Budget Player Cadet_
Smash Hero
He's saying that the bowser player can use this to stall.Bowser player needs moar up smash. Also recall that Sonic can somewhat influence his trajectory on homing attack.
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He's saying that the bowser player can use this to stall.Bowser player needs moar up smash. Also recall that Sonic can somewhat influence his trajectory on homing attack.
And the Sonic player can move after the homing attack hits the first time to the side, causing a weird aiming angle which causes Sonic to miss. :VHe's saying that the bowser player can use this to stall.
That's the point, actually :VHas it been considered that Bowser's perma-super armor will counter characters like Meta Knight how have a lot of really fast but not-so-damaging attacks?
I love you shanus <3If you want a significantly more fun, (and broken) form of lucario, i suggest the following:
020A0100 0-F during Action 11B
Make him go into special fall at the end of upB.
This allows him to interrupt his movement portion of upB at any time with an aerial, and it preserves or amplifies the momentum he has during it, as well. Yes you can cross all of FD in 1 bair :D, or go off the top of FD with a nair straight up![]()
1. I get random freezes all the time. I think it has something to do with the GCT (which is being revised). It's irritating, but we aren't even in alpha yet so chill.Two things:
1. Is there a way to make it so that B- doesn't freeze in one player modes, boss battles, etc?
2. Maybe it's just me, but I think Sheik is awful now. Her invisibility is... annoying, and her dash attack is weird... I don't know, I haven't played her much, but so far she seems very inviable. I don't have this problem with anyone else. What do you guys think?
Tried countering it from above? Sheik's new dair is really ****.Sonic's Down Smash Canceled Down Smash seems to horrifically **** shiek.
Been considered. Almost every character is given tools to deal with the matchup; like with MK, his SL now does 11 instead of 9 damage. CF's second hit nair does 10 instead of 5. Sonic is virtually completely exempt from this fact; 90% of his moveset works the same as it used to on bowser. Sheik has approach options and buffed aerials. We're working around it.Has it been considered that Bowser's perma-super armor will counter characters like Meta Knight how have a lot of really fast but not-so-damaging attacks?
They aren't all done yet. Plus, many that are done suck. Those are the ones you guys aren't getting.lovely... so not all character pacs are available?
Well, depends. Do you mean real coders, people who are really good with PSA, or actual coders who do a ****load of work on everything?umm how many coders do we have on this?
I dunno, some moves do that already. Many designers don't want to lay that stuff on too thick though.You should add more graphical effects to moves to make them look OMG powerful. Like when Samus Fires a fully charged power shot there is a huge wind effect behind Samus or when Ganondorf lands from aerial B down it has the effect of Charizard's D smash or when Sonic change his Spining attack it has a Wind effect.
Basically make it look FANTASTIC!! Great look so far
Oh come on...Just so you guys know, I messed around with Sonic for 5 minutes.
He has a chaingrab on all characters, and an infinite on 75% of the cast. All it takes is a single grab, and you can get them without fail up to 100% and right into an fsmash KO.
Did any of you guys catch it at all?
It just takes two buttons. Grab, and walk.
I'd hardly say it's that good. After all, while Ganon's recovery in B- might cover more actual distance than G&W's, it goes nowhere near as fast, has some lag time in between the moves necessary for it, and can be gimped rather easily with the right timing. On the plus side, though, nobody ever kills with G&W's recovery.Ganon's upB has a punch hitbox (see BBrawl) which hits about as hard as... well... it hits very, very hard.
Ganon also has the massive boost to his recovery which is sideB (seriously, ganon's recovery is better than vBrawl G&W's at this point!).