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[Brawl/Melee/PM] Duelist Kingdom - March 30th, 2013 - Charlotte, NC

archer.

Smash Lord
Joined
Dec 25, 2010
Messages
1,672
Location
NC
^^^ Thanks to TehSqueeMistro for this graphic! ^^^​
*** Note that Student Discount applies only to UNCC students ***​
Schedule
12:00pm - Doors open​
12:15pm - Registration begins​
2:00pm - Doubles begins​
5:00pm - Food break​
6:00pm - Singles begins​
11:00pm - Venue closes​
Fees
Venue Fee: $5 (see below for waiver details)
Brawl Singles: $10​
Brawl Doubles: $10 (per team)​
Melee Singles: $10​
Melee Doubles: $10 (per team)​
Project M Singles: $5​
There are three ways to get your venue fee waived or reduced:​
  • Bring your UNCC Student ID (full waiver)​
  • Bring a full setup (system + game + TV) (full waiver)
  • Bring a partial setup (system + game OR TV) ($2 off)
Payouts
(Subject to change depending on attendance)​
1st place: 60% of pot total
2nd place: 30% of pot total​
3rd place: 10% of pot total​
[collapse="Brawl Rules"]General Rules
- 3 Stocks
- 8 Minute Time Limit
- Items set to “Off” and “None”
- Pause set to “Off”
- Meta Knight’s infinite dimensional cape tactic is banned.
- All infinites and chain grabs are legal.
- There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
~~~In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
~~~If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
~~~If a match is ended via suicide move, the initiator of the move wins.
- Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
- Players are to attend their matches at the designated times they are called. If you are late to a match, the tournament organizer has the right to disqualify you from a single match or the entire set at his discretion.

Modified Doubles Rules
- Team Attack set to “On”
- Double Meta Knight is banned
- Life stealing is allowed
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
-In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
- If there is a dispute in controller port selection or initiating Stage Strike use the following method:
- Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.

Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List

Starters
- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Yoshi’s Island (Brawl)

Counterpicks
- Battleship Halberd
- Pokemon Stadium 1
- Castle Siege
- Delfino Plaza
- Frigate Orpheon

Conduct Rules
- DSR: A player/team may not counter-pick to the stage they have won on in the current set.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
- The Scrooging Rule: No scrooging (player may travel under the stage only once from the ledge)
***“Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
***Corollaries to The Scrooging Rule:
____When one of the players is attacked by the other and takes damage, The Scrooging Rule does not apply.
____The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
____If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
- In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.[/collapse]

[COLLAPSE="Melee Rules"]
Singles Stages
Neutrals:
Battlefield
Yoshi's Story
Final Destination
Fountain of Dreams
Dreamland 64

Counterpick:
Pokemon Stadium

Doubles Stages
Neutrals:
Yoshi’s Story
Pokemon Stadium
Battlefield
Final Destination
Dream Land

Counterpick:
DK 64

Gentlemen's rule- Any stage may be played on if both player's/teams agree.

Modified Dave's stupid rule:
For 2/3 sets, a player may not pick a stage they have previously won a match on in that set.
For 3/5 sets, a player may not pick a stage they have won more than one match on in that set.

After first match:
Winner bans 1 stage (if match is 2/3)
Loser counterpicks
Winner may switch characters
Loser may switch characters

Sets are 2/3, finals 3/5.
4 stock
8 minute timer
Ties broken by stock, then %
First stage chosen by striking.

Wobbling, other such glitches and stalling techniques are banned.[/COLLAPSE]

[COLLAPSE="Project M Rules"]Project M Demo 2.5 Rule set

-4 stock 8 minute matches
-Sets are best of 3, Finals will be best of 5
-Items are set to off
-Input Assistance is off
-Any tactic to intentionally freeze, stall, or break the game is banned

7 Neutral stages, 6 Counterpick stages, 13 stages in total. (bottom and middle row stages)
Stage strike the starter list in 1-2-2-1-1-2 fashion.
The resulting winning player of the match gets 3 bans.
The rest would be the same as Melee rules, including modified dave's stupid rule, order of character selection, etc.

Neutrals
-Final Destination
-Battlefield
-Smashville
-Dream Land
-Pokemon Stadium 2
-Yoshi's Story
-Fountain of Dreams

Counterpicks
-WarioWare
-Pokemon Stadium 1
-Skyloft
-Skyworld
-Green Hill Zone
-Yoshi's Island

Texture/ model hacks are allowed so long as they meet the following requirements:
-Changes are visual only and not too misleading
-Characters cannot look like another playable character (i.e. Fox over Wolf, Marth over Ike, etc)
-Stage hacks must visually fit with the stage's collisions[/COLLAPSE]
 

archer.

Smash Lord
Joined
Dec 25, 2010
Messages
1,672
Location
NC
I haven't decided whether or not to have PM doubles, who would be interested?
 

Caleb Wolfbrand

Smash Master
Joined
Sep 6, 2005
Messages
3,443
Location
Ionia (Charleston, SC)
I'm coming specifically for Project M, and bringing at least two others from SC who WANT BLOOD in that same game. We don't care about Brawl. We don't care about Melee.
We're coming to get Relentless, and we will money match ANYBODY in Summoner Wars.
 

Gaia_x

Smash Champion
Joined
Apr 4, 2007
Messages
2,085
Caleb I assume your bringing reg and I hit me up on my cell 803-603-8324 reg doesnt ever respond to anything.
 

Caleb Wolfbrand

Smash Master
Joined
Sep 6, 2005
Messages
3,443
Location
Ionia (Charleston, SC)
Will there be enough people to actually do something for PM? My ENTIRE ****ING CAR cancelled on me, so I'm not even sure if I'm gonna make it. But if PM is gonna be like 4 dudes round robin idk.
 

archer.

Smash Lord
Joined
Dec 25, 2010
Messages
1,672
Location
NC
If previous tournaments are any indication then you can probably expect a bit less entrants than what Brawl or Melee might get but it should still be many times more than 4 people.
 

Gaia_x

Smash Champion
Joined
Apr 4, 2007
Messages
2,085
caleb, I told you to hit me up. Id go. and Reg maybe.

No one in sc talks with one another so if people dont get together I wont be coming either.
 

Bl@ckChris

Smash Hero
Joined
Oct 4, 2009
Messages
7,443
Location
Greensboro, NC
even though i know i'm inadequately prepared, i might find a way to bring my broke ass here.

i feel like letting taheem on the PR's. but he needs someone to beat along the way.
 

GaGa

Smash Journeyman
Joined
Feb 14, 2011
Messages
220
Location
Raleigh, NC.
even though i know i'm inadequately prepared, i might find a way to bring my broke *** here.

i feel like letting taheem on the PR's. but he needs someone to beat along the way.
I really want to prove myself =/
Since we ALWAYS PLAY EVERY TOURNAMENT - lets give them a good show.
 

Bl@ckChris

Smash Hero
Joined
Oct 4, 2009
Messages
7,443
Location
Greensboro, NC
actually word on the street is that esam will be here. and that jaurice is staying the night...with brawl players....

is your/dylan's car full? you can get me along the way maybe....my interest is waning...
 

GaGa

Smash Journeyman
Joined
Feb 14, 2011
Messages
220
Location
Raleigh, NC.
actually word on the street is that esam will be here. and that jaurice is staying the night...with brawl players....

is your/dylan's car full? you can get me along the way maybe....my interest is waning...
I'm riding with Decker(ZeldaRox), you'd have to talk to him.
 
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