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The thing with that is it doesn't have much potential for a texture. Then again, it would be interesting to have different weapons for different costumes... too bad they all use the same one, though.
Both. In some cases, it would be better to use another player since some of the moves might be beyond the AI's comprehension, like how almost all of the bosses use the crouch as an attack to be used in conjunction with the down tilt.
For example, crouching will make Ganon hold a ball of electricity above his head. Doing a down tilt releases the attack. Let go of the control stick to cancel, keep holding it to do the attack again. Because this move is so powerful, it does user-damage to prevent it from being overused. Which it easily could otherwise.
On the contrary, I've been making progress on all of them. Some more than others, but my point still stands.
And they do not replace actual bosses. That's isn't possible. Too bad it's not, though.
... Except I wouldn't be able to test anything then, since my piece o' crap Wii decided to break Boss Battles now. I should go count just how much I can't use anymore.
Both. In some cases, it would be better to use another player since some of the moves might be beyond the AI's comprehension, like how almost all of the bosses use the crouch as an attack to be used in conjunction with the down tilt.
For example, crouching will make Ganon hold a ball of electricity above his head. Doing a down tilt releases the attack. Let go of the control stick to cancel, keep holding it to do the attack again. Because this move is so powerful, it does user-damage to prevent it from being overused. Which it easily could otherwise.
That's not what I meant. What I'm saying is that Bowser's face texture is mirrored; in other words, impossible to make one side have a star mark, while the other side does not.
For some characters (mainly the ones with perfectly symmetrical bodies), it is impossible for now, because the polygons all link to the same UV point, so changing one will make the other change as well.
and if he did, we (the people at project Bowser JR./Shadow Mario) would use it instead of the model form nsmbw and masatowg (which ever one we are using now)
and if he did, we (the people at project Bowser JR./Shadow Mario) would use it instead of the model form nsmbw and masatowg (which ever one we are using now)
^That's awesome
i just think that his mouth is too far from it's actual postion
btw,
if i continue to patch my Morton model ('cause i got nothing from your method IMO)
will it work ?
cause i have a problem with the jaw , and normally, it should be exported fine
It seems the current count for members of the Boss Pack stands at 9. Since I would like to round it off to an even 10, I'm considering the addition of one more character. But I would like to point out that it will be the final addition and there will be no chance of any more after that.
Until I change my mind, because we all know I will. >_>
Anyway, at the moment, I have three in mind. Well, two, since one of them would be over Bowser, and with Draygon and Golem Bowser already in, I think he has enough. Soooooo... the other two!
Mewtwo and Lavos. Mewtwo has a bit of an advantage, since I know a lot more about him, already have a model, and I would like a Pokemon boss included. Lavos, on the other hand, is more... unique, I suppose. I really don't know anything about him (And if someone spoils anything, I will take you down).
But I digress. While I wait on Calamitas for the updated Ganon model, I'll be taking suggestions for the final member. Keep in mind the character doesn't have to be popular or anything like that, as long as it has reasonable potential for a moveset and is possible to create within the restrictions Brawl grants us.
For example, projectiles are pretty much guaranteed impossible, unless the base character has one almost identical, or I can get a hold of someone that knows how to edit them properly. Also note that making some characters may be easier than you think; after all, look at the others I've made. Hell, if it weren't for the whole Bowser thing, I would add Metroid Prime since I already have a model for it over Giga.
Okay, wall-o-text almost over. Suggestions are welcome, avoid projectiles, blah blah blah... k, I'm done.
EDIT: Oh, and I'm also thinking about replacing ROB Rocket with some sort of stationary turret. I don't really want to, but considering how it would have to be fought, trying to program it in would prove to be an excessive challenge. Besides, the new one would do pretty much all the same things the old one did. It just won't be flying.
Who knows, maybe I can even incorporate the rocket into its moveset.