SunriseW12
Smash Apprentice
Standard from now on should be "reflect brawl"
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I really hope your joking or something... because that's one of the worse kind of attitudes I've seen lately... It's awesome huh? That's wrong in more ways then one.I don't care about making Brawl better. I don't like the game. If I can make people sad about the game, that's awesome, because then maybe there will still be Melee tournaments. Otherwise I'm through with Smash.
Well tell me, my friend, whats there to LIKE in brawl?I really hope your joking or something... because that's one of the worse kind of attitudes I've seen lately... It's awesome huh? That's wrong in more ways then one.
You know, there is no reason to act like a a**. Combos in smash 64 are easy as f***. With Melee, they are generally when you catch your opponent defensively off guard. With Brawl, it seems it is when you trap ("box") your opponent. That is all I am saying. You can continue with your depressed attitude, and quit smash after A FRIGGEN MONTH of the newest smash. Me? I'll be optomistic, and go look for a solution to a lack of offense in Brawl.Scrub quote of thedaymonthyear.
The defensive options in Brawl are poping up all over. And they aren't just camping. Most of them are just countering your opponents offense. Maybe not more then Melee at the moment, but the options are poping up all over the place. However, camping is sadly the main strategy.I definetely don't agree with this.
Yes, Brawl has a lot of defensive options, and the emphasis is POURED on defensive camping, moreso in Melee. But it definetely doesn't have more defensive options--just a few overly-abused ones that work really well (Pit's arrows, anyone?).
And once again, cries of "Give the game more time" are useless and, to an extent, naive. Ask any Melee veteran who's played Smash for any good amount of time. Brawl's a technical dead end. We've had our top players on it since release--there's simply nothing there worth doing.
It's like trying to dig a well where there's no floor.
Call me boring but I like the chess like gameplay with a fighter twist. I like the long matches. I like how you got to think before each move and have to continuously outsmart your opponent throughout the entire match because if you don't they can recover from anything. I like how the entire match you got to slowly continue to work at your opponent before setting them up or getting them out of defense to deliver the finishing blow. I like how defensive the game is. Still like Melee just as much but see it's all opinion. I like competitive brawl too. Most don't but it's opposite of melee so it's understandable.Well tell me, my friend, whats there to LIKE in brawl?
holy crap. brawl and chess are nowhere near similar, nor even comparable. just stop.Call me boring but I like the chess like gameplay with a fighter twist.
I get carried away sometimes and forget people on the internet are real people. You're probably a nice person. I'm not, but you wouldn't be able to tell. So I apologize. Kind of. I just found your concept of "mind games" to be amusing because a lot of times scrubs talk about mind games as if they are a distinct factor from skill, combos, or whatever. Tournament players like myself only really use the term "mind games" anymore in a joking fashion because it's so meaningless. "Mind gaming" someone into a combo, strictly speaking, is nonsense. What you probably mean is baiting some kind of opening using push and pull tactics with precise spacing. For instance dash dance camping refers to dash-dancing in and out of range of an opponent to try and bait an attack, after which you punish. Or you might do an aerial attack against an opponent, intentionally landing behind him, so you don't get shield-grabbed. In either case all you're really doing is controlling space to force an opening. This comprises about half of Melee. The other half is punishing people for creating those openings.You know, there is no reason to act like a a**. Combos in smash 64 are easy as f***. With Melee, they are generally when you catch your opponent defensively off guard. With Brawl, it seems it is when you trap ("box") your opponent. That is all I am saying. You can continue with your depressed attitude, and quit smash after A FRIGGEN MONTH of the newest smash. Me? I'll be optomistic, and go look for a solution to a lack of offense in Brawl.
Holy crap. Yeah, you actually can. Right now the game is very campy in high competitive play. This causes both people to sit for long periods of time in defense. People make some ranged moves or someone gets fed up with defense ending up on the offense. This makes the game rather slow and last long periods of time. The two players chip away at each other until one of the players tries to finish the other off. Each move has to be planned out and there's no combos. This means that the opponent can escape out of each hit or at the most several hits.holy crap. brawl and chess are nowhere near similar, nor even comparable. just stop.
RDK, while it's true Melee was much deeper, don't compare Brawl to Mario Party. Like 4 days ago, you thought Brawl was pretty good. Alcohol is a depressant you know.Even if you guys don't believe us, after stating compelling argument after argument, ask any of the more well-known Smashers. Ask Gimpyfish. Ask him his real feelings about Brawl.
Ask HugS, or Nealdt, or even AlphaZealot. As optimistic as AZ is trying to be, you have to remember--that's basically his job. I'll bet if you actually sat down with him, he'd concede that Brawl is no Melee, and will never reach Melee's height of technicality.
So, Johnknight, stop trying to make Brawl into Melee. It's obvious that it's nothing more than a Mario Party.
He is probably just johnning, but we all must admit that Melee takes much more skill.RDK, while it's true Melee was much deeper, don't compare Brawl to Mario Party. Like 4 days ago, you thought Brawl was pretty good. Alcohol is a depressant you know.
Yup, opinions can't be valid or invalid. Those terms merely qualify a deduction on a binary scale. And for that matter, opinions aren't inferences of any kind, but instead claims which aren't verifiable (because they do not state something which even in principle can be decided unambiguously by verification).I almost agree with you there (the bit about giving more weight to a more experienced player's opinions than that of a less experienced player), but Gimpy isn't the only pro smasher out there. Earlier in the thread I quoted AlphaZealot, whom I believe I'm fairly safe to assume is also experienced enough. Basically, he says we should probably wait it out, it's too soon to tell. I'm not saying that Gimpy's opinions aren't valid.. I suppose you can't have invalid opinions.. but AZ backs his views up a little better.
And plus I'm biased, because I want this to be a competitive game. But I'll pretend I didn't say that.
RDK, while it's true Melee was much deeper, don't compare Brawl to Mario Party. Like 4 days ago, you thought Brawl was pretty good. Alcohol is a depressant you know.
He is probably just johnning, but we all must admit that Melee takes much more skill.
it seems like i wasn't remembering shai hulud's post correctly when i made that statement, but it still holds true nonetheless.Holy crap. Yeah, you actually can. Right now the game is very campy in high competitive play. This causes both people to sit for long periods of time in defense. People make some ranged moves or someone gets fed up with defense ending up on the offense. This makes the game rather slow and last long periods of time. The two players chip away at each other until one of the players tries to finish the other off. Each move has to be planned out and there's no combos. This means that the opponent can escape out of each hit or at the most several hits.
...
RDK is Johnning. Te-he-he-he-he-he-he. Sorry, had to do that!He is probably just johnning, but we all must admit that Melee takes much more skill.
My point is that it takes a completely different person to enjoy the defense heavy Brawl than someone who enjoys melee. My point is that this is exactly why they should hold tournaments for both games. If MLG stops hosting melee tournaments for brawl, well, I think they'll be shooting smash brothers in the foot as a whole. My point is that in chess you're allowed a lot of time to think. Sort of like how floaty brawl is. I'm not saying that it is as indepth as Brawl or that Brawl is 100% similar.it seems like i wasn't remembering shai hulud's post correctly when i made that statement, but it still holds true nonetheless.
chess isn't simply chipping away at your opponent's pieces until you win the game. each move in chess has to be made in mind of what moves you will make on later turns and what moves your opponent will make. brawl isn't like that. if you make a wrong move in chess and your opponent successfully capitalizes, it's likely that you're royally screwed. make a wrong move in brawl? take 14% damage and you're back to square one, unless you're above 120%, in which case you might die. or heck, with how difficult a lot of things are to punish, you might not even take damage at all.
chess has depth. brawl does not. that's why you can't compare them.
i don't like brawl's slow matches. what's your point? expressions of preference mean nothing.
I've probably anticipated it as much as any non-competitive player could (or very close to it), yet I openly dismiss it as a party game, because party games are fun. Plus, I like parties.but i've been anticipating brawl way too much to simply just let it go and dismiss it as a party game.
if by skill, you mean the ability to press specific button sequences very fast without messing up. yes.He is probably just johnning, but we all must admit that Melee takes much more skill.
Mindgames and techskill = Melee. Brawl = mindgames. If we agree techskill is a skill (notice it says skill in techskill lol) then Melee has to be deeper especially since there has been a much bigger development of the metagame where people got spacing, techskill, and game knoweledge down to an art.if by skill, you mean the ability to press specific button sequences very fast without messing up. yes.
if by skill, you mean the ability to consistently outwit your opponent and make sure all of your hits count. not so much
Different games. Now people have to learn patience, drawing people to make the wrong move, how to keep their defense up, when to make an attack to finish off their opponent, timing shield better, etc. Defense is pretty much the entire game in Brawl. Plus it's not as easy to master as many people are claiming. People I know who have played the game for weeks still cannot prevent me from closing in on them and pounding them. At the same time they can't even kill me once because they can't get past my defense. If they try to play defensively they die at it. Why? Because they're not as good. This is how to tell who has the most skill.Mindgames and techskill = Melee. Brawl = mindgames. If we agree techskill is a skill (notice it says skill in techskill lol) then Melee has to be deeper especially since there has been a much bigger development of the metagame where people got spacing, techskill, and game knoweledge down to an art.
I hope you're not talking about me because I never claimed that you don't have to think for Melee. I even said in my post that it requires people to think on their toes and react quickly. Melee takes a lot of skill. I'm not doubting that. My point is that in Brawl thinking is pretty much the main point of the game, however. That as well as a powerful defense. In Brawl you have to predict what your opponent is going to do to try to break your defense. Each characters have many different ways of closing the gap.In Melee you had to think, and you actually had to be fast about it. There were so many situations that could arise within the next 1 - 2 seconds that you had to be thinking constantly about what could happen. For instance, Fox edgeguarding Fox/Falco, the whole process takes approximately 1 second. In that time you have to decide whether your opponent is going to try to sweetspot the edge with an over-B, sweet spot with an up-B, up-B above the edge and move onto the stage, up-B into the stage, over-B to land on the stage, shortened over-B to grab the edge, over-B onto a platform, and up-B onto a platform. Each one of these requires a different edgeguarding tactic, and you have to decide which to use in about one second. And this is just one situation. There are hundreds more of situations like this where you have to think extremely quickly about what to do, and then you have to execute a plan to deal with the situation, in a very limited amount of time.
So don't say in Melee you don't have to think or outwit your opponent. That's just not true. You just have to think a lot faster. For some people, maybe they aren't able to think that fast so they just do random things, but the farther you advance competitively, the more every single move is done for a purpose. Because if you do something that the situation doesn't call for, chances are good you're going to be punished, which in Melee is a lot more than taking a random hit. You have to be thinking CONSTANTLY.