BSL
B-B-B-BLAMM!!!
Agreed. We should start putting in official stages. Like the minus ones MU made. Or were those not for minus?
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Who the hell are you?Thank god you nerfed that monster bair!
It was a typo on my part when I made the first build of Wolf - back then.
It was supposed to be weaker, yes, haha, don't even ask me how I typo'd that.
PS2 is incredible when you don't freeze it, I don't know what everyone's problem is. It's actually quite a bit better than PS1 when unfrozen. When frozen it's just another lame battlefield clone.yo guys please put in frozen pokemon stadium 2, wario ware, and that SSE jungle stage, sure we can add it ourselves but then we cant use them in tournament and those stages are great. ESPECIALLY frozen ps2.
Define "gets int the way"? You mean like the transformations on PS1 get in the way? PS2 is a perfectly legitimate stage with a moderate learning curve, instead of just another boring flat+plats. If we can copy the stage and use one version frozen, one unfrozen, then that's awesome. Otherwise I am very heavily against freezing it.But it's not a battlefield clone.... it only has 2 platforms. It becomes like one of the best neutrals in the game when it's in the neutral form of the stage. I don't know how you can like the original PS2 at all, every transformation gets in the way except for ground.
I see you're quite the hostile person.Who the hell are you?
I'm hostile because I thought you were just looking for credits. I'm fairly sure I'm right... The guy who made the first wolf is someone else; I've actually never heard of you.I see you're quite the hostile person.
Let me repeat it : I'm the one who made the first Alpha of Wolf back then, and I was surprised that the bair wasn't changed yet... atleast it is now.
What joe said. Honestly, some parts of it need a slight lowering (in fact, in the spirit of B-, I would see if we can get things like more grav on wind, or inwards pull on the treadmills. There is NOTHING wrong with ice), if only to please the scrubby annoying crowd.i hate ps2.
Wind part is one big camp fest.
Treadmill part ****s up spacing, and makes camping so easy with some chars.
Ice part isn't awful, but it's pretty annoying.
Just freeze the **** thing. Or make no wind push.
No tread mill traction
No slide on ice.
Really? Is it? Where are you getting this statement from?im very salty u prefer unfrozen ps2 over frozen ps2 despite it becoming by a large margin the best, fairest, most balanced stage in the game
Aren't you forgetting the real reason that FD is a ****ty starter stage? The ledges, boundaries, and ceiling are not even remotely an issue in comparison. >.<Let's see BPC, it has two plats that are evenly placed for any character to take advantage of, the edges aren't ******** like PS1, the boundaries are good neither too big or too small, and... it's flat. I think that sounds like the best neutral in the game to me, compared to FD with its curved ledges (if you don't use the fixed FD ofc) and big boundaries and rather high ceiling.
Let's focus on where you say "it messes up your spacing". Yes, it messes up your spacing. Except, *gasp* you know it's going to do that, and you know by exactly what degree. It forces you to adapt, which is actually a really, really good thing. It allows for minor stalling during the segment, which usually leaves your opponent in a bad position (above you). It sucks for some characters, but guess what-it's a counterpick stage.Normal PS2 has probably the most annoying hazards in the game. I don't care if they're not actual hazards like the cars on port town, they disrupt the flow of the match. Having the ******** wind messes up spacing with anything that you SH or FH, messes with your timing of some stuff and in return buffs chase options (yet if your character has terrible mobility in the air they can hardly go anywhere anyway just up). And allows for stupid stalling options with certain recovery moves.
Wait, what? Ice? As in, the single least obstructive stage transformation in any PS?The only one that's tolerable on it is Ground as I said previously, but even that is stretching it because the dumb little mountain it has makes people like CF go crazy with traction.
This is not really an issue... Is it? See also: PS1's transformations.That's just my opinion of normal PS2. I didn't even talk about electric and we all know how dumb that transformation is, it literally forces you to platform camp or even plank (if you can) until the transformation is over.
Oh god, yes please! I hate that tooShould we include the no special fall after glide attack code in the next release? Vid showing off my code:http://www.youtube.com/watch?v=xGxzjSTTy0U
oh! Thank you for noticing. Dair would be 1.5x speed.Typo on 1.6 luigi's changelist?
"ALL AERIALS HAVE LANDLAG AGAIN ;O. Bair and Uair landlag 1.5x speed. Nair has 0.8x speed. Uair is normal."
You have 'Uair' listed twice with no mention of 'Dair'.
Oh and while we're at it, did anything happen to Fair? That move is soooo brokedoh! Thank you for noticing. Dair would be 1.5x speed.
Aww R.I.P. Fair double spikes... you will be missed.Yes it was nerfed to not link into itself but still keep its staple GTFO and combo finishing niches.
MK going to special fall from shuttle loop glide attack is actually coded in his pac, my code didn't affect that. I'm glad it kind of did. :VOh god, yes please! I hate that too
Does the code not work on Shuttle > GA on purpose or is it just not complete yet? :o
Are you talking about the uncharged version? Because that's already been toned down once (the uncharged was as strong as the full charged at one point).Just wanted to mention that Toon Link's grounded Spin is much too powerful. I suggest toning it down.
It's a massive attack that moves, is hard to punish... It's probably not overpowered but it's really really good.Are you talking about the uncharged version? Because that's already been toned down once (the uncharged was as strong as the full charged at one point).
I think that the slow start up on being able to move makes it easy to avoid/punish, and you can also attack from above and knock them out of it (IIRC). I could see maybe lowering the speed at uncharged a little bit from where its max is now, but I haven't found it to be too OP. The fully charged version takes a good while to actually charge, so its incredible speed seems justified, in my experience.
Are you seeing it spammed to the exclusion of other attacks? Or just not able to hit someone out of it?