Gardevior
Smash Lord
Maybe different computers? And he actually started the thread with his alt.
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The thing about l-cancelling is that it isn't completely important to how the game will be played casually. You just don't l-cancel if you don't want to, and you still get to play the game. Sure, you don't get as many combos, but that's just more incentive to l-cancel.Project M seems rather interesting with the HAD and character specific changes, but what turns me off is the l canceling. it just makes a wall between the casual and the competitive. more people follow brawl+ due to it being easy to pick up, and that, with practice can make more competitive players, which means more followers. maybe if they made the l canceling window slightly larger would it possibly work for the more casual... if they don't, im considering removing that code and test it with Brawl+'s auto l cancelling. playing too much brawl, and switching from falco melee main to brawl+ ROB main made me forget how to use that tec.
as for Brawl+ being the main, I agree.
to it's credit, most of the followers were dudes who liked unlocking stuff.Melee never had trouble having followers with L canceling. Kids these days...so spoiled.
And what was the reason Melee players(including me) quit Brawl+ after about a month? Oh yeah, BECAUSE THAT WALL DIDN'T EXIST. It's too easy to play Brawl+, it's not even kind of hard.Project M seems rather interesting with the HAD and character specific changes, but what turns me off is the l canceling. it just makes a wall between the casual and the competitive. more people follow brawl+ due to it being easy to pick up, and that, with practice can make more competitive players, which means more followers. maybe if they made the l canceling window slightly larger would it possibly work for the more casual... if they don't, im considering removing that code and test it with Brawl+'s auto l cancelling. playing too much brawl, and switching from falco melee main to brawl+ ROB main made me forget how to use that tec.
as for Brawl+ being the main, I agree.
Compared to 64 and Melee, no it doesn't.edit: and brawl + 6.0 is alot more balance. i forgot which one of yall said it was easy, but i can tell u it requires some skill and practice to be decent.
That stuff isn't that hard. lol JC shining is a exception. Compared to 64 and Melee, please.It doesn't take any tech skill to firebound with Ness, or JC Fox's shine, or B reverse nuetral B moves, or time Ness DownB SA, or read DI/tech chase. or DACUS with Sheik, or ledgetech, or dash cancel dsmashes.
No tech skill at all in brawl+ of course. Just dthrow with Fox and run across the stage to usmash.
Fox and Falco have guaranteed combos in Melee that are longer than anything you can do in Brawl+ with anybody.Melee is not easier because it doesn't have super extensive combos.
Offense has fewer options as well. Don't forget that.It is definitely not harder to read opponents in Brawl+ than in Melee, there are fewer options pretty much at all times.
SDI can get out of any combo in melee. Falco's are just hard as hell to get out of.Fox and Falco have guaranteed combos in Melee that are longer than anything you can do in Brawl+ with anybody.
It is easier to slip away in Brawl+. It is harder to read opponents. I would argue that it is a greater challenge to string 6 hits with Falco in Brawl+ than it is to combo 6 hits in Melee, if we ignore technical barriers.
What do you mean? I didn't say only defense does...Offense has fewer options as well. Don't forget that.
In Melee, these escape windows are a frame or two, and require very good DI. People don't get out of these supposedly escapable combos in tournaments. In Brawl+ the windows are nice and big, so whenever you can escape, you do escape.SDI can get out of any combo in melee. Falco's are just hard as hell to get out of.
What guaranteed combos does Fox have besides waveshining? NONE. Please use real facts.
instead of closing this thread why not just make a thread were these people can go fight/argue about which game is better, i mean even if u lock this thread they will still find a place to argue somewhere else anyway.I like how this topic was about if Brawl+ could become the standard game for Brawl someday and a bunch of melee fanboys came in and said it doesn't matter it will never be as good as Melee was. Brawl+ isn't trying to be Melee, it never was and never will. Some things that worked well in Melee were borrowed but it was never a direct emulation. Get off your high horse melee fanboys. Both games are great and have been developed for different groups of people. I should talk to Bionic Sonic and get this topic closed if all it is a flame war between smash games.
Nobody's flaming...except you of course.I like how this topic was about if Brawl+ could become the standard game for Brawl someday and a bunch of melee fanboys came in and said it doesn't matter it will never be as good as Melee was. Brawl+ isn't trying to be Melee, it never was and never will. Some things that worked well in Melee were borrowed but it was never a direct emulation. Get off your high horse melee fanboys. Both games are great and have been developed for different groups of people. I should talk to Bionic Sonic and get this topic closed if all it is a flame war between smash games.
Oh great, another scrub who probably doesn't even know HOW to play melee. Learn how to play the game before you talk **** about it, scrub.I prefer Brawl+, Brawl is gay and melee is kinda gay
Nobody's flaming...except you of course.
lol...Oh great, another scrub who probably doesn't even know HOW to play melee. Learn how to play the game before you talk **** about it, scrub.
You said it right here:And when did I say it was harder because combos are shorter???
No takebacks.Melee is not easier because it doesn't have super extensive combos.
****it....couldn't have seen that coming.lol...
No seriously...