Name: Dragonite
Introduced Game: Pokemon Red/Blue
Statistics
Height - 220.98 cm: ****
Weight - 210.45 kg: ****
Walking Speed: **
Sprinting Speed: ***
Attack Power: ****
Attack Speed: **
Jump Height: *****
Floatiness: ****
Fast Fall Speed: ***
Knockback Resistance: ****
Grab Range: ****
Dragonite wouldn't be very fast, but it would make up for its slowness with power and weight. Dragonite would be floaty in the air, but there would be a significant difference between its fast falling speed and average falling speed. Dragonite wouldn't be sent very far from attacks and unlike other heavy characters, it would actually have good aerial abilities such as a high jumping height. Dragonite's physical attacks would probably be powerful and slow, though it would have ranged moves to make up for its slow attacks, as well as its long grab range from its tail.
Special Abilities
Supersonic Flight: This would be a unique form of flying that is not present in the game. Basically, it would be like Peach’s floating ability but it would also make Dragonite rise into the air. Having this type of flight would get rid of Dragonite’s ability to double jump. The speed that Dragonite would rise at would depend on how much you are holding upwards.
Alternate Flight: When Dragonite attempts its second jump, its wings would enlarge by 3 times, Allowing Dragonite to do multiple mini jumps like Pit and Metaknight by flapping its wings.
Inner Focus: If an attack hits Dragonite, it would ignore knock back from the hit as if it was a shot from Fox's blaster if the hit does a low amount of damage, with the required amount of damage for knock back decreasing as Dragonite's damage percentage increases.
Special Moves
B: Hyper Beam - Dragonite would charge a ball of yellow energy in front of its mouth as you hold B. The ball of yellow energy would enlarge multiple times as you hold B and by shielding during the charge, you may store the size of the energy ball (think Shiek's B needles). If you release B, Dragonite would turn the yellow ball of energy into a yellow beam of energy, looking similar to a Pikachu's B down Thunder going horizontal. The beam of energy would be longer and sent farther depending on how much it has been charged and if it hits something, it would zap it numerous times depending on its length. The last zap from the beam would explode on targets and deal more damage to opponents while smashing them away. Dragonite would become stunned as if its shield was broken after shooting this beam, with the duration of the time it's stunned depending on how long the beam was charged for before it was fired. If Hyper Beam is used in midair, it could be sent diagonally instead of straight forward by holding verticaly before the beam is fired.
B Side: Thunder Wave - By holding B, Dragonite would send forward a constant bolt of blue electricity from its antennae. By holding back during this move, the bolts length would decrease but it would be stronger and thicker although by holding forward during this move, the bolts length would increase but it would be weaker and thinner. Holding up or down would shift the vertical direction the bolt travels in. If an opponent gets caught in the bolt, they would be continuously shocked in it while being dealt minor damage, although the bolt would constantly zigzag vertically, causing it to become harder to control from a longer range.
Alternative B Side: Wing Attack - Dragonite would flap its wings forward, causing a slightly transparent white crescent shape to shoot forward in front of it a second later. The crescent would deal damage like a smashed version of Link's B Side Boomerang going forward and it would cancel after hitting something or traveling too far. A smashed version of this move would be less transparent, travel further and faster and deal damage like Shiek's dash attack. The Crescent would have a high amount of priority, sort of like Shiek's B Needle's
B Up: Extreme Speed - Dragonite would do a slower single version of Pikachu's B Up Quick Attack. It would be possible to cancel the travelling part of this move early and replacing it with an aerial move by commanding an an aerialA move during the period when Dragonite charges for this move, causing Dragonite to stop traveling earlier than usual and execute the commanded aerial A move. Doing this would still count this move as a recovery move.
Alternative B Up: Dragon Dive/Aerial Ace - Dragonite would quickly dive to where you are pointing. If Dragonite would come close to a target during the dive, this move would switch like Captain Falcon's B Side Raptor Boost and Dragonite would vanish for half a second like Mewtwo's B Up Teleport, followed by Dragonite reappearing and moving forward at Quick Attack speed from where it vanished from, causing opponent's to get damaged and smashed away if Dragonite hits them.
B Down: Dragon Dance - Dragonite would horizontally spin in 360 degrees at moderate speed while weakly damaging nearby opponents. After the spin, Dragonite’s movement speed, attack damage, attack speed and attack priority would temporarily increase slightly. If this this move would be stacked on with itself, the boost it provides would decrease each time depending on the boost already given until a point when Dragonite’s stats are increased by around 30%. Then Dragonite’s stats would not be able to increase any further. All stat changes would be removed if Dragonite is KO’ed.
Alternative B Down: Dragon Pulse - Dragonite would charge up dragon energy for as long as B is held. Then Dragonite would send out a sphere shaped shockwave from its body after you release B. The shockwave would be thicker, more powerful and sent farther out depending on how much it was charged. The shockwave would gradually lose strength, width and priority as it goes outwards and the shockwave could be out-prioritized by moves with higher priority.
Normal Attacks
A: Dragon Cutter - Dragonite would continuously do moderate speed slashes in front of itself.
Dash A: Dashing Claw Swipe - Dragonite would quickly swipe in front of itself while gliding forward.
Tilt Side: Tail Spin - Dragonite would spin around and whip its opponent with its tail.
Tilt Up: Dragonbreath - Dragonite would breathe a breath of green fire above itself that would smash opponents upward. This move would only be effective if it is executed on the opponent.
Tilt Down: Brick Break - Dragonite would slam the ground in front of itself with both of its fists and send opponents directly upwards if it hits them.
Smash Side: Dragon Claw - Dragonite's claws would glow white as you charge up and after you release A, Dragonite would do a diagonal slash while its claws are glowing white.
Smash Up: Back Flip Tail Attack - Dragonite would do a back flip, hitting opponents with its tail in the 240 degree radius in front of itself.
Smash Down: Aqua Tail - Dragonite's tail would glow blue. Then Dragonite would spin around and slam its tail on the ground in front of itself. This attack could meteor smash opponents.
Aerial Attacks
Nair: Steel Wing - Dragonite would enlarge its wings and they would start glowing white. Then Dragonite would turn to a side position and do a sort of Sex Kick on both sides of itself with its wings.
Fair: Flying Dragon Claw - Dragonite would charge for a second and then slash downwards in front of itself with its claws.
Bair: Wing Twister - Dragonite would enlarge its wings and spin around several times while smashing opponents in front of and behind itself with its wings.
Uair: Back Flip Tail Attack - Dragonite would do a back flip in midair while smashing opponents with its tail in the 240 degree radius above itself in the direction its tail is traveling in. opponents behind Dragonite would be sent downwards by Dragonite's tail.
Dair: Somersault Tail Attack - Dragonite would curl into a ball and do a front flip. As Dragonite reaches an upside down position, it would uncurl itself and slam its tail downwards, causing it to execute a powerful tail attack that could meteor smash opponents.
Throwing
Grab: Wrap - Dragonite would spin around and grabs its opponent with its tail.
Dash Grab: Dragonite would attempt to grab its opponent with both of its arms. Compared to Dragonite's standing grab, this grab would execute faster although it would have shorter range and more lag time if it misses.
A: Squeeze - Dragonite would squeeze its opponent with its tail.
Throw Forward: Twister - Dragonite would throw its opponent diagonally up in the air and flap its enlarged wings towards its opponent, causing a twister shaped like a vertical spiral of air to appear on its opponent. The twister would essentially work like Y Link's B Up Spin Attack with less width and more height on the tossed opponent and any other opponents that come into contact with it.
Throw Up: Seismic Toss - Dragonite would grab onto its opponent and do a backwards somersault in midair while holding onto its opponent. Dragonite would then throw its opponent down onto its starting point and finish this move in the air above its opponent.
Throw Down: Body Slam - Dragonite would slam its opponent on the ground while slamming its own body on top of the opponent.
Throw Back: Tail Throw - Dragonite would throw its opponent behind itself with its tail.
Extreme Attacks
Extreme Attack: Dragon Rage - Dragonite would shoot a stream of red fire forward that would look and work like the attack that Pokeball Entei use, except it would travel horizontally instead of vertically. After the stream has dealt 40 damage to an opponent inside it, The stream would smash that opponent away. The stream would end after it has done this effect to every opponent caught in it. If the stream doesn't manage to catch any victims, it would end after having the potential to do 40 damage. The stream would not affect any opponents that have already been a victim of it earlier (as if avoiding Link's B Up Sword Spin after already being hit by it).
Alternative Extreme Attack: Meteoric Swarm - Dragonite would roar to the Sky and a few seconds later, a large number box sized meteors would continuously travel down diagonally forward towards the stage around Dragonite. Each meteor would be as fragile as a thrown box and if they would break, they would explode and meteor smash their victims.
Alternative Extreme Attack: Outrage - Dragonite would roar and a yellow glow would cover its body, causing it to enter Hyper Mode. During this mode, Dragonite's Hyper Beam's would always be fully charged and not cause any stun time. This mode would end if Dragonite doesn't manage to deal any damage to opponents after a small amount of time.
Kirby Hat: Kirby would have the antennae and horn of Dragonite.
Taunt: Dragonite would roar like it does in Pokemon Snap.
Entrance: Dragonite would rapidly fly down to the stage and cause a shockwave on the ground as it lands.
Sprint: Dragonite would glide forward, doing a sprint similar to Mewtwo's.
Shield: Safeguard
How to Unlock: Dragonite would challenge you after you have unlocked every trophy for every other Pokemon.
Symbol: Pokeball