Izaniki
Smash Apprentice
Hmm. I don't THINK he is, but then again, I don't think anyone's ever hit me while I used it (Humans/CPUs both just run away when I use it lol..)
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Wolf (Brawl -) Changelist by LordJax/Xi - Ver. 0.1
NOTE : This is the first version, I probably missed a few things there and there.
Legend :
[B]DMG[/B] = Damage
[B]BKB[/B] = Base Knockback
[B]KG[/B] = Knockback Growth
[B]WKG[/B] = Weight Knockback
[B]HBOX(N)[/B] = Hitbox number based on its position in PSA.
________________________
1. Attributes
________________________
Run Initial Velocity : 1.4 -> 1.7
Jump V Initial Velocity : 2.95 -> 3
Jump H Initial Velocity : 1.3 -> 1.5
Hop V Initial Velocity : 2.065 -> 2.1
Air Jump Multiplier : 0.98 -> 0.99
Gravity : 0.13 -> 0.16
Air Mobility : 0.08 -> 0.2
Fair Landing Lag : 30 -> 15
Bair Landing Lag : 9 -> 6
Dair Landing Lag : 19 -> 14
________________________
2. Normal Attacks
________________________
Attack13 (Jab 3) :
[B] *DMG[/B]: 4 -> (5,6)
[B] *BKB[/B]: 40 -> 60
AttackDash (Dash Attack, duh!) :
*Momentum boost:
* Before frame 13 -> Boost of 2 horizontally
* After frame 18 -> Boost of 1 horizontally
* After frame 22 -> Boost of 0.5 horizontally
* After frame 26 -> Boost of 0.25 horizontally
Momentum boost ends after frame 30 or so.
AttackS3S (F-tilt) :
[B] *DMG[/B] : (5,6) -> (9,6)
[B] *BKB[/B] : (second hit) 20 -> 40
[B] *KG[/B] : (100,140) -> (110,120)
Ends on frame 16 instead of 32, and the second hit is 1.5x faster.
AttackHi3 (U-tilt) :
[B] *Angle[/B] : (80,88) -> 75
[B] *KG[/B] :
HBOX1 : 110 -> 120
HBOX2,3,4 : 110 -> 115
Ends on frame 18 instead of 35.
AttackLw3 (D-tilt) :
[B]*DMG[/B] : 6 -> 9
Ends on frame 15 instead of 27.
AttackS4S (F-Smash) :
[B]*Angle[/B] :
HBOX1 : 45 -> 0
HBOX2 : 45 -> 0
HBOX3 : 20 -> 0
HBOX4 : 361 -> 0
HBOX5 : 361 -> 0
HBOX6 : 70 -> 0
HBOX7 : 361 -> 0
HBOX8 : 361 -> 65
HBOX9 : 361 -> 65
[B]*BKB[/B]:
HBOX1,2,3,4,5: -> 100
HBOX8,9 : 30 -> 65
[B] *KG[/B]:
HBOX1,2 : 20 -> 40
HBOX3 : 20 -> 30
HBOX4,5 : 20 -> 45
HBOX8,9 : 74 -> 106
[B] *Hitbox size[/B]:
HBOX8 : 6.5 -> 4.5
HBOX9 : 5 -> 4
Ends on frame 37 instead of 39.
Does a weird warp and very safe f-smash if angled.
AttackHi4 (U-Smash) :
Second part of the attack.
[B]*BKB[/B] :
HBOX1: 45 -> 31
HBOX2: 50 -> 46
HBOX3: 50 -> 46
[B] *Hitbox size[/B]:
HBOX1: 8 -> 10
HBOX2: 7 -> 9
HBOX3: 6 -> 8
Starting at frame 9, the attack is 1.7x faster.
The attack goes back to normal speed at frame 19.
AttackLw4 (D-Smash) :
Starting at frame 11, the attack is 1.5x faster.
The attack goes back to normal speed after the second part of the attack.
AttackAirN (Nair) :
Instead of one hitbox of 8 DMG, the attack loops a hitbox 12 times, but its damage is changed to 1.
Ends on frame 37 instead of 42.
AttackAirF (Fair) :
[B] *DMG[/B]:
HBOX3 : 11 -> 15
*Angle : 60 -> 75
[B] *BKB[/B]:
HBOX3 : 40 -> 58
[B]*KG[/B] :
HBOX1,2 : 95 -> 85
HBOX3 : 95 -> 100
Ends on frame 22 instead of 29.
AttackAirB (Bair) :
[B]*DMG[/B]:
HBOX1 : 13 -> 12
HBOX3 : 10 -> 11
HBOX4 : 9 -> 10
AttackAirHi (Uair) :
Ends at frame 19 instead of 38.
AttackAirLw (Dair) :
Starting at frame 4, the attack is 1.5x faster.
________________________
3. Grabs
________________________
Pummel :
[B] *DMG[/B] : 1 -> 3
ThrowB (Back Throw, if you didn't know.) :
[B] *DMG[/B] :
HBOXAfterFrame25 : 4 -> 7
ThrowHi (U-Throw) :
[B] *DMG[/B]:
HBOXAfterFrame25 : 5 -> 9
[B]*KG:[/B]
HBOX1 : 110 -> 120
*BKB:
HBOX1 : 75 -> 90
________________________
4. Specials
________________________
Neutral B :
Grounded :
[B]*DMG[/B] :
Gunblade : 4 -> 14
The laser is three times as strong, because it's the same projectile shot 3 times simultaneously.
Aerial :
Same as grounded.
Side-B :
Grounded :
[B] *BKB [/B]:
HBOX2 : 30 -> 35
[B] *KG[/B] :
HBOX2 : 106 -> 120
Can be interrupted in any aerial attack. (Nair, Fair, Bair, Dair, Uair).
Aerial :
Same as grounded.
Up-B :
Grounded :
*Momentum boost :
*At the beginning, boost of 3 vertically.
Has heavy armor of 5 during the dash.
As two sets of hitboxes instead of one.
[B] *Angle[/B] :
HBOX1,3 : 45 -> 365
HBOX4 : 361 -> 365
Landing hitboxes :
[B] *DMG[/B] : 3 -> 6
[B] *Angle[/B] : 65 -> 75
Aerial :
Same as grounded.
Down-B :
[B] *ANGLE[/B] :
HBOX1: 10 -> 270 (spike)
[B] *WKB[/B] : 20 -> 40
Is JC-able.
Aerial :
Same as grounded.
__________________________
I don't think I made an account here, lol.You are registered here, I thought... Xineophus checks out. My bad, I guess? Anyways, nice to see you again.
Ouch...At this point half the issue is that we don't know which changelists are done... I know CF is done, I did it like 3 times...
YAY! Very glad to hear itIt's in the codes folder. By the way, next release will have my glide code in it.![]()
Captain Falcon (Brawl -) Changelist by LordJax/Xi - Ver. 0.1
Legend :
DMG = Damage
BKB = Base Knockback
KG = Knockback Growth
WKG = Weight Knockback
HBOX(N) = Hitbox number based on its position in PSA.
Angle 361 = Sakurai Angle
Angle 363 = Hits the same direction as the attack is going.
vBrawl Stat -> Brawl - Stat
___________________________________________________
1. Attributes
___________________________________________________
Run Initial Velocity : 2.18 -> 3
Jump H Initial Velocity : 2.1 -> 4.2
Hop V Initial Velocity : 1.974 -> 1.5
Fair Landing Lag : 22 -> 11
Bair Landing Lag : 12 -> 7
Dair Landing Lag : 21 -> 10
___________________________________________________
2. Normal Attacks
___________________________________________________
Attack13 (Jab 3) :
*DMG :
HBOX1,2,3 : 6 -> 9
*Angle :
HBOX1,2,3 : 70 -> 40
*BKB :
HBOX1,2,3 : 10 -> 40
*KG :
HBOX1,2,3 : 50 -> 70
*Hitlag Multiplier
HBOX1,2,3 : x1 -> x2
- Electric effect on HBOX123
Attack100 (Jab 4) :
Attack is x2 faster starting at frame 1.
AttackDash (Dash Attack) :
*Momentum boost:
At frame 7, boost of 0.5 horizontally.
-Endlag is 1.3x faster.
AttackS3S (F-Tilt) :
*DMG:
HBOX1 : 10 -> 14
HBOX2,3 : 9 -> 13
-Endlag is 1.3x faster.
AttackHi3 (U-Tilt) :
*Angle :
HBOX1 : 361 -> 270 (Spike)
AttackLw3 (D-Tilt) :
*Angle :
HBOX1 : 80 -> 135
HBOX2 : 40 -> 20
HBOX3 : 20 -> 10
*KG :
HBOX1,2,3 : 75 -> 85
AttackS4S (F-Smash) :
*Momentum boost :
- At frame 7, boost of 1 horizontally.
*DMG :
HBOX1,2,3 : 19 -> 22
AttackHi4 (U-Smash) :
*Hitbox size (Range) :
HBOX1 : 6.72 -> 8
HBOX2 : 5.76 -> 7
HBOX5 : 4.8 -> 8
HBOX6 : 4.8 -> 8
AttackLw4 (D-Smash) :
*Angle :
HBOX1,2,3 : 361 -> 30
*KG :
HBOX1,2,3,4 : 85 -> 90
HBOX5,6,7 : 90 -> 95
AttackAirN (Nair) :
*Angle :
HBOX1 : 82 -> 363
HBOX2 : 78 -> 363
HBOX3 : 74 -> 363
*Hitbox size (Range) :
HBOX1 : 5 -> 6
HBOX2 : 6.5 -> 7
HBOX3 : 5.5 -> 6.5
-Attack is 2x faster starting at frame 18 or so.
AttackAirF (Fair) :
- 6 DMG soursport removed.
*DMG :
HBOX1 : 19 -> 21
*Hitbox size (Range) :
HBOX1 : 3 -> 6
*Hitlag Multiplier :
HBOX1 : 1.2x -> 3x
-YESZ sound added.
AttackAirB (Bair) :
*DMG :
HBOX1,2,3 : 14 -> 16
-Can cancel Bair landing lag with another aerial. (?)
AttackAirHi (Uair) :
-Can cancel Uair landing lag with another aerial. (?)
AttackAirLw (Dair) :
*DMG :
HBOX1,2 : 14 -> 16
*Angle :
HBOX 2 : 361 -> 270 (Spike)
-Endlag is 2x faster.
___________________________________________________
3. Grabs
___________________________________________________
CatchDash (Grab while dashing) :
- 1.2x faster.
CatchTurn :
- 2x faster.
CatchAttack (Pummel) :
*DMG : 2 -> 3
-YESZ sound added.
ThrowB (B-throw) :
*DMG :
HBOX1 : 4 -> 6
HBOX3,4,5 : 5 -> 3
*Angle :
HBOX1 : 135 -> 240 (Spike, sorta.)
*KG :
HBOX1 : 130 -> 15
*BKB :
HBOX1 : 30 -> 80
HBOX2 : 60 -> 80
ThrowF (F-throw) :
*DMG :
HBOX1 : 4 -> 10
*KG :
HBOX1 : 105 -> 90
ThrowHi (U-throw) :
*KG
HBOX1 : 105 -> 15
ThrowLw (B-throw) :
*KG :
HBOX1 : 34 -> 15
___________________________________________________
4. Specials
___________________________________________________
SpecialN (Neutral B) :
Grounded :
-Big multi attack
*DMG :
HBOX1 : 27 -> 29
HBOX2 : 25 -> 27
HBOX3 : 23 -> 25
Aerial :
- Extra 6 DMG - 50 BKB - 50 KG - 25 Size Hit box
- Half as fast starting at frame 52.
SpecialS (Side B) :
Grounded :
Unchanged
Aerial :
*Momentum boost :
At frame 18, boost of 1 horizontally.
-Dash is 1.3x faster.
-The end is 1.5x faster.
SpecialHi (Up B) :
''Grounded'':
-Extra hitboxes on the foot when he does the flip.
-SHOW ME YA MOVES sound added.
Throwing hitboxes :
*DMG :
HBOX1 : 12 -> 15
*KG :
HBOX1 : 82 -> 84
Aerial :
Same as grounded.
SpecialLw (Down-B) :
Grounded :
*DMG :
HBOX1,2,3 : 13 -> 15
*KG
HBOX1,2,3 : 70 -> 95
-9 other hitboxes replaced by 3 multi attack hitboxes loops 8 times.
Multi attack hitboxes :
*DMG : 2
*Angle : 365 (Not DI-Able)
*BKB : 46
*KG : 40
*Range HBOX 1 : 4.8
*Range HBOX 2 : 3.3
*Range HBOX 3 : 2.5
Aerial :
*DMG :
HBOX1 : 15 -> 19
HBOX2 : 15 -> 19
-4 other hitboxes replaced by 2 multi attack hitboxes loops 8 times.
Multi attack hitboxes :
*DMG : 6
*Angle : 361
*BKB : 30
*KG : 50
*Range HBOX1 : 4.8
*Range HBOX2 : 5.76
-Endlag in the air is 1.5x faster.
Landing attack of aerial down b :
*Shield Damage :
HBOX1,2,3 : 0 -> 15
*Size :
HBOX1,2,3 : 4.8 -> 7
Endlag is 2x faster.
___________________________________________________
What LordJax has been doing. Pick a char and make a comprehensive changelist. That's the biggest thing right now.So I really have nothing to do lately. Is there anything you guys need done that I could help with?
what i did was empty my SD card, then download the standard (purple link) files into that, and tried everything to get that going (do not have homebrew though) and it didnt work.What did not work exactly? Do you have the gecko OS boot.elf in your SD root? And the correct stacksmash GCT?
If you could also follow how I did it to avoid confusing those who read them, it'd be appreciated.Alrighty. How can I do that? And where can I find a list of who hasn't got a changelist?
Are you following the instructions on the install page? Did you download the stacksmash stage, and get the geckoOS boot.elf file and put that in your SD root?what i did was empty my SD card, then download the standard (purple link) files into that, and tried everything to get that going (do not have homebrew though) and it didnt work.
I tried to download the GTC smash stack version, but nothing I had could open it apparently, not even winzip
How 'bout I grab everything after and including Ness, and you get the ones before on that list?If you could also follow how I did it to avoid confusing those who read them, it'd be appreciated.
I'd also like to know which characters you're going to do, so we don't both work on the same.
Alright, I'll be working on Bowser tommorow.How 'bout I grab everything after and including Ness, and you get the ones before on that list?
I'll have a few done within a week. Next couple of days I'm probably going to be a little busy, but Monday onwards I should be able to work on this.
HAHA SiLLY MACS, GET A PCDS_Store files can be ignored. They're Apple's fault. >_>