Raging-Banebou
Smash Cadet
- Joined
- Jul 13, 2008
- Messages
- 53
Makes me wanna play as Lucario! ^_^ I gotta see more of those Alt Colours!
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Yeah, I know. However, based on what I can tell that table is stored in a small converted .tga image. Right now the only way to make reliable palettes is to use the image you're converting for tex0. I think being able to view the palettes might help by allowing the editing of palettes seperately, which could lead to different methods for reconverting them.PLT0 don't store any data other than a table of colours. It's the certain TEX0 files that reference these PLT0s.
(So a PLT0 viewer alone won't do you much good)
It's not that weird. If I'm correct, Jigglypuff's lower half does not have a texture at all, at least for the trophy. These parts don't need the texture, because they're just one single color. Mr. Game & Watch therefore is always colored in one certain coloured material. This goes for both his inner as his outline.Hmm, here is something interseting.
Game & Watch has no instances of "Tex0" in his sole .pac file. As a matter of fact, his sole .pac has no textures in it at all.
How weird is that?
EDIT: For the RGB5A3 textures, are you sure you've got the format right?
I mean, you do know that when the word integer is a negative number (the first bit is 1), it will use 1rrrrrgg gggbbbbb, otherwise 0aaarrrr ggggbbbb, right?
Being an Brawltographer at NintendoHub.com,taking snapshots and posting them in every smash site I am registered is a must.I'm glad you figured it out
Be sure to post up screen shots of the finished product if it works out for ya! If you still have problems let me know, I'll be more helpful![]()
I usually try to avoid editing like this if at all possible. I am using a converter that should make the textures and palettes for me after supplying the .tga image. It has always worked with any other kind of format up to this point. The tex0 and plt0 file it generates should be the same size as the original found in the .pac. However when it generates a RGB5A3 palette, it is smaller than the one in the .pac.EDIT: For the RGB5A3 textures, are you sure you've got the format right?
I mean, you do know that when the word integer is a negative number (the first bit is 1), it will use 1rrrrrgg gggbbbbb, otherwise 0aaarrrr ggggbbbb, right?
gary said:I get what the problem is.
The problem with SSBExtract is that it doesn't convert to TPL properly. So, the extracted PLT0 file might possibly be the correct size.
The best thing to do is create a batch file which opens like SSBExtract, and add "ssbextract.exe %1 majumble" or at least something as the last part, since it then extracts the TEX0 and PLT0 files separately.
Or, that part should be before the actual file. I forgot actually.
EDIT: +0 is IA8, +1 is RGB565 and +2 is RGB5A3. I actually didn't know what you meant.
Okay, for example:I get what the problem is.
The problem with SSBExtract is that it doesn't convert to TPL properly. So, the extracted PLT0 file might possibly be the correct size.
The best thing to do is create a batch file which opens like SSBExtract, and add "ssbextract.exe %1 majumble" or at least something as the last part, since it then extracts the TEX0 and PLT0 files separately.
Or, that part should be before the actual file. I forgot actually.
EDIT: +0 is IA8, +1 is RGB565 and +2 is RGB5A3. I actually didn't know what you meant.
Me too & that Fierce Deity Link costume mod on an earlier page looks so awesome!:bigthumbuI agree. It'd be great to see some Roy textures. =)[/COLOR]
Awesome. I cant wait to hear the resultsI think I may have made an important discovery. It has to do with how photoshop creates palettes for index colors. Unfortunately I don't have time to look into it right now, so I'll have to wait 'til tonight to verify if I'm correct.
SAME. I love what they do even if I can't.I love what you guys do, i really do.