Scorpionic 3:16
Smash Cadet
Told ya. I wasn't really being all that serious, anyway.*WARNING! IT SUCKS!*
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Told ya. I wasn't really being all that serious, anyway.*WARNING! IT SUCKS!*
i have 1 also it's king dee dee dee
defence:high
multi jumps (5)
speed (almost faster than kirby)
range low/medium
a: punch
aa= punch
aaa:headbutt
b:inhale opponents and medium sized items (picks up food nearby can only jump twice with enemy inside and can only spit enemys out inhalid air items can be spit out air can be spit out)
over b: (->+b /side b) hammer swing (hits opponents head)
up+b inflate really big (goes up)
smash-> a: hamer swing (like kirby's but does 20%)
smash down+a :lower hammer swing
down+b: slam hamer at ground (hammer makes star come up and go foward)
up+a: same as ice climbers but stronger)
jump a: spins hamerarond self
jump->a: like dk but faster and with hamer
jump down+a belly slam
jump <- a kicks legs/body to the left
jump up+a (like ness's)
run+a (like ice climbers but stronger)
throw the way ur facing: grabs inhales spits out diagonal on floor( when grabs he uses the inhale move to grab unless he is running)
throw backwords: grab throw upward punch behimd
throw upward throws enemy up spins hammer on enemy's back
downward throw: picks up slams opponent 2 the ground swipes with hammer multiple times
taunt: throws hamer up and cathes
colers brown coat,pink coat ,blue coat,white coat,yellow coat (oh! and hat changes 2)
kirby hat: ddd's hat
brawl attack: (super smash) spins BIG HAMMER makes tornado swallows tornadow gets size of 2 bowsers who got a mushroom in giant melee put together spits humungs air cloud at opponents ...OR he calls N.M.E to send a giant monster to crush opponents and boxes etc and it goes through platforms then gets transported back to nme and cash register sound.
normal up+a: raise hands with great force
down+a: foot stomp(2 big 2 duck very low but can duck)
intrance: comes in car with escargoon, ascargoon runs away
oops there is 1 more dee dee dee uh-oh sorry
hey annoying since ur on how about rating these (this is not double posting right) there cool...im making this for fun and it will work
megaman: weight**/speed ****/power****/jump***/range ****/defence**
B: megabuster an energy ball that can be charged(20%)
->+b: electric claw a claw from megaman 8 can grab opponents and can move megaman wall to wall(8%)
up+b: rush back booster rockets a jetpack-like booster that will matearialise and is red when this is used you can now control where megaman goes in midair for a while(if you hit an opponent it will cause them fire damage 10%)
down+b protoman's shield materialises and allows megaman to block some attacks (like links bomb) but megaman cant hold items while he has this he can throw the shield (can do 9%)
A: punch (3%)
AA: wack with arm cannon(4%)
AAA: uppercut (hand cannon changes into a hand and upercuts 8%)
up+a: punches upward with a newly matearialised hard man fist (10%)
down+a a fast sweep kick(10%)
walk a: hits with back of right hand (makes cannon a hand 5%)
running a: classic sliding move (10%)
smash a: right hand cannon changes to the classic boss with the pointy staby power (i forgot the name) and punches forward(20%)
smash down+a sweep kick (a fast sweep kick that is not strong 14%)
smash up+a: almost rising low jump uppercut(28%)
brawl attack: realy big thunder megabuster
air attacks
up+a like marios(9%)
down+a: electric claw swings down like a whip (10%)
right:like luigi 's air right and a and samus air down and a (9%)
left: like mario (7%)
air a air "hero" kick(11%)
kirby hat: megaman helmet
colers: orange blaster+boots+head yellow body
red blaster+boots+headblue body
original
grey blaster+boots+head off-white body
pink blaster+boots+head yellow/off-white body
purple blaster+boots+head dark blue body thats about all! oh and wepon coler change depending on whitch megaman you chose!
taunt: does standing upercut-like move can cause 1%damage
i think it would be awesome if they put Krystal in there, but DEFINITELY w/ the staff... we don't want another fox/falco clone... moves would have to be something more like:
Up B: Staff Jump (the arrow-looking icon from Adventures that shoots Fox up at certain points)
Down B: Earth Shake (the quake attack you need for taking down the red-eye or w/e)
Side B: (try as i might, i really can't figure anything out... it'd be funny if she pulled out like, a homing launcher tho... heh heh heh)
Neutral B: Fire Shot (the first upgrade that shoots fire out of the staff, could be a quick atk like fox's blaster)
and her taunt could be from assault, something like when she says "Leave it to me!"
so yea, that's pretty much the B-moveset i figured Krystal would have, and the A moves would mostly involve the staff, maybe a few kicks here and there... but she would be a kick-*** character for Brawl...
didn't the staff have an ice blast attack in sfa
that could be her side B move
****, you pwned my idea for Koopa. 8/10! You should have more confidence in your ability to make a moveset, very well thought out. His downB makes him a strategic character. Only problem, I could see it making him a bit broken. Juist uh wee bit!koopa that may be a good idea... ok hereeeeeeeees koopa *johny*
a moves
THE A MOVES CALLED THE TOWER OF KOOPA'S A'S
a :kick(1%)
aa: punch: (2%)
aaa :slams head at opponent (4%)
aaaa : hides in shell (spins)(3%)
aaaaa : pops head out smacking head of enemy(5%)
smash->: smacks oponent with hand(14%)
smash down+a like peach spins in shell(22%)
smash up+a jumps into hand stand and jumps onto feet (fast most damage when it's feet tilt downward(24-30%)
whisteles and a flying koopa come and lifts koopa in the direction he tells the flyer to do (control stick)
b attacks: blows small amount of fire one ball (4%)
-> B: spins in shell and can knock u back (13%)will be controlled by controll stick (like yoshi)
down+b can change coler into yelow green blue or red (red=2%extra power and better fire ability three homing fire balls... blue... can fly a bit when u holld x/y and is lighter can fall slower can use faster attacks...yellow special instead of running the koopa slides in his shell across the field and and damages foes when he jumps it leaves dust that can do 5% damage and may stun b attack leaves dust behind koopa and falls faster while leaving dust ) is invicible to all attacks (exept brawl) when in shell
run a: runs then slips into his shell and burns shell with
fire and tackles like kirbys
airials:
dair: like bowser(11%)
fair: like luigis running a but in air and with arms and feet(6%)
bair: does a ken/ryu kick behind him (the spining kick but only one kick) (13%)
uair: does 2 feet backflip (10%)
nair:spins in shell (9%)
taunt: green shell... does break-dancing spin can do 2 % to any who touch koopa...red shell catches on fire and laughs then fire disapears into thin air ...blue shell jumps up and puts hands like a kid playing air plane (like in those aisian movies with people flying) ...yellow shell: blows dust out of shell may stun sone opponents
BRAWL ATTACK: koopa whisteles as it comands hundreds of koopa... green koopa spin across the stage knockig over enemys while plue koopa fly around and may grab and throw enemys while sometimes punching some opponents in the face and grabing yellow koopa who spray dust and spin in there shell when realesed while red koopa and you charge your power and when the others finnish terrorising opponents the red koopa and you use the fire aability and spay a sheet of fire that lands on and home in on enemys THEN... all of the koopa use the go and beat people up shells that are on fire and fly off the stage
... koopa's stats out of 5: speed***/power***/defence***** jumps***/range**or**** (can home in with shell if u hold b) /weight ****or**or***![]()
That's a pretty well-rounded moveset for Sonic. Best one I've seen so far. Keep up the go work.Sonic:
B: Spindash, of course. Charge and release Rollout-style.
B Smash:Light Speed Attack. Attempts, but not too accurately, to home in on enemies nearby and directly ahead. Lots of glowy "charged-up" effects and then a blur as he rapidly homing attacks foreward. Might sound a bit cheap, but anyone who's played SA knows that when I say "not too accurately", I mean "he's wearing a god**** blindfold, jumping foreward, and hoping he doesn't hit a lamp post two blocks down".
B Down: Bouncing Attack. Can be performed in the air or on the ground, and can be performed over and over, slamming down onto the ground or moving a bit foreward and THEN slamming into the ground. A bit of lag in the air before the next bounce, though, providing a weak spot for those who try to spam it.
B Up: Blue Tornado, moving him upwards while forming a small twister around him.
All game attacks, folks. A few really fast, weak A attacks, some breakdancing moves a la Sonic Battle, and he **** well be one of the top two fastest characters.
Super Smash Attack: Super Sonic, obviously. Either he increases his stats or freezes time or something, which I don't really like the sound of, or he briefly transforms and unleashes all hell in one big blast before returning to normal.
Kirby Hat: A cap with Sonic's spines.
Another good moveset, but not complete. Why do many people leave out the physical attacks? I would say give the DownB greater range horizontally and make it so the barrier cannot be broken, but it doesn't deflect objects. It simply changes their ownership and they drop to the ground. Like, it would protect you from things like needles, pokeballs, charge shots, but they are non-lethal like Mewtwo's and they don't travel.
The UpB, it seems like you designed it so DS cannot be hit until she is rocketing through the air. I'm not sure if that would be too broken, part of the fairness of Fox's recovery is that he can be spiked before even beginning to recover. Like, you know how Fox's recovery can get owned by Shiek's needles? Well against DS that wouldn't work anymore. Whatever, I still like the idea.
The phazon spreader would have to lag horribly like a Falcon punch, there is no way Nintendo would make that move easily comboable at short range. The B attack is fine if it is clonish because DS actually did that in the game. It's not like Falco's shine or Ganondorf's wizards foot that were cloned and the characters never actually did that ****. As long as you can base the move on the character's game, no one can say it's cloned.
Lastly, don't give damage reports for any special moves. Simply state what the move entails. We don't know what new mechanics the Super Smashes will encompass so only provide as detailed a description of the attack as you feel necesary. No need to say how much damage it does.