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Brawl Custom Music Hub: Archiving all the music in one place!

moosehunter

Smash Ace
Joined
Nov 8, 2008
Messages
885
I'd so be doing Black/White music if an OST with good quality mp3s were out, but alas I don't think there is one. Gotta love that Gym Battle theme, and I much prefer the nighttime Wild Pokemon Battle theme to the day version...
Why in the world would you use mp3s instead of 2sfs? MP3 is a crappy format, and 2SFs are lossless, and the entire B/W rip is less than 30mb.
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
Can you send me your 2SF rip moosehunter?

IDK why my WinAmp won't play my 2sf's right away...
 

moosehunter

Smash Ace
Joined
Nov 8, 2008
Messages
885
Can you send me your 2SF rip moosehunter?

IDK why my WinAmp won't play my 2sf's right away...
http://www.brawlcustommusic.com/temporarycrap/PokemonBW.zip

Here, I weeded out the sound effects. Somebody might come out with a tagged set in the next few days. Check this thread for more details: http://forums.ffshrine.org/f72/pok-mon-black-white-versions-collaborative-gamerip-80317

I don't know if the timing is completely accurate on the set, so you may have to enable "Play infinitely" in the vio2sf options.

On a side note, it was nice when I was playing the game, got low health and... THERE WAS NO INFERNAL DING-DONG DING-DONG

Oh, and if you make any BRSTMs, just leave them at their original quality.
And use this converter, it won't put a gap at the beginning of the BRSTM like brawlbox does.
http://www.brawlcustommusic.com/crap2keep/converter.zip
 

Chepe

Smash Lord
Joined
May 1, 2006
Messages
1,146
Just fyi Segtendo, the Champion Battle theme you put up is not the true champion theme of the games, but rather an extra - it's a remix of the Kanto Champion Battle theme that's in the games' internal data. The Isshu Champion Battle music in B/W sounds like this:

http://www.youtube.com/watch?v=SYKznJOkGEA
 

BBQTV

Smash Master
Joined
Jul 12, 2009
Messages
4,000
Segtendo's phoenix wright music he added a while ago is not on the list
 

moosehunter

Smash Ace
Joined
Nov 8, 2008
Messages
885
Pokémon Heart Gold & Soul Silver
Pokémon Heart Gold & Soul Silver - Azalea Town By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Cherrygrove City By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Elm Research Lab By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Friendly Shop By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Kimono Girls By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Lavender Town By Moosehunter - DEMO
Pokémon Heart Gold & Soul Silver - Lyra By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - New Bark Town By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Pokémon Center By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Route 30 By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Ruins of Alph By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Spotted! Boy 1 By Moosehunter - DEMO
Pokémon Heart Gold & Soul Silver - Spotted! Sage By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Spotted! Team Rocket By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Sprout Tower By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - The Adventure Begins! By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Title Screen By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Trainer Defeated! By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Union Cave By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Violet City By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Vs. Team Rocket By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Vs. Trainer (Johto) By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Vs. Wild Pokémon (Johto) By Kazari - DEMO
Pokémon Heart Gold & Soul Silver - Wild Pokémon Defeated! By Kazari - DEMO

--> Go Back to the List
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
Uploaded the missing tracks of Star Fox Assault on Moosehunter's site. Game's complete on his site.
Star Fox Assault
Star Fox Assault - Aparoid City By Segtendo - DEMO
Star Fox Assault - Aparoid Queen 1 By Segtendo - DEMO
Star Fox Assault - Aparoid Tunnel By Segtendo - DEMO
Star Fox Assault - Boss 1 By Segtendo - DEMO
Star Fox Assault - Boss 2 By Segtendo - DEMO
Star Fox Assault - Boss 3 By Segtendo - DEMO
Star Fox Assault - Briefing 1 By Segtendo - DEMO
Star Fox Assault - Briefing 2 By Segtendo - DEMO
Star Fox Assault - Corneria By Segtendo - DEMO
Star Fox Assault - Corneria (Guitar Cover) By Moosehunter - DEMO
Star Fox Assault - Credits By Segtendo - DEMO
Star Fox Assault - Fichina By Segtendo - DEMO
Star Fox Assault - Fortuna By Segtendo - DEMO
Star Fox Assault - Katina By Segtendo - DEMO
Star Fox Assault - Menu By Segtendo - DEMO
Star Fox Assault - Meteo By Segtendo - DEMO
Star Fox Assault - Mission Complete By Segtendo - DEMO
Star Fox Assault - Sargasso By Segtendo - DEMO
Star Fox Assault - Sauria By Segtendo - DEMO
Star Fox Assault - Space Battleground By Segtendo - DEMO
Star Fox Assault - Star Wolf By Segtendo - DEMO
Star Fox Assault - Vs. Aparoid City By Segtendo - DEMO
Star Fox Assault - Vs. Corneria By Segtendo - DEMO
Star Fox Assault - Vs. Fichina By Segtendo - DEMO
Star Fox Assault - Vs. Gamepoint By Segtendo - DEMO
Star Fox Assault - Vs. Katina By Segtendo - DEMO
Star Fox Assault - Vs. Sauria By Segtendo - DEMO
Star Fox Assault - Vs. Simple Map 1 By Segtendo - DEMO
Star Fox Assault - Vs. Simple Map 2 By Segtendo - DEMO
Star Fox Assault - Vs. Simple Map 3 By Segtendo - DEMO
Star Fox Assault - Vs. Simple Map 4 By Segtendo - DEMO
Star Fox Assault - Vs. Simple Map 5 By Segtendo - DEMO
Star Fox Assault - Vs. Titania By Segtendo - DEMO
Star Fox Assault - Vs. Victory Fanfare By Segtendo - DEMO
Star Fox Assault - Vs. Zoness By Segtendo - DEMO

--> Go Back to the List
 

darksamus77

Smash Champion
Joined
Oct 18, 2009
Messages
2,987
Location
Seattle, WA
NNID
darksamus77
3DS FC
3282-3124-8340
Might wanna fix that 4th song title...and make sure all darksamus's have 77 after them :laugh: I fixed that for you
 

Flame Hyenard

Smash Lord
Joined
Jul 3, 2010
Messages
1,900
Location
France
These types have been wrong the whole time ?

1st option :The original song naturally loops
2nd option :The original song does not naturally loop, but the Brstm does
3rd option :The original song does not naturally loop, and the Brstm reaches the end and starts over
4th option :This song does not loop

1st option : The songs above do not naturally loops, since I leave a few seconds after the natural loop point in the music. 3rd option : The Brstms above do not come back to the beginning and 4th option : they are looped. This only leaves me the 2nd option, or I must misunderstand something :confused:
 

moosehunter

Smash Ace
Joined
Nov 8, 2008
Messages
885
These types have been wrong the whole time ?

1st option :The original song naturally loops
2nd option :The original song does not naturally loop, but the Brstm does
3rd option :The original song does not naturally loop, and the Brstm reaches the end and starts over
4th option :This song does not loop

1st option : The songs above do not naturally loops, since I leave a few seconds after the natural loop point in the music. 3rd option : The Brstms above do not come back to the beginning and 4th option : they are looped. This only leaves me the 2nd option, or I must misunderstand something :confused:
What do you mean by " I leave a few seconds after the natural loop point in the music"?
 

Flame Hyenard

Smash Lord
Joined
Jul 3, 2010
Messages
1,900
Location
France
What do you mean by " I leave a few seconds after the natural loop point in the music"?
What I mean, is that after those few seconds, I do a custom loop point (like in the Cutman Complete Works Brstm).

As for the loop point types, should I put the 1st option instead of the second one ?
 

TheUltimateKoopa

Banned via Warnings
Joined
Jun 14, 2010
Messages
3,005
Well, my sister was 'bugging' me for this one so:
Ginga: Nagareboshi Gin - Nagareboshi Gin (Opening Theme) By TheUltimateKoopa - DEMO

Also, Flame Hyenard? This is what the 4 options actually mean with examples on which should be used when:

1st option :The original song naturally loops
If the original song loops naturally, i.e. pretty much 99% of all video game music, then select this. For example, a boss theme from some game, or a general stage BGM, menu theme etc., would use this.
NOTE: The start and end loop points do not make any difference to the fact it's a normal looping song, so, whether you start at 4 seconds, or 50 seconds, if the song originally loops, then this is the option you should choose.


2nd option :The original song does not naturally loop, but the Brstm does
If the original song ends, or fades out, for example, an OC remix, or maybe a soundtrack from a movie or TV theme, or something like that, or just a normal song (let's say a Michael Jackson song, or something like that), and you have made it loop non-stop, then choose this option.

3rd option :The original song does not naturally loop, and the Brstm reaches the end and starts over
This is similar to the above option, however there is no custom loop, that is, after the song fades out or whatever, it will start up again from the very beginning.

4th option :This song does not loop
This is simply for maybe victory themes, or generally short jingles, but if you have a non-looping title theme or something, then you'd use this option, if the actual BRSTM is not set to loop at all.
 

moosehunter

Smash Ace
Joined
Nov 8, 2008
Messages
885
Well, my sister was 'bugging' me for this one so:
Ginga: Nagareboshi Gin - Nagareboshi Gin (Opening Theme) By TheUltimateKoopa - DEMO

Also, Flame Hyenard? This is what the 4 options actually mean with examples on which should be used when:

1st option :The original song naturally loops
If the original song loops naturally, i.e. pretty much 99% of all video game music, then select this. For example, a boss theme from some game, or a general stage BGM, menu theme etc., would use this.
NOTE: The start and end loop points do not make any difference to the fact it's a normal looping song, so, whether you start at 4 seconds, or 50 seconds, if the song originally loops, then this is the option you should choose.


2nd option :The original song does not naturally loop, but the Brstm does
If the original song ends, or fades out, for example, an OC remix, or maybe a soundtrack from a movie or TV theme, or something like that, or just a normal song (let's say a Michael Jackson song, or something like that), and you have made it loop non-stop, then choose this option.

3rd option :The original song does not naturally loop, and the Brstm reaches the end and starts over
This is similar to the above option, however there is no custom loop, that is, after the song fades out or whatever, it will start up again from the very beginning.

4th option :This song does not loop
This is simply for maybe victory themes, or generally short jingles, but if you have a non-looping title theme or something, then you'd use this option, if the actual BRSTM is not set to loop at all.
Thank you. I didn't really have time to type up a complete explanation of each option.

Also, 684 BRSTMs. Wow. Nice job.
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
I have 258 BRSTMs on my Mediafire and 312 on Moosehunter's site o.o
 

Flame Hyenard

Smash Lord
Joined
Jul 3, 2010
Messages
1,900
Location
France
Also, Flame Hyenard? This is what the 4 options actually mean with examples on which should be used when:

1st option :The original song naturally loops
If the original song loops naturally, i.e. pretty much 99% of all video game music, then select this. For example, a boss theme from some game, or a general stage BGM, menu theme etc., would use this.
NOTE: The start and end loop points do not make any difference to the fact it's a normal looping song, so, whether you start at 4 seconds, or 50 seconds, if the song originally loops, then this is the option you should choose.


2nd option :The original song does not naturally loop, but the Brstm does
If the original song ends, or fades out, for example, an OC remix, or maybe a soundtrack from a movie or TV theme, or something like that, or just a normal song (let's say a Michael Jackson song, or something like that), and you have made it loop non-stop, then choose this option.

3rd option :The original song does not naturally loop, and the Brstm reaches the end and starts over
This is similar to the above option, however there is no custom loop, that is, after the song fades out or whatever, it will start up again from the very beginning.

4th option :This song does not loop
This is simply for maybe victory themes, or generally short jingles, but if you have a non-looping title theme or something, then you'd use this option, if the actual BRSTM is not set to loop at all.
I see. Thank you for those informations. I'll make sure to not make those mistakes again, or else I shall burn to the ground :laugh:

@moosehunter : By any chance, are you the person with the account "BrawlBRSTMs" on Youtube ? I saw a few videos of those extended musics just now.
 

moosehunter

Smash Ace
Joined
Nov 8, 2008
Messages
885
@moosehunter : By any chance, are you the person with the account "BrawlBRSTMs" on Youtube ? I saw a few videos of those extended musics just now.
Yep, that's me, saw your comment. The plan is to have a YouTube video for every song, so people can listen to the song for more than the song length + 30 second delay + 10 second fadeout without downloading the BRSTM and playing with Winamp or some other program. The other option would be the infinite looping with Flash Player that I posted about a week or two ago. But, each has their advantages and disadvantages.
 

TheUltimateKoopa

Banned via Warnings
Joined
Jun 14, 2010
Messages
3,005
That is true. Especially since brawlcustommusic.com is broken... well if it's not broken, then why has NO ONE uploaded a SINGLE BRSTM for MORE THAN 24 hours? What's the point in me being a moderator if there's nothing to freaking moderate? Seriously the most recent BRSTM was "1 day ago", and that was one of mine. I could have uploaded some since then, but then whether I have or haven't should mean that there has not been a single upload by a single person ever?
 

moosehunter

Smash Ace
Joined
Nov 8, 2008
Messages
885
That is true. Especially since brawlcustommusic.com is broken... well if it's not broken, then why has NO ONE uploaded a SINGLE BRSTM for MORE THAN 24 hours? What's the point in me being a moderator if there's nothing to freaking moderate? Seriously the most recent BRSTM was "1 day ago", and that was one of mine. I could have uploaded some since then, but then whether I have or haven't should mean that there has not been a single upload by a single person ever?
Seriously, we need more people to upload their music to the site.

Why has NO ONE uploaded a SINGLE BRSTM for MORE THAN 30 seconds?
Fixed
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
More people from the Hub should upload there :/
I'm looking at darksamus77.
 
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