Revven
FrankerZ
It doesn't matter if you have, you used a code that corrupted the my music files so you have to use the code(s) that were made to fix the problem anyway.i havent done anything to the music though.
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It doesn't matter if you have, you used a code that corrupted the my music files so you have to use the code(s) that were made to fix the problem anyway.i havent done anything to the music though.
I've seen hacks of Kirby's hammer being Ganon's sword and such.
I wanted to make Lucas' stick into Toon Link's sword for a texture.
Lucas' stick is 3 polygons and so is Toon Link's, so I thought with some vertice hacking and model replacement I could do it.
But I don't know how to "switch" the model in the first place.
Could someone help guide me?
Just take the File Patch code from the GCT and use only that.question, i can i play regular brawl with texture hacks? i tried downloading brawl+ through the auto-updater, deleting the .pac files for each character and what not, but it still has elements from brawl+.
halp?
Create your own codes with codemanager.question, i can i play regular brawl with texture hacks? i tried downloading brawl+ through the auto-updater, deleting the .pac files for each character and what not, but it still has elements from brawl+.
halp?
so, i just take the FPC, make the folders for the hacks and such, and do that?Just take the File Patch code from the GCT and use only that.
Format your SD card ans see what happens back up your stuff somewhere thoughOkay, so I'm having some trouble with music replacements.
All of my music replacement have ALWAYS worked, and have been a no-brainer for me.
However, recently I've been having an issue where one of my songs will not loop correctly.
What happens is it plays normally for the first loop but when it gets to the next loop point it starts playing a different song I have replaced out of tune and all jumbled.
The weird thing is it's only been happening with this one song in the third slot for Final Destination.
I even tried moving it to the second slot and it had the same problem.
I also tried changing the actual song it replaces and no luck either.
After that I thought maybe it was a problem with the file itself so I downloaded a new song from the Custom Music Hub,
and STILL NO WORKIE!!
Unless perhaps that I got 2 non-working files in a row, I have noooo idea what's wrong.
They play fine and loop perfectly in BrawlBox if you're wondering.
I had this theory that maybe the song you replace over must be a larger file than then one you put over it.
Well, any ideas? Help? Funny stories?
Same freeze I get when I change labels for the CSS.Wii freezes when I press "Start" at the CSS and it goes into the stage menu. It even makes my WiiMote continuously rumble! Any ideas as to what's wrong?
you can, its just in mono sound.Hey i was wondering what if you make a brstm with only one channel in it will the game still be able to read it or will it make it rage and freeze?
EDIT: It works just fine :D
You mixed up Asynchronous and Synchronous TimersI am having trouble with the hitbubbles on three of Luigi's moves. His down angled forward smash, his dash attack, and his aerial down b.
The down-forward smash hit bubble stays out too long
It actually looks like it's going to a Sub Routine, you don't need to add it in the GFX.The initial attacks in the dash attack do now show up, only the final hit.
Offensive Collision:
Offensive Collision:
Synchronous Timer: frames=1
Terminate Collisions:
Return:
Again, you mixed up Asynchronous and Synchronous timers, plus remove the RA-Bit stuff. You also forgot to subtract 1 frame in some of the timers as well.For aerial down b, the initial hit and final hit are shown with hit bubbles but the other attacks in.between are not. However the grounded down b works just fine.
Ok, i was able to fix the down b, thanks for your input Bionic Sonic.You mixed up Asynchronous and Synchronous Timers
Again, you mixed up Asynchronous and Synchronous timers, plus remove the RA-Bit stuff. You also forgot to subtract 1 frame in some of the timers as well.
Get BrawlBox which can be found hereI'm relatively new to hacking, so please forgive my lack of knowledge.
I have gotten BRAWL+ to work as I lack the homebrew channel.
Will I be able to hack in the other characters, such as Waluigi?
Will I be able to hack in other stages, like the Big Captain Falcon?
I haven't the slightest idea how to even go about doing those, and I haven't found a good FAQ on how to insert your own chars/stages into Brawl+.
If you have a txt file with codes you run add these:Alright, I hope this is the right place to post this...
I saw Dantarion's video where he has a bunch of SSE stages and stuff using his alternate file loader. I want that. Only problem is, I guess I suck. I can't get the code working, no matter what I do. More importantly, I am really lazy and wouldn't know where to restart.
SO! Does anyone have a fully-functioning code that will allow me to have more stages, maybe button activated, but preferably with their own icons? I know there ARE ways to do it, but does anyone have the codes already done that I can just put straight into my gct and use?
Sorry I'm such a leech, but this has been such a headache for me.
Stage Roster Expansion System:
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949EF8 3C808043
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000
Custom SSS:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000013
066B9A58 00000013
1F202122 25242326
27282A2B 2C2D2E2F
30313200 00000000
06407AAC 00000066
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40024101
42024301 44024501
46024701 48020000
Enable Random Expansion Stages:
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 4180000C
38000001 7C800379
60000000 00000000
this site might yield more answershttp://wiird.l0nk.org/forum/Mr Chuy, your also my hero, i was too lazy to do those codes when they were released and they were conveniently right there, thanks for that.
But to my question.
I recently obtained a USBgecko device, and i understand basic functions of it. the one thing i don't understand though is the primary reason i bought the thing. i would like to know how to find the offsets of the files themselves and Import files from my computer into the wii's memory. if that's not how im supposed to do it, can someone who has one explain it to me?
already looked there, but ill try again, thanks.this site might yield more answershttp://wiird.l0nk.org/forum/
They deal more directly with the functions of the usb gecko
Put them in like you would for textures.ok total noob question for you guys. and i'm sure this has been answered many times but here goes.
i can't figure out how to edit effects. i have a roy texture for marth and a megaman zero texture for link and i want to edit their slash effects to match their costumes. i've already downloaded the pacs for each but i don't know where on my sd card to place them or what to name them.
and also is there a way i can assign the effect to a certain color or will the effect be on all of link's/marth's different colors?
Yes like you would any other costume texture.ok and do i put them in their respective fighter folders or somewhere else?
Did you make sure the names of the files are correct?dangit. thats what i did and it didn't work. is there anything that i'm possibly doing wrong?
my textures work fine but the effects aren't showing up. maybe its the file. ill search for some others and mess around with it.
Does editing the MiscData cause this as well? It still freezes... And I noticed that the common5 says "Zaro Suit Samus". Could that be the issue?Same freeze I get when I change labels for the CSS.
I think the common5 file or whatever you're changing is incompatible somehow.
Ya i figured it all out. Thanks for all your help.Did you make sure the names of the files are correct?
Yah.Does editing the MiscData cause this as well? It still freezes... And I noticed that the common5 says "Zaro Suit Samus". Could that be the issue?
Well, I know it says Zaro. ...Is that what's causing the freeze?...Yah.
It says Zaro Suit Samus. I'm going to try and fix it now.