• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

Status
Not open for further replies.

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
what does "You can now edit both textures and in-game music" mean?
The newest nightly uses PW's newest File Replacement Code, which, as you may have noticed from the multiple threads on the front page, allows you to replace in-game music.

Umm what is with the major ness buffs lmao
The newest nightly incorporates Simna's ness build changes. He made his own build and completely reworked the character, and they're testing it out.

It means "Now using File Patch 3.2a"
Oh and why every time I boot the game up the three Pokemons are "New"? And I don't really like the new SSS... need some work. And the control edit stage is really odd. If you add such an odd stage why not add the others, like Homerun stage, break the targets and all-star resting room
Remember, it's a test build.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
Well, most of the issues have already been brought up in IRC, so they're well aware of them.

And are you sure about the small CSP thing?
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Don't mind this post. I spoke without properly grasping the credit situation. Sorry about causing any inconvenience.

Anyway, feedback sometime later.
 

jalued

Smash Lord
Joined
Mar 16, 2008
Messages
1,813
Location
somewhere cold and dreary
loving the ness psi magnet change!!! haha its so cool being able to jump out of it. im not sure about the bowser upthrow though, it doesnt seem any better to me. what was the reasonin behind it?
 

HeroPenguin

Smash Cadet
Joined
Apr 28, 2009
Messages
31
Location
Union City, CA
I'm in love with the new Ness changes. PK Flash is a lot more viable and sexy as a ledge guard, PK Thunder 2 seems to hurt so much more, Zapjump ftw, PSI Magnet speed up and cancel!

LOVE.

I also like what was done with the stage speed alterations, and making Wifi its own stage. It's nice to have NPC back as an option without tweaking the codes. I agree that the layout of the CSS is a little goofy, but I like the fact that it's there.

Is it possible to slow Jungle Japes as well, to reduce the current, or is that a separate effect? Maybe some sort of massive pushback hitbox?

I'll have more feedback later on, when I can get a group together to run it through its paces.
 

grim mouser

Smash Journeyman
Joined
Jan 15, 2009
Messages
464
Location
Michigan
Are there plans to reinstate the text files when the next official is released/later on? I know the idea is for a universal tournament set, but I prefer some of my settings (CSS, shield colors, scar jumping...) for personal use.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Are there plans to reinstate the text files when the next official is released/later on? I know the idea is for a universal tournament set, but I prefer some of my settings (CSS, shield colors, scar jumping...) for personal use.
I think the plan is to do so once a certain project decides to properly credit the Brawl+ coders for their hard work.
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
I just finished trying out the new Ness, and I just had to come in here and say how amazing of a job Simna did with Ness. He's perfect! It may be too early right now, but he is definately up there with the stronger characters now. PK Flash is actually useful now! PK Fire got a nice buff, even though I didn't really notice it, but it's gladly welcomed. PK Thunder got a nice subtle buff as well. I find myself using his dash attack much more now, as well as utilt! And the Dair buff is much appreciated!

His Fair! Oh boy, there's just so much to say about this. This has to be the best change to Ness by far. This move is a WALL of priority that many characters will have a hard time getting through, much like Marth, especially when retreating! Best of all, this move is now an excellent move to approach with AND it combos now! Words can not describe how great this move is now.

His BAT! I. Actually. USED. His. Bat.
The bat buff was a great choice, because now it's worth using because of the increased chance to hit with the tipper. It's not just a move you through out to make your opponents laugh anymore, you can actually use this!

And the Zap Jump. Honestly, it's gladly welcomed, but I personally would rather keep it exclusive to Lucas, since I really don't think Ness should have his recovery buffed, but that's just me. Now, Ness's Zap Jump isn't as useful as Lucas's, because it travels much less vertically (about the size of his double jump) while travelling a good distance horizontally. This move has its uses off-stage, but I tend to forget about it since his double jump does pretty much the same thing as this move. It's useful to keep his recovery unpredictable, however.

Once again, AMAZING job with Ness! I couldn't be any more happier with him!
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Are there plans to reinstate the text files when the next official is released/later on? I know the idea is for a universal tournament set, but I prefer some of my settings (CSS, shield colors, scar jumping...) for personal use.
I thought CSS and colored shields already worked with the codeset.

Anyway, spear pillar should probably be returned to normal. Thanks to the loop, it isn't a viable stage anyway, due to stalling. Removing the legendary pokemon won't do much.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Did Ness get his DJC back? I know it was being tested but I dont know what became of it.

Edit: Also, the Luigi Mansion slow down, does this mean the mansion is back up and the Deadlands code removed? I know i could just load it up and look for myself but i cant test anything out at the moment.
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
Complaints list, for the better of mankind

Shiek: Still laughably bad, perhaps the worst character in Brawl+. Give.Her.Knockback. On Uair, Nair, Bair, Usmash and most importantly Fair. Seriously the slap is not a combo move.
DK: Too monstrously good i think a good nerf would be to eliminate knockback out of his down B but i am unsure if this is possible. Apart from that he needs a hulk texture.
Captain Falcon: Okay in this case just forget about the brawl+ is not melee 2.0 thing and just meleefy him. More friction, earlier sweetspot on the knee, take the nipple spike out and give the nair more knockback.
Bowser Needs faster ground-humping run speed
Lucario could use some all around damage buffs. Until he gets over 100 damage he's digustingly shiek like.
Toon Link He really misses his SH double Bair.
Marth Would benefit from a sourspot spike, considering you've attempted to nerf life itself out of him.

/complaining

Also, Falco is godly thank you WBR you did an amazing job. Same with Ganon.
Shiek worst char in brawl+ your opinion is now obsolete.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Nice Ness changes Simna and the other people who helped make the Ness build, I underestimated you.

But I think zap jumping should stay unique to Lucas, It's stupid to make them more similar. Also I would rather have had a Yoyo buff (Dsmash sends outwards and lingers in front) instead of PKT1 buffs. PKT1 is already really fast because of the multiple PKT in air I don't see the point of it having 25% less lag.

One last thing, I would like to see the WBR give Lucas a slight change to his Psi Magnet, capitalizing on it's ability to hit people as it dissipates. Maybe make it so that it only absorbs things X1.5 instead of X2 as a tradeoff? This would make it so that it really can be used as on offensive tool.
 

Perfect Chaos

Smash Master
Joined
Aug 13, 2002
Messages
3,885
Location
Salt Lake City, Utah
NNID
PerfectChaos7
I'm not sure if this is reported in the IRC or if it's just me, but turning on 75m on the Random Stage switch lets it random either 75m itself, or the two "menu" stages. Fortunately for me, I'm using snapshots, with the NPC is now Waiting Room code on my .gct, so I can still use NPC as the random. But it's still a problem that I thought I needed to report.

BTW, the Ness buffs are amazing. I especially like the PSI-Magnet-acting-like-a-shield change. Good job Simna! Let's just hope Ness hasn't become "too good"... :)
 

Wander

Smash Journeyman
Joined
May 26, 2008
Messages
461
Location
Southeast
I still don't understand what it means by Luigi's Mansion running at half speed, but I do like the idea of slowing down Jungle Japes if it's possible. As it stands, falling into the water on the left side of the stage is a death sentence, and with Brawl+'s increased hitstun, it's almost impossible to recover from at higher percentages.

Off to test the changes right now.
 

jalued

Smash Lord
Joined
Mar 16, 2008
Messages
1,813
Location
somewhere cold and dreary
I still don't understand what it means by Luigi's Mansion running at half speed, but I do like the idea of slowing down Jungle Japes if it's possible. As it stands, falling into the water on the left side of the stage is a death sentence, and with Brawl+'s increased hitstun, it's almost impossible to recover from at higher percentages.

Off to test the changes right now.
basically deadlands is gone, but if u distroy the mansion then it takes longer to regenerate :)
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
while i do miss deadlands, i can live with it being gone. what i can't live with is the ****ing waiting room having a god ****ed sandbag sitting in the middle of it. how the **** is that competitive!? the sandbag not being there was the entire point of having it, so it could actually be used! i don't believe this 'adds tactical benefits' crap. if you're gonna try to make the game 'deeper' then do it with characters and ATs, not by ****ing around with stages that were perfectly fine with the previous edits.
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
What's the deal with the txt, are you worried BBrawl's gonna steal your codes? Whatever. The fact of the matter is that the latest nightly does not work with the snapshot download provided.

^Popo, it stops projectiles. It's flat, but you can't camp as effectively.
 

Perfect Chaos

Smash Master
Joined
Aug 13, 2002
Messages
3,885
Location
Salt Lake City, Utah
NNID
PerfectChaos7
Half speed on Luigi's Mansion doubles the amount of time that the mansion takes to regenerate. Regularly, it takes 20 seconds to regenerate; now, it doesn't come back until 40 seconds after it is completely destroyed.
There's a tiiinnnyyy side affect where the front of the building becoming see-through when a person enters the building is also slowed down, but that's hardly noticeable, and it shouldn't really affect a match, at all.

Edit: The snapshot works for me, BTW. I think your problem is that your .gct file doesn't have the "Load Codes from Snapshot" code in it.

Edit 2:And considering that I kept the old NPC is now W-F WR Stage code on my .gct, the sandbag is still changed to a bill for me. Me leaving that code in sure is helping! And it seems bBrawl's theory is that the sandbag adds depth by limiting projectile spamming. LOL I guess Brawl+ is giving that theory a test run, as well.
 

Wander

Smash Journeyman
Joined
May 26, 2008
Messages
461
Location
Southeast
Agreed, someone needs to get the Sandbag out of there immediately. It interrupts the entire match, it serves no positive purpose at all. I don't like the fact that Luigi's Mansion was put back the way it was, the control test stage has no business being there since as far as I can tell it has no death boundaries, and the new stage select screen in general is really weird looking. I'm starting to like the old 4.2 better.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Agreed, someone needs to get the Sandbag out of there immediately. It interrupts the entire match, it serves no positive purpose at all. I don't like the fact that Luigi's Mansion was put back the way it was, the control test stage has no business being there since as far as I can tell it has no death boundaries, and the new stage select screen in general is really weird looking. I'm starting to like the old 4.2 better.
**** RIGHT! i like the character edits, though (even the anti-cg code isn't oo bad). hell, ness is awesome right now, but as far as stages and the CSS are concerned somebody screwed the ****ing pooch on this one.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
I like sandbag. It helps the level define itself, so it isn't just "Final Destination The Sequel: This time it is slightly different."
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
but its not supposed to be unique, its supposed to be a neutral. with the sandbag you have an item obstruction. its essentially the same as having items on in a tourney match: NOOOOOOOOOOOO....!
 

Blank Mauser

Smash Champion
Joined
Jul 16, 2008
Messages
2,904
Location
Iowa
sandbag = item, hence playing with sandbag = playing with items.
Therefore playing with Diddy's bananas = playing with items. Henceforth, Diddy is banned.

It also makes the camera pan out when it's flying off somewhere, which is the main problem. It would be decent if it didn't affect the camera, and only served as a projectile shield, but unfortunately, that's not the case.
This is something we are trying to fix.
 

Roager

Smash Ace
Joined
Jun 14, 2008
Messages
704
Location
Idaho
I'm with Jokey on that, if you want the old waiting room, play FD.

That said, I'm not really into the new Mansion. The other one, where it's always gone, is much nicer, IMO. The full mansion is just annoyingly cramped, especially on the bottom floor, where there's that impassable cieling. Maybe if you made it easier to destroy, AND longer to come back? It might serve as a decent compromise. I don't know, but I wanted to express my disapproval.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Therefore playing with Diddy's bananas = playing with items. Henceforth, Diddy is banned.



This is something we are trying to fix.
character spawn items =/= items. sandbag is spawned by the stage infinitely so even if you get rid of it, it just keeps coming back. comparing bananas to sandbag isn't even close.
 
Status
Not open for further replies.
Top Bottom