Zero Requiem
Smash Apprentice
As much as I love and grew with brawl it is hard to actually watch and be entertained by it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
that you find it boring, ok... but why hate it? It's not that you HAVE TO play it or something... as a child it was dissapointing to you? you must be some spoiled little... never mind...Man this is one of the fundamantel problems in humankind packed in a conflict between Brawl and Melee. I personally hate Brawl cause it's boring IN MY opinion and it was a big dissapointment IN MY childhood. And because I hate Brawl I get blind for the feelings of others and i don't understand how the brawlcommunity feels. So I can hardly even say that I feel sorry for you but I try to imagen how i would feel if Melee wasn't on MLG. Damn a lot of feels with this one
Because it's a 4-player game with items and a great list of stages that our highly praised Broomers have to decide on banning, in order for it to BE competitive.Some mechanics were intended. L canceling was a glitch from 64; Masahiro kept that in melee. He also discovered wavedashing as well, and once again he kept that in melee. In smash 4 he intentionally made a "for glory" mode for competitive people to play in. He also aims for balance as stated in different interviews. So what's not to say that he aimed for melee to be competitive?
It's like... There's an in game option to turn those things off or something.. Wow.Because it's a 4-player game with items and a great list of stages that our highly praised Broomers have to decide on banning, in order for it to BE competitive.
I don't think any game is interesting to watch if you don't understand the game. If I didn't play PM I wouldn't think it or Melee fun to watch at all.
Sakurai also took out those elements and Brawl and claimed he wanted the game to be user friendly. Either way, people like me, enjoy laying the game competitively.Some mechanics were intended. L canceling was a glitch from 64; Masahiro kept that in melee. He also discovered wavedashing as well, and once again he kept that in melee. In smash 4 he intentionally made a "for glory" mode for competitive people to play in. He also aims for balance as stated in different interviews. So what's not to say that he aimed for melee to be competitive?
Because it's a 4-player game with items and a great list of stages that our highly praised Broomers have to decide on banning, in order for it to BE competitive.
It's like... you didn't read my post or something... Wow.It's like... There's an in game option to turn those things off or something.. Wow.
So if melee shipped without items and only had the neutral stages available it would be considered more competitive?It's like... you didn't read my post or something... Wow.
Uhh, yes?So if melee shipped without items and only had the neutral stages available it would be considered more competitive?
Now why is that? Lets assume Nintendo did release a strictly competitive version of melee in which all the banned stages are absent from the game and items are permanently disabled. We take that version to tournaments and what's happens? The same players place just as well as they did before, thats what. The same characters employ the same strats, the old match up knowledge still holds up, and ultimately we see no changes what so ever. It's still takes the same amount of technical skill and intelligence to win a tournament. I don't see how you can claim removing a stage from the games code would yield anything more than banning from the stage list.Uhh, yes?
That only makes it even more obvious actually.
In the end it goes like this. Brawl is a slow paced game, it has an incredibly low learning curve and a small roster of viable characters. The only people who like watching brawl are brawl players, the people who like to watch melee are.. well a lot of people. It's fast, technical, anything can happen and upsets are basically guaranteed. In Brawl if you have a stock lead there's a very large chance you've already won the match due to a lack of any come back mechanic. You can argue this all you want but I'm not even stating my opinion at this point, this is just the fact of the matter.what does it mean by "more" competitive? there are even competitive rock paper scissors game. For me, if there are 2 or more people that play against each other in a game, and they spend time studying and mastering the skill to get good at that game, then it is competitive. doesn't matter if there are items or tripping.
you're saying Brawl's like mayweather and Melee is like pacquiao. It's true that one is more exciting to watch than the other, but it doesn't make Brawl any less competitive.In the end it goes like this. Brawl is a slow paced game, it has an incredibly low learning curve and a small roster of viable characters. The only people who like watching brawl are brawl players, the people who like to watch melee are.. well a lot of people. It's fast, technical, anything can happen and upsets are basically guaranteed. In Brawl if you have a stock lead there's a very large chance you've already won the match due to a lack of any come back mechanic. You can argue this all you want but I'm not even stating my opinion at this point, this is just the fact of the matter.
Spacies, Falcon, Marth, and Jiggs are pretty much the majority of the Melee tournies. In Brawl MK, Flaoc, Snake, Marth, Wario, DDK, Oli, IC, ZSS, KD3 are the majority of characters. There are more in Brawl. The Melee fanbase likes to get ahead of itself as if they are some hot stuff. The Melee fanbase is the life and death of the Smash community. Life through all the hype that is brought and the history behind it. Death through shunning iterations that aren't Melee. Brawl has plenty of comeback factors and comeback in general. There is no "comeback mechanic" in Melee, but is ironically in Brawl. Funny how things work?In the end it goes like this. Brawl is a slow paced game, it has an incredibly low learning curve and a small roster of viable characters. The only people who like watching brawl are brawl players, the people who like to watch melee are.. well a lot of people. It's fast, technical, anything can happen and upsets are basically guaranteed. In Brawl if you have a stock lead there's a very large chance you've already won the match due to a lack of any come back mechanic. You can argue this all you want but I'm not even stating my opinion at this point, this is just the fact of the matter.
The problem is it's just simply not true. It's easy to watch Street Fighter or Marvel and get excited when something exciting or unexpected happens.I don't think any game is interesting to watch if you don't understand the game. If I didn't play PM I wouldn't think it or Melee fun to watch at all.
Yeah. I'm not sure about there's comeback mechanic in Melee, but none in Brawl.Brawl has plenty of comeback factors and comeback in general. There is no "comeback mechanic" in Melee, but is ironically in Brawl. Funny how things work?
If by this you mean 'working really hard' then yes, you're correct.IMO.....jk.
The hypocrisy is strong in this one. You have been trying to discredit Brawl's rep even farther and even after 6 years and when I point my opinion and make it a joke, you take it seriously and get butthurt. Man, the Melee casuals be funny AF.If by this you mean 'working really hard' then yes, you're correct.
I advise you to stop championing this cause in this thread... you're not putting a good face on your movement, and your posts are more likely to cause the uninitiated to dismiss Brawl outright rather than sympathize with its cause.
Combos. Are all brawl players this blind? My God.What's the comeback mechanic in Melee?
This is a lie and you know it more than anyone. Show me one top 8 with as diverse a character list as Melee's Evo 2013 top 8 in a brawl tourney, I dare you to. In melee a majority of the characters can be played at a top level, we've even had a Yoshi player get 9th place at one of the largest melee tournaments to date. Yes, there are a lot of Foxes and Falcos, but there are a lot of Marths and Shieks, jiggz and falcons. Brawl is overly saturated by Metaknight, you can't even make the comparison. Atleast look into the melee metagame before you start spouting false information about your own.In Brawl MK, Flaoc, Snake, Marth, Wario, DDK, Oli, IC, ZSS, KD3
Wants Top 8> Talks about a 9th place Yoshi.Combos. Are all brawl players this blind? My God.
This is a lie and you know it more than anyone. Show me one top 8 with as diverse a character list as Melee's Evo 2013 top 8 in a brawl tourney, I dare you to. In melee a majority of the characters can be played at a top level, we've even had a Yoshi player get 9th place at one of the largest melee tournaments to date. Yes, there are a lot of Foxes and Falcos, but there are a lot of Marths and Shieks, jiggz and falcons. Brawl is overly saturated by Metaknight, you can't even make the comparison. Atleast look into the melee metagame before you start spouting false information about your own.
I don't hate brawl, I just don't think it's deserving of the MLG stage. Also, nice red herring with the whole aMSa thing, not like I brought that up as completely separate point or anything. You still haven't proven anything I said wrong, your essay composed of "our tournaments have a lot of characters" but those characters aren't tournament viable and don't win big tourney's. Top 8 Evo in melee had 8 different characters. MK is the only legitimate tournament viable character in brawl. An argument can be made for Icies because they have infinite chain grabs that are automatic death, but other than that MK always wins tourney's, especially as the metagame is progressing. 20XX has already happened in Brawl, but for melee it seems we have a long time to wait yet.Wants Top 8> Talks about a 9th place Yoshi.
No one ever mentioned combos (at least I didn't).
I have been a Smash connoisseur since 04 and been playing since 06 semi competitively (never been to a major Melee tourney).
I have seen the highs and lows of Smash, but like any other fighting game, there is an over saturation of the top tiers.
If you want me to show you a Brawl tourney Apex 2009,2010, 2014 (since apparently 9th place can be used).
We got a Ness and an Ike that placed decently and the thing is with aMSa, I like Yoshi and all, but since everyone is unfamiliar with the MU, he is thriving off that. That is like me saying that a grounded Jiggs is good because of what S0ft did at Apex.
Yes the comparison can rightly made as Flaoc, ZSS, KD3, Snake, Oli, IC, DDK always rear their ugly into tournies all the time, even when there are no MKs present.
BTW, if you hate Brawl so MUCH, why are you coming to a Brawl related thread? Is it so you can complain about the same stuff that people have been saying for the past 6+ years? Does that sound fun/productive to you bro?
![]()
O you mean you can only do combos when you're losing?Combos. Are all brawl players this blind? My God.
Red Herring?I don't hate brawl, I just don't think it's deserving of the MLG stage. Also, nice red herring with the whole aMSa thing, not like I brought that up as completely separate point or anything. You still haven't proven anything I said wrong, your essay composed of "our tournaments have a lot of characters" but those characters aren't tournament viable and don't win big tourney's. Top 8 Evo in melee had 8 different characters. MK is the only legitimate tournament viable character in brawl. An argument can be made for Icies because they have infinite chain grabs that are automatic death, but other than that MK always wins tourney's, especially as the metagame is progressing. 20XX has already happened in Brawl, but for melee it seems we have a long time to wait yet.
I actually have an example from today. In a major level tournament, Civil war 6, the grandfinals were A marth player and an ice climbers player. It wasn't fox v fox, there wasn't even a spacie. You're arguing a broken point.
What he means is that you can kill someone at any percent from comboing them to death, and this is easier to do against a low percent opponent. Whereas in Brawl, killing someone at low percent is exceedingly rare.O you mean you can only do combos when you're losing?
If yes, then fine.
But if you can do combos in Melee, whether you have 100% damage or undamaged, or whether you have full stock or one stock. You can combo whether you're coming back from a deficit or you're dominating. Then how can it be a comeback mechanic?
Comeback mechanics are SF4's Ultra, Tekken's rage, Mario Kart's Blue Shell, Final Fantasy's Limit breaks.
implying awesome pillars aren't hypeI dont care to play melee I would rather not see a freaking jiggly puff Bair someone to death or watch a fox shine someone off the side or watch a falco pillar someone across the stage or watching someone try camping an ICs as they get freaking wobbled to death
I liked that game, lol. That game was hype. Hi I'm a smash veteran. You may not have heard of me but I've sat down and broke bread with some of the best smashers in brawl and melee. (look at my join date check out my old posts) I've played countless times with PCchris, and KDJ, when I was up in CT and ColBo, Hbox when I was in FL, back during the first big boon of melee. and I've played competitive brawl since release for quite some time. I was at one point considered the best Brawl Sheik in the states. I know my stuff in both games.The problem is it's just simply not true. It's easy to watch Street Fighter or Marvel and get excited when something exciting or unexpected happens.
In Brawl, a well-played game won't have any unexpected moments - just better zoning and defense than your opponent. Brawl is a hard game to watch because when played at its highest level, it is a very flowchart game.
EDIT: To the people in this thread saying 'Melee will kill Smash because they don't support Brawl,' well... no. Project M has a huge following and is played by both Melee and Brawl players. Several players have made the competitive transition from Melee to Project M, from Brawl to Melee, and from Brawl to Project M. A grand total of one person from Melee has transitioned into Brawl, that one person being M2K.
Plenty of people are willing to support more than one Smash game. It's just that the majority of competitive Smash players don't enjoy playing Brawl. There's no reason that the majority of people should have to censor themselves for the vocal minority. The only 'problem' is that the competitive Brawl community is small, and getting smaller as people transition into other games, or start waiting for Smash 4.
I want everyone to succeed here. But if you take your average person from a Twitch stream or a competitor from another fighting game, explain both (SSBM/Brawl) games to them, show them videos of top level play in each, and ask them to choose which one is more interesting? It's going to be SSBM, 9 out of 10 times. Not everyone is trying to say Brawl should die - they're just pointing out what I've laid out in front of you here.
There is no conspiracy theory as to why Brawl is getting 'shafted,' it's a simple matter of interest. This video is the most watched Brawl match on VGBC.
This literally looks like a button check for the first minute. In the match, at least two thirds of it are spent with Olimar throwing pikmin, and Metaknight jumping to avoid them. How do you market this to an audience who doesn't play the game? You can't do it. The two characters are not interacting in a meaningful way.
If nothing else, both Nintendo and MLG would rather see Melee played in a professional setting because it is simply more exciting for viewers.
I'm slowly beginning to remember why I took a hiatus from here in the first place. Just gets to the point the arguments and drama is too pointless.Oh my god. Can we just close this ****storm of a thread already? We're getting nowhere. Or at least have a mod in here to bust out warnings and crap.
This is ********. I'm beginning to understand why I don't check this site as often as before and just use Facebook with my friends.
Because if combos become more accessible in Smash 4, Brawl has taught me the utmost patience. My defensive meta game and mindgame/reading game have all stemmed from Brawl.I'll be AMAZED if Brawl doesn't die in less than a month after the release of SSB4.
All the Brawl pro's are just going to shift to SSB4. There will be no competitive scene left. Brawl players aren't nearly as obsessed with their game mechanics as Melee players.
Here is a question for all of you Brawl fanboys that I am seriously curious about. What is going to keep you playing Brawl over SSB4 when it comes out (besides availability)?
The title literally says BRAWL prevented from the MLG Floor. This is more of a Brawl thread.implying awesome pillars aren't hype
implying shining someone off the side doesn't feel great
implying people hate jiggz for her edge guarding
The only thing you mentioned that's a 'negative' is wobbling. Sorry we like this weird 'entertaining' and boringly 'fast-paced' gameplay. Also this isn't a brawl oriented thread, it's more of an MLG oriented thread. Just because you support melee doesn't mean people who support melee have to support brawl. The melee community has went leaps and bounds over what the brawl community has accomplished and is getting recognized for it. Plain and simple.
Is it really considered a glitch when the official website of smash at that time talked of Z-cancelling as a intentional in-game mechanic?L canceling was a glitch from 64;