Yea. I believe I wanted to download the PS3's PKG, extract it, and look through for the music.
The rsdk format seems to have been used on all platforms for storing everything but the game's executable itself (so far has proven to be true on iOS, XBLA, and PSN, and will probably be the same on the Steam release). Probably a side-effect of Taxman using the same "Retro Engine" to develop all versions. Simply searching around in the PKG wouldn't have given you the music.
You probably knew this, but some guy over at Sonic Retro helped with the re-release (Taxman, I think).
Taxman and Christian Whitehead who I mentioned in my previous post are one and the same, and it was at Sonic Retro that the reverse engineering was done
What do you mean by this? Have any examples?
Palmtree Panic (JPN/PAL) is the most obvious. The first few measures of the brstm is not where the song starts in
any version of the game, and until now that portion of the song hasn't been in any actual release. It was stored unused in the betas and actually used in the re-release to help the song loop, but even then it was only at the end, not the beginning.
A few others have similar issues, looping back to the wrong place or starting in the wrong place. These versions come from the
JPN/PAL Looping Project by GeneHF, so LoHead isn't really to blame for this, but the problem is nonetheless there. What's more, since no previous version of the game had looping music at all except for the Past songs (it was all fadeout/E to S red book audio), any brstm not based on the 2011 version cannot possibly have a "normal" loop, only custom.
On the other hand, some of the songs in the JPN/PAL Looping Project turned out to be spot on identical to the new release. I haven't gone through yet and identified all of them as correct or incorrect, but for the ones that do match I suppose the custom loop is just as good as a normal loop, if not for all intents and purposes the same thing.
Segtendo, I noticed that you put up custom loops for most of the US present stages (though curiously not for Metallic Madness). You may want to see how they compare to mine (though I don't really take any credit, since all I did was fix them to comply with the 14336 rule, they were looped by Taxman).
I don't think I'm going to upload game soundtracks anymore. It's less fun when it already loops properly, so I'd rather stick to bizarre/unconventional stuff that
needs custom loops. I only even did this one because I was in a hurry to get all the music that wasn't there already into my own copy of Brawl
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