Pharrox, any help with my above question? I would appreciate if you responded.
I take it ash_3me uses Williams model converter? The reason the trophy models come out fine but not the character models is because Williams converter doesn't offset vertex positions to match the bones they are linked to.
As for my converter, you are not the only one who has had these problems. Unfortunately, I have been unable to find what's causing the problems in some mporters. My best guess for now is that it's caused by importers that have problems with loading multiple kinds of geometries on one mesh. I have heard a couple reports that the NextGen importers cause these kind of problems.
My best suggestion would be to try to get the original ColladaMax working, not the nextgen one. I don't know if it's possible in Max, but I'm currently using Maya 2009 with the original ColladaMaya for all my testing? For now however, my main focus is with adding features rather that trying to find the problems that exist in a few programs that I am not able to reproduce.
Fortwaffles, I will try to get back to you with the details later tonight.
Well, I currently have a little time to work on this program, I'm hoping to get all the importing done by the end of the night. Also, I kinda need to give it a name. I've used ais as a working name, but it doesn't really mean anything, it was just the first three letters I typed when I had to enter a project name.