Tekken technically has low blocking, high blocking, left sidestep, right sidestep, back dash, jumping, and counter moves for defense.
For example lets look at the defensive options in each game
Tekken: hold back (block)
Smash: Shield, spot-dodge, roll, tech, perfect shield, shield-grab, DI
Lets look at the offensive options:
Tekken: High hit, medium hit, low hit, grab, special moves???? counters??
Smash: Forward smash, down-smash, up-smash, neutral a, f-air,b-air,d-air,up-air,up-b,down-b, side-b, grab, pivot grab, pummeling, f-tilt,d-tilt, up-tilt, neutral b,
Also, for attacking, Brawl has Smashes, tilts, jab, grab, aerials, and special moves, for all realistic singled out terms.
There's the equivalent of jabbing, high throws, low throws, high/mid/low attacks, unblockable hits, as well as positioning in general, due to sidestepping/backdashing. There's a fair amount to think about