Green Shell
Smash Journeyman
- Joined
- Jun 4, 2007
- Messages
- 462
My very first moveset I have made (in complete) for any character.
Proving, I really do hope that Olimar is in Brawl. =/
Well, anyways, here's the moveset I've come up with.
Critique would be appreciated. Thoughts and opinions welcomed.
Captain Olimar's Moveset
A Button:
A: Jab
% 2
A + A: Jab + Kick
% 5
A + A + A Jab + Kick + Mini-headbutt
% 8
Description of Combination: This would be a very fast move to perform, and the opponent can't escape until it's done (though they can easily avoid it because of it's short range). However, after the mini-headbutt is performed, Captain Olimar is delayed from moving for a short time of 2 seconds.
Tilts:
fA: Low Kick
Description: Similar to Falco's low kick, only in shorter range since Olimar has so 'em so short. Very fast performance, almost no lag.
% 4
dA: Slide Kick
Description: Olimar slides around starting from the opposite direction which he was facing, and then spins around to knock the opponent over.
% 3
uA: Uppercut
Description: An uppercut very similar to Mario's, a simple move which will affect the opponent rather well.
% 9
Smash:
fA: Mega Punch (no, not the Poke'mon move!)
Description: A force punch, which will send your opponent flying! Short range is included, however.
% 20
dA: Mega Kick (again, no, not the Poke'mon move!)
Description: A strong kick the can work facing either direct, Olimar does the splits and spreads his legs out to the direction which they're facing! (both sides)
% 10
uA: Headbutt
Description: How can you not see Olimar using a headbutt, with his bowl-shaped-helm? A powerful attack as strong as Fox's uA. Delay of 2 seconds afterwards. (PUNISHMENT!!)
% 20
Air Combat:
nair: Spin Kick
Description: While in the air, Olimar kicks with one leg, quickly spins around, and kicks with the other! I can easily see shffling being done with this move, similar to Marth's nair.
% 8
fair: Smash Anti-Spike
Description: Captain Olimar uses his bowl helmet to smash the opponent toward the ground, which sends them flying up into the... sky? Opposite of reverse order! Such as Dr. Mario's fair in Melee.
% 15
bair: Pikmin Offense
Description: Very similar to Mr. Game & Watch's bair. The only difference is mainly that the turtle is a Pikmin. Sorry for the cloning =/ that's what I think his bair should be though.
% 10 (if hit fully)
dair: Pikmin Offense 2
Description: Olimar uses a Pikmin to spike into the ground as he falls, if hit on an opponent correctly, it will send them hurtling towards the bottom! If uses (and missed), and you end up hitting the ground, short lag will display to put get up.
% 15
uair: Pikmin Offense 3
Description: A move which is odd, yet original. Olimar simply throws a Pikmin into the sky. No slide or boost of any way will occur when this happens, so you might not want to use it if you're trying to recover!
% 10
B Button:
B: Whistle
Description: Creates a command for the Pikmin, either attack, or halt.
% N/A
fB: Pikmin Protect
Description: Olimar throws out a random Pikmin in front of him, to save him from damage caused by projectile moves (physical attacks are superior to this protection). This move does not cause any damage to the opponent.
% 0
dB: Pick the Pikmin
Description: Olimar plants seeds into the ground (yes, even if it's solid / stone). He waits for a decent amount of time, and then the Pikmin grow. In order to get the Pikmin, you stand over where you planted them, and press A to pick them up. When this is done, you have the Pikmin in your hand. You either press (any direction) + A, to throw them. Or you hold down, to put them at your side. When placed at your side, then the B move comes to use. (5 Pikmin can be used at a time as a limit). Pikmin can be destroyed as easy as a Goomba in Adventure (melee). The color of the Pikmin picked are equally random, abilities explained below.
% 5 Pikmin = 50 (if they hit / are not killed)
uB: Save Olimar!
Description: Pikmin (two) come out from sides of the stage and race toward Olimar, grab him by the arms, and lift him toward which direction he commands! (yeah, you get to control your uB for once! control stick is used for controlling the uB) Olimar can recover from almost anywhere in the stage! The only problem is that it takes a little while for the Pikmin to catch Olimar, so practice the timing! No damage done to any opponents.
% 0
Other:
Final Smash: Pikmin Galore
Description: Yup, you've probably guessed it. More Pikmin! The Final Smash acts like your dB move, and it works with your B move as well. The only difference is that you get a number of 15 Pikmin, instead of 5. They also don't have to be planted, they are pre-planted for you! They instantly pop up out of the ground! Also, your dB move can't occur while the Final Smash is in play.
% 15 Pikmin = 150 (if they hit / are not killed)
Taunt: I don't need Pikmin!
Description: Just something I thought of. Olimar will punch at the air a few times, and do some "tough guy" fighting, to prove he doesn't need Pikmin! If an opponent gets near him while performing his taunt, then they will get a maximum amount of damage applied.
% 5
Throws:
Grab Attack: Whack!
Description: Well, the name of it pretty much gives it away. A simple whack to the opponent while holding them should be enough!
% 2
fThrow: Ground Slam
Description: Olimar grabs you with both of his arms and flips you around to follow by a smash into the ground. This throw can not kill you, even if you're at the maximum amount of damage percentage! It's a very weak throw, but stuns the opponent for a decent time afterwards, opening some combo options.
% 5
dThrow: Body Stomp
Description: Olimar smacks you into the ground, and jumps a mighty stomp onto you! With high damage you'll go soaring up into the sky!
% 10
bThrow: Pikmin Throw Combo
Description: Olimar grabs you, and performs a simple toss to his backside. Quickly, he randomly gets a Pikmin from thin air, and throws it at the opponent (it won't hit ALL of the time, but can do some pretty decent damage depending on the Pikmin).
% N/A
uThrow: Pikmin Throw Combo 2
Description: Olimar grabs you, and performs a simple toss toward the sky. Quickly, he randomly gets a Pikmin from thin air, and throws it at the opponent (it won't hit ALL of the time, but can do some pretty decent damage depending on the Pikmin).
% N/A
Stats:
Weight: Poor
Recovery: High
Speed: Average
Power: Poor
Throw: Average
Pikmin:
Purple:
The most powerful Pikmin to summon, a strong ally that will help you in any situation! Purple Pikmin can not be thrown far, as an addition to their status.
% 15
Probability: 10%
Red:
A more common Pikmin, the red Pikmin has no special abilities, in fact, it has some disadvantages! Red Pikmin have a nack to not follow to your commands, so be careful with them!
% 5
Probability: 20%
White:
Another very useful Pikmin in battle! The white Pikmin has a special ability to transfer poison to any opponent that gets to near to it! Also, the poison will affect any player that kills the white Pikmin.
% 15
Probability: 10%
Yellow:
An electrified Pikmin! If this Pikmin gets anywhere too close to an opponent, they will get a harsh shock received! This ability does not work if the Pikmin is killed, it is a short range tactic. The yellow Pikmin has the farthest throwing distance.
% 10
Probability: 20%
Blue:
The most common Pikmin to be summoned! The blue Pikmin is the most ineffective Pikmin there is, but comes to your aid regularly! The blue Pikmin is very weak, and does not have a good throwing range! However, they always listen to your commands! At least they're reliable!
% 2
Probability: 40%
And there you have it!
Constructive critique appreciated,
Proving, I really do hope that Olimar is in Brawl. =/
Well, anyways, here's the moveset I've come up with.
Critique would be appreciated. Thoughts and opinions welcomed.
Captain Olimar's Moveset
A Button:
A: Jab
% 2
A + A: Jab + Kick
% 5
A + A + A Jab + Kick + Mini-headbutt
% 8
Description of Combination: This would be a very fast move to perform, and the opponent can't escape until it's done (though they can easily avoid it because of it's short range). However, after the mini-headbutt is performed, Captain Olimar is delayed from moving for a short time of 2 seconds.
Tilts:
fA: Low Kick
Description: Similar to Falco's low kick, only in shorter range since Olimar has so 'em so short. Very fast performance, almost no lag.
% 4
dA: Slide Kick
Description: Olimar slides around starting from the opposite direction which he was facing, and then spins around to knock the opponent over.
% 3
uA: Uppercut
Description: An uppercut very similar to Mario's, a simple move which will affect the opponent rather well.
% 9
Smash:
fA: Mega Punch (no, not the Poke'mon move!)
Description: A force punch, which will send your opponent flying! Short range is included, however.
% 20
dA: Mega Kick (again, no, not the Poke'mon move!)
Description: A strong kick the can work facing either direct, Olimar does the splits and spreads his legs out to the direction which they're facing! (both sides)
% 10
uA: Headbutt
Description: How can you not see Olimar using a headbutt, with his bowl-shaped-helm? A powerful attack as strong as Fox's uA. Delay of 2 seconds afterwards. (PUNISHMENT!!)
% 20
Air Combat:
nair: Spin Kick
Description: While in the air, Olimar kicks with one leg, quickly spins around, and kicks with the other! I can easily see shffling being done with this move, similar to Marth's nair.
% 8
fair: Smash Anti-Spike
Description: Captain Olimar uses his bowl helmet to smash the opponent toward the ground, which sends them flying up into the... sky? Opposite of reverse order! Such as Dr. Mario's fair in Melee.
% 15
bair: Pikmin Offense
Description: Very similar to Mr. Game & Watch's bair. The only difference is mainly that the turtle is a Pikmin. Sorry for the cloning =/ that's what I think his bair should be though.
% 10 (if hit fully)
dair: Pikmin Offense 2
Description: Olimar uses a Pikmin to spike into the ground as he falls, if hit on an opponent correctly, it will send them hurtling towards the bottom! If uses (and missed), and you end up hitting the ground, short lag will display to put get up.
% 15
uair: Pikmin Offense 3
Description: A move which is odd, yet original. Olimar simply throws a Pikmin into the sky. No slide or boost of any way will occur when this happens, so you might not want to use it if you're trying to recover!
% 10
B Button:
B: Whistle
Description: Creates a command for the Pikmin, either attack, or halt.
% N/A
fB: Pikmin Protect
Description: Olimar throws out a random Pikmin in front of him, to save him from damage caused by projectile moves (physical attacks are superior to this protection). This move does not cause any damage to the opponent.
% 0
dB: Pick the Pikmin
Description: Olimar plants seeds into the ground (yes, even if it's solid / stone). He waits for a decent amount of time, and then the Pikmin grow. In order to get the Pikmin, you stand over where you planted them, and press A to pick them up. When this is done, you have the Pikmin in your hand. You either press (any direction) + A, to throw them. Or you hold down, to put them at your side. When placed at your side, then the B move comes to use. (5 Pikmin can be used at a time as a limit). Pikmin can be destroyed as easy as a Goomba in Adventure (melee). The color of the Pikmin picked are equally random, abilities explained below.
% 5 Pikmin = 50 (if they hit / are not killed)
uB: Save Olimar!
Description: Pikmin (two) come out from sides of the stage and race toward Olimar, grab him by the arms, and lift him toward which direction he commands! (yeah, you get to control your uB for once! control stick is used for controlling the uB) Olimar can recover from almost anywhere in the stage! The only problem is that it takes a little while for the Pikmin to catch Olimar, so practice the timing! No damage done to any opponents.
% 0
Other:
Final Smash: Pikmin Galore
Description: Yup, you've probably guessed it. More Pikmin! The Final Smash acts like your dB move, and it works with your B move as well. The only difference is that you get a number of 15 Pikmin, instead of 5. They also don't have to be planted, they are pre-planted for you! They instantly pop up out of the ground! Also, your dB move can't occur while the Final Smash is in play.
% 15 Pikmin = 150 (if they hit / are not killed)
Taunt: I don't need Pikmin!
Description: Just something I thought of. Olimar will punch at the air a few times, and do some "tough guy" fighting, to prove he doesn't need Pikmin! If an opponent gets near him while performing his taunt, then they will get a maximum amount of damage applied.
% 5
Throws:
Grab Attack: Whack!
Description: Well, the name of it pretty much gives it away. A simple whack to the opponent while holding them should be enough!
% 2
fThrow: Ground Slam
Description: Olimar grabs you with both of his arms and flips you around to follow by a smash into the ground. This throw can not kill you, even if you're at the maximum amount of damage percentage! It's a very weak throw, but stuns the opponent for a decent time afterwards, opening some combo options.
% 5
dThrow: Body Stomp
Description: Olimar smacks you into the ground, and jumps a mighty stomp onto you! With high damage you'll go soaring up into the sky!
% 10
bThrow: Pikmin Throw Combo
Description: Olimar grabs you, and performs a simple toss to his backside. Quickly, he randomly gets a Pikmin from thin air, and throws it at the opponent (it won't hit ALL of the time, but can do some pretty decent damage depending on the Pikmin).
% N/A
uThrow: Pikmin Throw Combo 2
Description: Olimar grabs you, and performs a simple toss toward the sky. Quickly, he randomly gets a Pikmin from thin air, and throws it at the opponent (it won't hit ALL of the time, but can do some pretty decent damage depending on the Pikmin).
% N/A
Stats:
Weight: Poor
Recovery: High
Speed: Average
Power: Poor
Throw: Average
Pikmin:
Purple:
The most powerful Pikmin to summon, a strong ally that will help you in any situation! Purple Pikmin can not be thrown far, as an addition to their status.
% 15
Probability: 10%
Red:
A more common Pikmin, the red Pikmin has no special abilities, in fact, it has some disadvantages! Red Pikmin have a nack to not follow to your commands, so be careful with them!
% 5
Probability: 20%
White:
Another very useful Pikmin in battle! The white Pikmin has a special ability to transfer poison to any opponent that gets to near to it! Also, the poison will affect any player that kills the white Pikmin.
% 15
Probability: 10%
Yellow:
An electrified Pikmin! If this Pikmin gets anywhere too close to an opponent, they will get a harsh shock received! This ability does not work if the Pikmin is killed, it is a short range tactic. The yellow Pikmin has the farthest throwing distance.
% 10
Probability: 20%
Blue:
The most common Pikmin to be summoned! The blue Pikmin is the most ineffective Pikmin there is, but comes to your aid regularly! The blue Pikmin is very weak, and does not have a good throwing range! However, they always listen to your commands! At least they're reliable!
% 2
Probability: 40%
And there you have it!
Constructive critique appreciated,