZebesAshibaL3 in [12] and StgDxZebesAshibaR3 in [13], but they're not as big of a deal.Hmm...... what's the name of the model with the cells again?
I was thinking that you may HAVE to look in the .rel and 0 out the name of the model/function.....
I don't know how to do either of those... someone's gonna have to help a brutha out.You could see if you can set the spawn time/health or something to 0 through the STDT of STGDXZEBES.pac and if that doesn't work, it will most likely be something in the st_dxzebes.rel file.
That can be done just by moving the stage down. I plan to fine-tune positions and whatnot once everything is place.Hey standardtoaster, if you manage to find the lava KBG, would you mind turning it up to get near matching SSB64's? Heh heh :D
Of course, I would also leave the decision up to Razanak but it kind of helps replicate the stage.
I always remember that the lava in Zebes 64 will reach its peak just above the second highest platform for a very short time. Of course, since you are going to be polishing the positions, I'm sure you already know this or will find it out anyways.That can be done just by moving the stage down. I plan to fine-tune positions and whatnot once everything is place.
Also, "everything" includes Ridley. :O
Lol, epic wordplay.My next idea might be a bit too...
http://i356.photobucket.com/albums/oo10/meleemaster500/ichooseu.png
preposterous
Are you making a texture or is this a PSA? If it is a texture, it looks great! :D
Started Ganondorf.
Still got a long road ahead of me with final modeling, bone renaming and working in his cape as his other wing. Good thing his texture's simple. So don't expect anything else anytime soon.