rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
how about a model hack of ears with walls?
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that's understandable. why wouldnt you use a model someone got paid to make?I'm all for the idea of reusing models. there's no sense wasting time reconstructing a model that you know you can't replicate 100%. in the end you could have spent that time making your own original character, rather then copycating what's already been done.
even making a new model is against the no no rule being the idea is copyrighted. the chrono trigger resurrection incident for example; guy makes trig models, sony says NO.
either way you slice it, it doesn't matter if we replicate or re-rig rips.
though obviously some people are going to be head strong towards modeling from scratch, that's respectable.
so how about we toss some idea's around, find out what does need to be modeled. if there's something I can supply, I'll indecate that a rip is available.
I'd have to agree with this. Saves people time and energy, and when it comes down to it, if I knew that a model of a character existed, why WOULDN'T I use it? I'd be using the model of the character, the real thing, not someone's customized variation that could possibly be missing some details, no.I'm all for the idea of reusing models. there's no sense wasting time reconstructing a model that you know you can't replicate 100%. in the end you could have spent that time making your own original character, rather then copycating what's already been done.
even making a new model is against the no no rule being the idea is copyrighted. the chrono trigger resurrection incident for example; guy makes trig models, sony says NO.
so how about we toss some idea's around, find out what does need to be modeled. if there's something I can supply, I'll indecate that a rip is available.
picano at kitty corp forums does. i'd be in heaven too *dreams of Cyclone in Brawl*If you have a model of that character, I would be in heaven o.o
In this case, I'm inferring that if there's a Zant model, he'll replace Marth.You have to keep the same bone structure as the character you are replacing, make sure you don't scale or make the bones any longer in anyway, since they will revert back to original size (because animation bone position overwrites default t pose) so it will turn all weird. When rigging with original bone set, just use the rotate tool.
Once we have animation hacks all we have to do is make our OWN bones, rig then before we can use the model we have to make a new animation for each old one.
And hitboxes are edited in PSA, so i don't get why you said that.
good question. it shouldn't desync. if i doesn't change gameplay at all, it shouldn't desync. take texture hacks for example. we see everything differently, but it doesn't do anything more.quick question. im a complete noob at this, but say this becomes successful. if i have a model say marth as whoever. would it desync on wifi even if there arent any hitbox changes or anything that would obviously desync it?
Actually, I've got to disagree. Technically, texture swapping is model swapping. I've replaced Falcon's green costume with Link's texture. He has the model of Link, but the movement of Falcon. However, the hitboxes have changed, but only for that costume slot. Ex.: Raptor boost only works at beginning of attack, Falcon Punch is impossible to hit with, even from close range.good question. it shouldn't desync. if i doesn't change gameplay at all, it shouldn't desync. take texture hacks for example. we see everything differently, but it doesn't do anything more.
@Pharrox: I have seen many projects of this magnetude fail because of several different issues, with excuses ranging from "My computer failed, destroying everything I have," or even the person not showing up ever again on the internet. Believe me, I'm not trying to tell you what to do, but I think you should give your backups and source files to a few trusted people on here, just in case something happens. This monumental project is so close, and say something bad happens before you release it, all of your work is gone. If you give your source to someone else, though, and they think something has happened to you, after a while they can give your source to someone who can finish the project.
I'm not trying to tell you what to do, by no means. I'm just merely making a suggestion, in case you have not already done so. It just seems like such a waste if all of this goes down the tubes for one reason or another.
This...I think if he may think his computer is messing up or w/e, he could email the files to himself using a alt email acc. That way, he wont accidentally give a person who shouldnt be trusted the files.
that is exactly what made me ask the question. i got that link texture for falcon and i saw that even though it was just a texture change it would desync because all the hitboxes were "off." but say if we had a model and fixed it so the hitboxes were that of the original replacement character, could it prevent a desync? like fixing falcons hitboxes for the falcon texture.Actually, I've got to disagree. Technically, texture swapping is model swapping. I've replaced Falcon's green costume with Link's texture. He has the model of Link, but the movement of Falcon. However, the hitboxes have changed, but only for that costume slot. Ex.: Raptor boost only works at beginning of attack, Falcon Punch is impossible to hit with, even from close range.
So I think that it probably will desync. Unless the models are specifically designed to have the same hitboxes or they're really similar (Falcon with a goatee).
isn't texture SWAPPING different from texture HACKING?Actually, I've got to disagree. Technically, texture swapping is model swapping. I've replaced Falcon's green costume with Link's texture. He has the model of Link, but the movement of Falcon. However, the hitboxes have changed, but only for that costume slot. Ex.: Raptor boost only works at beginning of attack, Falcon Punch is impossible to hit with, even from close range.
So I think that it probably will desync. Unless the models are specifically designed to have the same hitboxes or they're really similar (Falcon with a goatee).
Yes, but technically, it's model hacking.isn't texture SWAPPING different from texture HACKING?
Would it be possible to change the character id that a menu icon loads (EX. link Loads CF) and have it completely boot up another captain falcon(model, texture, moveset,ect)?However, we can't do much with texture swapping because of how incredibly glitchy it is. Link to Falcon is just a really lucky situation where none of the moves freeze. Also, just by swapping, we can't use characters that aren't already playable.
I wouldn't know, but I don't think so. Well, maybe. Maybe if I take a FitCaptain.pac, FitCaptain00.pcs (and .pac), and the rest and put it in say, Link's folder, I could replace Link with Captain Falcon. Then, I suppose it might be possible to use two different Falcon PSA's against eachother. Though one will have Link's voice and animations... But lets leave that to animation hacking.Would it be possible to change the character id that a menu icon loads (EX. link Loads CF) and have it completely boot up another captain falcon(model, texture, moveset,ect)?
Dont bother, i already tried, i meant to post this earlier though i didnt get the chance, sound effects wont work, articles wont generate, and the game can freeze if certain things dont exist (ex Mario doesnt crawl, and since i overrote him on pikachu, the game thought he could and froze becuase it didnt have an animation)Actually, I think it might be possible to replace Link completely with Falcon if we just get an ISO and copy and paste absolutely everything from the Captain folder over to the Link folder (and rename them). Hopefully. I'd love to replace Sonic with Mewtwo and finally have Lucario v.s. Mewtwo.
But see, link has a different bone set to falcon (thus the freezing), so when we change models, we have to use the same boneset as the character being replaced and since animation bone points overwrite the t pose ones, it will be just like falcon, but with a different model.Actually, I've got to disagree. Technically, texture swapping is model swapping. I've replaced Falcon's green costume with Link's texture. He has the model of Link, but the movement of Falcon. However, the hitboxes have changed, but only for that costume slot. Ex.: Raptor boost only works at beginning of attack, Falcon Punch is impossible to hit with, even from close range.
So I think that it probably will desync. Unless the models are specifically designed to have the same hitboxes or they're really similar (Falcon with a goatee).
But Mewtwo's Brawl trophy model looks like complete ***. Screw that.i think no model ripping, except from ssbb's models (i.e. the trophies/npc's)