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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
I'm just waiting for the new codes so I can begin testing new gravity values for characters who I previously could not touch.

Though I am of the opinion we should revisit some characters we can modify right now. I'm not 100% happy with how Marth turned out, for instance. I think he's still a tad too floaty on the way up, and his short hop should be just little bit shorter. But that's just me.
 

B3Brawler

Smash Apprentice
Joined
Sep 24, 2007
Messages
128
Location
Edmonton
Complaints list, for the better of mankind

Shiek: Still laughably bad, perhaps the worst character in Brawl+. Give.Her.Knockback. On Uair, Nair, Bair, Usmash and most importantly Fair. Seriously the slap is not a combo move.
DK: Too monstrously good i think a good nerf would be to eliminate knockback out of his down B but i am unsure if this is possible. Apart from that he needs a hulk texture.
Captain Falcon: Okay in this case just forget about the brawl+ is not melee 2.0 thing and just meleefy him. More friction, earlier sweetspot on the knee, take the nipple spike out and give the nair more knockback.
Bowser Needs faster ground-humping run speed
Lucario could use some all around damage buffs. Until he gets over 100 damage he's digustingly shiek like.
Toon Link He really misses his SH double Bair.
Marth Would benefit from a sourspot spike, considering you've attempted to nerf life itself out of him.

/complaining

Also, Falco is godly thank you WBR you did an amazing job. Same with Ganon.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Sheik isn't terrible, she's really good at what she does. DK doesn't need nerfing, I have already covered why he's good but he's also got clear weaknesses: Shield doesn't cover his whole body, Up B is a worse recovery and is easily edgeguarded (not against everyone but to some degree this is true), a big target thus easy to combo, and does bad against SOME projectile characters (not all because his Ftilt ***** them). DK does not need nerfing, Christ.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Complaints list, for the better of mankind

Shiek: Still laughably bad, perhaps the worst character in Brawl+. Give.Her.Knockback. On Uair, Nair, Bair, Usmash and most importantly Fair. Seriously the slap is not a combo move.
DK: Too monstrously good i think a good nerf would be to eliminate knockback out of his down B but i am unsure if this is possible. Apart from that he needs a hulk texture.
Captain Falcon: Okay in this case just forget about the brawl+ is not melee 2.0 thing and just meleefy him. More friction, earlier sweetspot on the knee, take the nipple spike out and give the nair more knockback.
Bowser Needs faster ground-humping run speed
Lucario could use some all around damage buffs. Until he gets over 100 damage he's digustingly shiek like.
Toon Link He really misses his SH double Bair.
Marth Would benefit from a sourspot spike, considering you've attempted to nerf life itself out of him.

/complaining

Also, Falco is godly thank you WBR you did an amazing job. Same with Ganon.
Sheik is by no means the worst, or even bad. I would say she is in the top half of the roster
DK is well balanced right now
CF: I don't think they can currently give him more friction although I think they are going to. Nipple spike is awesome and nair doesn't need more knockback
Lucario is not a bad character at all
Toon Link: I don't know anything about him really so I don't know
Marth still is one of the best, personally I think he needs further nerfs (along with some other characters)

You are very misinformed, get ready to be flamed by Sheik/DK/CF/Lucario/TL/Marth mains
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
Shiek is easily top ten material. She combos like it's no ones business, and she can edgeguard with the best of them.

Lol DK hulk, anyway DK's weakness' are horribly apparent. His recovery is gimpable, is easily comboed, and lacks a good gtfo move, and falls to good pressuring.

I like the nipple spike. D:

But frankly, Falcon feels awesome as he is right now. I don't think he needs anything else other than more friction.

Also, guys, stop ****** Marth. D:
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
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GHNeko
Complaints list, for the better of mankind

Shiek: Still laughably bad, perhaps the worst character in Brawl+. Give.Her.Knockback. On Uair, Nair, Bair, Usmash and most importantly Fair. Seriously the slap is not a combo move.
DK: Too monstrously good i think a good nerf would be to eliminate knockback out of his down B but i am unsure if this is possible. Apart from that he needs a hulk texture.
Captain Falcon: Okay in this case just forget about the brawl+ is not melee 2.0 thing and just meleefy him. More friction, earlier sweetspot on the knee, take the nipple spike out and give the nair more knockback.
Bowser Needs faster ground-humping run speed
Lucario could use some all around damage buffs. Until he gets over 100 damage he's digustingly shiek like.
Toon Link He really misses his SH double Bair.
Marth Would benefit from a sourspot spike, considering you've attempted to nerf life itself out of him.

/complaining

Also, Falco is godly thank you WBR you did an amazing job. Same with Ganon.
LOL SHIEK IS NOT BAD. I think she goes even with Marth and probably has a slight advantage over him.
DK is **** as well, and pretty ****ing balanced.
Falcon is eh. He's a celebrity.
Bowser needs a better grab game. <3
Luciaro? Damage buffs? lolwut. That would hurt his combo game all together, unless you reduce KB on his moves, but even so, with his Aura ability, that's the last thing he needs.
Deal with it. Blame gravity changes for TLinks lack of SH Double Bair if you want. :V
Marth isnt Roy. What marth needs is for people to get of his case because he's way overrated. What he really needs imo is more control over an opponent in air and a lower angle on bair so he can actually edgeguard without sending an opponent up like ALL of his moves except a small hitbox on an aerial. :/
 

GHNeko

Sega Stockholm Syndrome.
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Save that for blood falcon.

3rd hit of jab should be a guaranteed TRIP.

YES. I JUST TOTALLY WENT THERE. MAKE IT TRIP 100% OF THE TIME.

Arsehole > Gentleman.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Save that for blood falcon.

3rd hit of jab should be a guaranteed TRIP.

YES. I JUST TOTALLY WENT THERE. MAKE IT TRIP 100% OF THE TIME.

Arsehole > Gentleman.
THAT SHOULD TOTALLY BE IN THE BLOOD FALCON BUILD! **** C. Falcon, make B. Falcon the douche.
 

GHNeko

Sega Stockholm Syndrome.
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Arsehole should be for Brawl+ falcon.

I mean going from High tier to **** tier in a single game and then being buffed by a bunch of kids who dont think you should be auto top tier for being uber nerfed? You're going to be ****ing pissed.

Arsehole for Falcon+
 

FrozenHobo

Smash Hero
Joined
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Messages
5,272
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Nowhere Land
but B. Falcon is more of an arsehole than vFalcon. once the clone engine gets working you can have arsehole vs douche bag!
 

B3Brawler

Smash Apprentice
Joined
Sep 24, 2007
Messages
128
Location
Edmonton
Sheik is by no means the worst, or even bad. I would say she is in the top half of the roster
DK is well balanced right now
CF: I don't think they can currently give him more friction although I think they are going to. Nipple spike is awesome and nair doesn't need more knockback
Lucario is not a bad character at all
Toon Link: I don't know anything about him really so I don't know
Marth still is one of the best, personally I think he needs further nerfs (along with some other characters)

You are very misinformed, get ready to be flamed by Sheik/DK/CF/Lucario/TL/Marth mains
I main shiek/falco/marth/DK/CF
that's why I'm commenting on them silly.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
A shorter SH would making SHDFair harder even with buffer, and SH Fair to uair harder too.
Harder, but not at all impossible. Hell, when I was testing out gravity values for Marth, I could do double fair, and even fair to uair quite consistently with buffer. So it's very, very doable. It just requires a little bit of practice. The trade-off in ease pays off in Marth gaining a fast and furious shffl and double air game.

But I think we all know what happened to the last person that tried to argue on such terms, so unfortunately, I doubt this will even fly, even if it makes Marth that much of a faster, tighter character. I know I'm not alone in this, however. I distinctly recall several people complaining that Marth's short hop was too high and felt floaty when his latest gravity values came out.

Nevertheless, I'll continue to test new values, and push for new gravity settings for Marth and many other characters. Hopefully the WBR will someday consider not bending over backwards so much in sacrificing character speed and optimization for mind-numbing ease of use.
 

Thunderhorse+

Smash Ace
Joined
Nov 13, 2008
Messages
700
Location
peein' in all there buttz
Harder, but not at all impossible. Hell, when I was testing out gravity values for Marth, I could do double fair, and even fair to uair quite consistently with buffer. So it's very, very doable. It just requires a little bit of practice. The trade-off in ease pays off in Marth gaining a fast and furious shffl and double air game.

But I think we all know what happened to the last person that tried to argue on such terms, so unfortunately, I doubt this will even fly, even if it makes Marth that much of a faster, tighter character. I know I'm not alone in this, however. I distinctly recall several people complaining that Marth's short hop was too high and felt floaty when his latest gravity values came out.
Ignore me if I'm completely off the mark here, but was it you who suggested some gravity changes to other characters like Falco, Ike, and Lucario a while back? I was very interested on trying our your Falco grav changes as you said Falco felt amazing with it. But again, I'm not 100% it was you, but I vaguely recall the names being similar...so ignore me if you have no idea what I'm talking about.

In other news, next nightly to have throw mods and File Patch 3.2? I was starting to get impatient for another build, but your crimes are now forgiven :p. Seriously though, good **** guys. With an update that big, take all the time you need.
 

GHNeko

Sega Stockholm Syndrome.
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I'm not particularly against it, but I'm not fond of a shorter SH because I already have Marth tactics that wont work anymore with a shorter SH. :V
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
As awesome as that would be, the egg roll start up is waaay to slow for Egg Roll OOS to be effective. :/

What makes Up B and Aerial OOS effective is their start up time and functionality as a gtfo move.

Egg Roll would need a start up ie have its hitbox out in less than 6 frames and have enough BKB to actually be considered a GTFO move.

The problem though, the egg roll would have to start up sooner than most Up B OOS because even with the shield buff, yoshi still drops his shield slower than the cast, by 1 frame. So egg roll would have to compensate for that. :V

I seriously doubt WBR would buff egg roll's start up dramatically like that.
How about when Yoshi is rolling you can throw out egg roll?

So you put in the commands when you roll...and it won't have any start up time (in order to use egg roll normally you need the start up time...however to roll and egg roll...the start up time is very short and is just during the moving phase really...that way it isn't the normal way)

Also...I was talking with someone else...and have you thought about having moves that screw with shields more?

Why should Marth and a few others be the only characters that have moves that screw with shields?

Also...what about Ness' bat/yoyo/PK fire/worthless buffs and other minor issues?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Any update on fixing the end of game crash bug?
Is that still caused by the Dash Cancel?
No, and yes.

PK was going to fix it, he was fixing the shield during DD code (which causes the same bug oddly enough, only difference is if you hold shield) then people started having him do something else (probably the partial shield button press distracted him) at this point, I wouldn't expect ANYMORE work on it for some time.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
ok, couple of questions (all stage/SSS related):

1. did you mean for the Wifi Waiting Room ont he first page to spawn the sandbag?

2. why do you have banned stages like skyworld, bridge of eldin, and hannenbow on the front page?

3. aren't YI/PS2 neutral and thus should be grouped with the other neutral stages?
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
Location
Hong Kong
Wow that's a lot of changes. But... no txt? And what's included in the snapshot? The file patch code isn't included in the snapshot, right?
New engine?
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
Location
Hong Kong
what does "You can now edit both textures and in-game music" mean?
It means "Now using File Patch 3.2a"
Oh and why every time I boot the game up the three Pokemons are "New"? And I don't really like the new SSS... need some work. And the control edit stage is really odd. If you add such an odd stage why not add the others, like Homerun stage, break the targets and all-star resting room
 
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