TheUltimateKoopa
Banned via Warnings
- Joined
- Jun 14, 2010
- Messages
- 3,005
It's not me is it? <_<
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O_OAnd soneek, what's up with these Kingdom Hearts brstms? They've been processed into oblivion. Where did you get the source files from?
http://www.brawlcustommusic.com/temporarycrap/omg.png
I know...No, it's usually Segtendo. That example was Segtendo.
Segtendo, you need to be more selective in the stuff you let in.
I usually approve "E to S" songs since they need no loop.You're not just going through the list and blindlessly clicking "Approve" are you, Seggy? <_< I mean, remember how you let a whole load of E to S loops? XD
So stuff like this shouldn't be accepted even if it completes a game rip?AFAIK, there are two main things you need to look out for. If the song is loopable, then they MUST be looped (i.e. E to S loops of game music shouldn't be accepted), and also, the quality.
I don't know how you cleaned them up, but some were like that example I showed, and all of them were really different from the ost/psf2 files.O_O
WAVs converted from PSF2s and then "cleaned up" through Audition. I must've changed one of the settings through the whole process without noticing. You guys aren't able to remove stuff that's already been approved?
I see. I'll re-convert the PSF2s and test these in Brawl. Thanks for addressing it.I don't know how you cleaned them up, but some were like that example I showed, and all of them were really different from the ost/psf2 files.
Yeah I looked and found KH1 there, and I'm still searching for KHII. I have the mp3 version, but I prefer the FLAC version.Well, I just looked at the psf files for one winged angel, and the psf was kinda funky. Here's an example with your upload, the file from the ost, and the psf file.
http://www.brawlcustommusic.com/temporarycrap/omg2.png
As you can see, the psf waveform is pretty much a solid wall. In the case of this game, I would probably stick with the ost because it sounds better.I f you didn't already know, you can find a link to it in ffshrine's lossless video game thread.
Precisely, if it can be looped. Although my wording may be confusing. I should have said, if it DOES loop. If the original song does NOT loop, such as the credits in Super Mario 64, then an E to S loop should be OK, however, an E to S of Bomberman 64 by SonicMario6464 whatever his name is, is not acceptable. As I said, somehow, you didn't just let one slip by, you somehow approved an entire soundtrack of "E to S" BRSTMs of looping video game music.You missed "if it can be looped"
Boktai's "Boktai" sounds a ton like it can be looped, but inspection brings us to the conclusion it doesn't have a loop point.
But you usually have to copy/paste parts from the middle of the song to make it sound good, sometimes more than once.Generally, I usually make custom loops of non-looping songs, such as what I've uploaded for Black Ops. As you know, if you've seen any previous posts in this topic about it, I don't simply look for loop points, I actually create them, by simply (in terms of typing it <_<) finding a part in the song that I want to be the start of the loop, and then, rather than simply pasting it at the very last part of the song, just as it fades out, like this:
[ending][fade-out] -BEFORE
[ending][new loop] -AFTER
Instead, I over lap, so, it's like this:
[ending][fade-out]
............[new loop]
My point. If it stops in-game, such as Sonic CD, or the PC/Saturn versions of Sonic 3D Blast, then a custom loop would be best, however, an E to S, would be acceptable, I believe. The only reason E to S would not be acceptable, would be if the original song loops in the game, such as er... 99% of all music in video games.For Iji songs, they actually stop in-game, so I used custom loops on all of them except Seven Four, because the pause is actually pretty cool and feels natural on it.
It's just that the songs from the soundtrack sounded a lot weaker to me than the actual music from the game. It was the same case when I compared the Soul Calibur 3 soundtrack to the ADX files, so I went with the latter.Personally I'd prefer the unprocessed files, and that goes for the other KH2 stuff you uploaded too, but that's just me. Anybody else have any input?
Mindgame? You mean the minute or so of downtime? If so, that was me doing software upgrades.BCM, stop the mindgame ><
Mission complete, indeed!BCM, stop the mindgame ><
Uploading a few FFX-2 songs.
Another thing for TUK : http://www.brawlcustommusic.com/14336?autoplay
I've heard you like using that number, don't you ?
Yes, they should reach or nearly reach the top and bottom of the bar. Regardless of the song, that indicates that it'll be loud in-game. Some songs will be louder than others, naturally, but making sure the song is loud enough so it reaches the top and bottom of the bar will help.I hope this is the right place to post since the guides are all in here and whatnot.
So I tried my hand at making just regular looped songs and I think I"m getting that down minus the volume. I've been dabbling with volume and think having the brstm at 98 db works well. Pretty much the question is what db level is ideal for brstms? Should those sound wave zig zag lines (not sure what they're called, lol) reach the top and bottom of the bar in Goldwave?
Thanks a lot, guys! And by the way, that guide was really helpful thanks!
Custom Loops occur when a song doesn't normally loop seamlessly, but you still find a loop point that isn't Start->End. This happens when a song repeats at a point, but the repeated portion of the song is different in some way...hope that helpsOkay, I gotcha. Not sure if I did a very good job, plus it's a Normal Loop. Still a little confused with the Custom Loop, haha.
Here's a sample :x
Valkyrie Profile 2 - In Order to Acquire the Light in that Hand by Courier DEMO
Song title's a doozy
at flame shieldsYeah, exactly. For example, if you did a BRSTM of Cave Dungeon from Super Mario 64 (the one that plays in Hazy Maze Cave, Wet-Dry World, etc), that'd be a "Normal Loop". If you did a looping BRSTM of something like "Friday" by Rebecca Black, then it'd be a "Custom Loop" (if it was a seamless loop), however, in addition, you'd also need to prepare some flame shields.
Flame Shields... You want it ?Yeah, exactly. For example, if you did a BRSTM of Cave Dungeon from Super Mario 64 (the one that plays in Hazy Maze Cave, Wet-Dry World, etc), that'd be a "Normal Loop". If you did a looping BRSTM of something like "Friday" by Rebecca Black, then it'd be a "Custom Loop" (if it was a seamless loop), however, in addition, you'd also need to prepare some flame shields.