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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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crazycrackers

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I'm not sure if everyone is aware of the glitch-sorta-thing on Luigi's mansion with Pokemon trainer so don't flame me if you are.

On Luigi's Mansion when you play a team battle (or FFA) if you play Pokemon Trainer (or any character for that matter) you can "spawn" at the begining of the match at the upper level of the stage. Normally, when when the match starts the upper level will collapse and your character will fall down (to the lower level) BUT with Pokemon Trainer your character DOES NOT fall down and actually gets frozen in place where it spawns. You can remedy this by hitting the frozen PT pokemon but thats still pretty ridiculous.

Again, I don't know if anyone is aware of this so don't flame me if you are. Also, I don't think this would be any problem with my wii/brawl+ but I can never be sure. I haven't tested every character with this but I THINK Pokemon Trainer is the only one this happens to. This does not happen if you choose squirtle, ivysaur, or charizard indivisually. It DOES happen if you choose to start off as squirtle, ivysaur, or charizard through PT.
 

Roxas215

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I'm not sure if everyone is aware of the glitch-sorta-thing on Luigi's mansion with Pokemon trainer so don't flame me if you are.

On Luigi's Mansion when you play a team battle (or FFA) if you play Pokemon Trainer (or any character for that matter) you can "spawn" at the begining of the match at the upper level of the stage. Normally, when when the match starts the upper level will collapse and your character will fall down (to the lower level) BUT with Pokemon Trainer your character DOES NOT fall down and actually gets frozen in place where it spawns. You can remedy this by hitting the frozen PT pokemon but thats still pretty ridiculous.

Again, I don't know if anyone is aware of this so don't flame me if you are. Also, I don't think this would be any problem with my wii/brawl+ but I can never be sure. I haven't tested every character with this but I THINK Pokemon Trainer is the only one this happens to. This does not happen if you choose squirtle, ivysaur, or charizard indivisually. It DOES happen if you choose to start off as squirtle, ivysaur, or charizard through PT.
Lol this is weird and funny at the same time.
 

cAm8ooo

Smash Lord
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Kentucky
That has happened to me before too but ever since i changed textures it hasnt happened again. Perhaps it was just a texture you was using?
 

CountKaiser

Smash Lord
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No, it'a a known glitch with spawn point.

In the stage studio thread, when you make a spawn point that's not in the ground, the Pokemon from PT freeze in a stance, and are stuck until they are hit.
 

MagmarFire

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There is a glitch a few of us have found yesterday that we think is pretty pertinent. I'm not sure if it's been said already, but...

Anyway, for some reason, online brawls desync when someone plays as Marth. It may have something to do with textures, but I'm not 100% sure.

And Kaizo and I suggest that the name for the friction code for CF involve the word cleats. It's...not much, really, but it sounds cool. XD
 

goodoldganon

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A glitch a few of us have found yesterday that we think is pretty pertinent. I'm not sure if it's been said already, but...

Anyway, for some reason, online brawls desync when someone plays as Marth. It may have something to do with textures, but I'm not 100% sure.
Was he using the Roy codeset? Were both of you using the Roy set up? This just happens with Marth right? I assume the buffers are all set up right?

P.S. Nice sig
 

MagmarFire

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To my knowledge, none of us were using the Roy codeset. (Though, truth be told, I'm not sure what that is...) I think it's happened with a few people other than the people I first brawled with, and it seems somewhat well known on the IRC. And it was particularly odd because our buffers were set correctly and F00LY was using Fox textures for many of the sets, if I recall correctly.

P.S. Thank you. ^_^
 

Turbo Ether

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Cool, i'll go into detail after I get home, when i'm not typing on dying wiimote. :laugh:
Alright, I almost forgot about this. Wolf's ground game could use some work. His heavy reliance on aerials is partially because of this. Three simple suggestions:

1. Increase jab damage from 9 to 12.
2. IASA frames on Dtilt.
3. Fthrow doesn't set up for anything and only does 7 damage. That's a bit low. 9 or 10 damage would be reasonable, imo.
 

goodoldganon

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Alright, I almost forgot about this. Wolf's ground game could use some work. His heavy reliance on aerials is partially because of this. Three simple suggestions:

1. Increase jab damage from 9 to 12.
2. IASA frames on Dtilt.
3. Fthrow doesn't set up for anything and only does 7 damage. That's a bit low. 9 or 10 damage would be reasonable, imo.
1. It's possible...sure
2. Can't add special frame effects like that with our current codes
3. Throws are lame. Adding damage or speed can effect them all from time to time. When we get a throw mod I don't think many characters will need it, but Wolf does.
 
D

Deleted member

Guest
Here's a big, important buff that Yoshi needs:

When you egg toss to recover, you lose your 2nd jump instantly. Fix this, it's stupid.

Also, my friend did a side-b as Squirtle as I did an up-air as Ivysaur, and instantly Squirtle got reflected back (akin to Mario's cape). What's the deal?
 
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Here's a big, important buff that Yoshi needs:

When you egg toss to recover, you lose your 2nd jump instantly. Fix this, it's stupid.

Also, my friend did a side-b as Squirtle as I did an up-air as Ivysaur, and instantly Squirtle got reflected back (akin to Mario's cape). What's the deal?
Turn Tap Jump off.

Squirtle is invincible during his side B. Being hit makes him fly the other way.

Both present in vBrawl.
 

Me_Aludes

Smash Apprentice
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Anyways, Yoshi doesn't get any benefits with tap jump on. So it's always better to turn it off.
 

Skip2MaLoo

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Anyways, Yoshi doesn't get any benefits with tap jump on. So it's always better to turn it off.
running upb's, and for some strange reason in b+ running off the ledge and using some character special moves gives you like this burst of speed. the only reason I can see why someone would turn tap jump off is if they hit up on control stick really hard when trying to do a tilt or something
 

metaXzero

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no, if you're a scrub don't play yoshi with tap jump on. I have no probs at all using tap jump on using any character
Is their another definition of scrub out there?

Because last time I checked, it meant someone who doesn't do whatever it takes to win a match. Don't see how not liking tap jump makes someone a scrub.
 

cubaisdeath

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tap jump is irrelevant. I play without it disabled, and I do fine. its all a matter of preference really. you aren't a scrub for using custom controls, I just like default.

anyways, I was checking out the nightly build site, and noticed that there are competitive textures. can someone enlighten me as to what those textures are?
 

Mattnumbers

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tap jump is irrelevant. I play without it disabled, and I do fine. its all a matter of preference really. you aren't a scrub for using custom controls, I just like default.

anyways, I was checking out the nightly build site, and noticed that there are competitive textures. can someone enlighten me as to what those textures are?
They are colors that make it easier to tell which team you are on in team mode. They're for characters like sonic that have similar blue/red/green colors. There is also dark Samus in there for some reason.
 

cubaisdeath

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oh ok. I've been messing with texture hacks just for fun, and I even bothered to take the time to make everyone still be Red Blue and Green for teams. oh well, its still a good concept for those who didn't do it before. I like that the option is there now at least
 

Skip2MaLoo

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my point being, is if you're jumping by mistake because of tap jump off, thats a real scrub move.
 

leafgreen386

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^"off"? Don't you mean on?

And I still don't see the scrubbiness (unless you mean people blaming their losses on Tap jump).
*sigh* Semantics...

Since you two can't seem to clear this up yourselves, he's equating the term "scrub" to "nub." Got it? And I agree with him. It's a pretty poor mistake to jump by accident when using the control stick.

edit: @below post: Yeah, it's certainly just a matter of preference. I don't hold it against someone for choosing the control scheme that most optimizes their playing, but making mistakes with your chosen control scheme is pretty fricking bad.
 

JCaesar

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If people choose to use tap jump off to prevent costly mistakes due to a small twitch of the finger, that's their choice, and it doesn't make them "scrubby." Not every pro is a robot with perfect tech skill.

Some characters are better with tap-jump on (Marth, Bowser, etc., characters who need to up-B out-of-shield) and some are better with tap-jump off (Yoshi, ROB, etc., characters who frequently use up-B before their second jump, which they prefer to save).

And honestly, it's no more difficult to up-B OOS with tap-jump off (X/Y + up-B) than it is to not accidentally waste your second jump with a character like Yoshi.

But really in the end, it's just a matter of preference. You can do anything with either setup.
 

Arkaether

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Seriously. I think the thing that people should realize is not that whether or not using tap jump and accidentally jumping makes you a scrub, but rather that specifically changing the game so that people with tap jump on won't accidentally jump is stupid. This is like that argument a while back in which some dude with b-sticking wanted lucas' pk freeze to not send into freefall because he would screw up his control and accidentally pk freeze.
 

Skip2MaLoo

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Yeah my bad i mean on but it is a pointless argument..
is there any explanation why some characters get this weird momentum when using running specials though? ie: run off ledge and use GnW forwardb
 

Arkaether

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Iirc, that was present in vBrawl too. For example, Mario's cape while running off ledges. I'm assuming that it's just more pronounced in B+ because of the momentum or that something weird's affecting it randomly.
 

Skip2MaLoo

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duh, mario's cape thing was in vbrawl, but i dont think GnW, Yoshi, and possibly a few others could do it in b+ the way they can in vbrawl. you slide a good distance out from the stage, but leveled with it.
 

metaXzero

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Seriously. I think the thing that people should realize is not that whether or not using tap jump and accidentally jumping makes you a scrub, but rather that specifically changing the game so that people with tap jump on won't accidentally jump is stupid. This is like that argument a while back in which some dude with b-sticking wanted lucas' pk freeze to not send into freefall because he would screw up his control and accidentally pk freeze.
Who ever said anything about that? About changing the whole game specifically to remove accidental jumps while leaving tap jump I mean (possible?)...

Anyway, I noticed the crawldash boost B+'s physics gives to Luigi and Sheik. What other characters get such a boost. Don't think Snake does...
 

Cytrs

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May 23, 2009
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CF is good and all, but it feels like he needs a slight buff. maybe increase his upB's kbg, so it gets much more dangerous to edge guard/ edge hog him. or A bigger grab range. i dont know what, but it shouldnt be too extreme. i know this won't happen, but more priority would be sexy (and could break him)
 

Arkaether

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Who ever said anything about that? About changing the whole game specifically to remove accidental jumps while leaving tap jump I mean (possible?)...

Anyway, I noticed the crawldash boost B+'s physics gives to Luigi and Sheik. What other characters get such a boost. Don't think Snake does...
The person who first suggested "make it so that yoshi doesn't lose his second jump when he uses upB"
 

cubaisdeath

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duh, mario's cape thing was in vbrawl, but i dont think GnW, Yoshi, and possibly a few others could do it in b+ the way they can in vbrawl. you slide a good distance out from the stage, but leveled with it.
all of it was in vbrawl, its just way more noticeable with the altered physics. usually characters with a momentum stopping side b don't get this boost (like yoshi and DK) in vbrawl, but its slightly present in b+.

its definitely the physics change, but its cool nonetheless. have you guys seen pikachu' side b when you run off the stage with it? you can almost kill yourself on warioware lol
 

_clinton

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all of it was in vbrawl, its just way more noticeable with the altered physics. usually characters with a momentum stopping side b don't get this boost (like yoshi and DK) in vbrawl, but its slightly present in b+.

its definitely the physics change, but its cool nonetheless. have you guys seen pikachu' side b when you run off the stage with it? you can almost kill yourself on warioware lol
Try Lucas' Wavebounce with PK Fire ^_^
 

cubaisdeath

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you can already kill yourself on most stages in vbrawl doing that, I don't need to see it in b+ lol. I can imagine the results though
 

CyberGlitch

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Why not make it so analog stick jumps out of shield even if tap jump is off?

I know people will be up in arms about noobifying the game with such a simple, and in no way destructive tweak to make Brawl+ more approachable to Tap Jump Off user, but it's a tweak that removes a non important tech skill (pressing a jump button and up on the analogy to Up B out of shield), with little alteration to character balance.
 
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