MrEh
Smash Hero
They announced it the same way they announce all Nintendo news nowadays.
Nintendo Direct.
Nintendo Direct.
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Regarding Fortress, it's a tough call. In previous games, Bowser had an absurd ledge getup attack, so using Fortress to fall off, grab the ledge and attack was something very difficult to approach and deal with. But now that that attack is changed, the ability to fall off ledges with Fortress in Smash 4 would only give us an easy, slower means of ledgetrumping. Bowser is quite vulnerable when hanging on a ledge compared to, Melee or Project M, where everybody is a threat on the ledge. I guess if we were pushed to the edge of the stage, and we used OoS Fortress and missed, we could retreat to a ledge to avoid incoming punishes. But then you'd be in another punishable situation, the ledge.-Fix grounded Fortress so that you cannot slide off platforms or ledges when hit by wind.
-If the above change isn't possible, then allow us to slide off ledges and platforms again with Fortress. It's just so inconsistent. Do you want Fortress to slide off platforms or not? Pick one and stick with it Nintendo.
In yesterday's Nintendo Direct. Patch 1.06 (that would be 1.03 for the Wii U version) is coming out on April 15th. It will include Mewtwo for people that registered both games, Mii fighter outfits that can be purchased as DLC, the ability to finally share replays, mii fighters, and custom stages, and gameplay balancing.For what it's worth, I basically crushed all arguments in the thread on the competitive forums.
Also, where was the update announced? I can't find news of it anywhere...
Perhaps. It's such a little thing, but I kind of like how it deviates between hurtboxes and simple, damaging windboxes. It throws off people trying to recover through a stream of flame. Have you ever tried jumping through fire? The results may not be as consistent as in the movies.I just thought it would be nice if his Fire Breath behaved more like Charizard's Flamethrower, where the flames cause flinching from any distance. It's not likely to happen though as it's probably intentional design meant to distinguish the two.
His zoning and edge-guarding game would improve considerably, if this happens. ^-^
I never said I wanted it to be immune to wind. I want it to not be able to get pushed off ledges, because the current design of the move prevents you from spinning off ledges to begin with.As for making grounded fortress immune to windboxes, I don't know what to tell ya. It conflicts with the design philosophy. If you were pushed off a ledge while performing Dsmash, it would put Bowser into neutral falling state, since there's no air version of a move like Dsmash.
Why would you suggest a change that you don't understand?I'd say that Jab 1 and Bowser Bomb rising hit should have weight based knockback, but I'm not too certain how that works to know if that would be a good change.
Ah okay. I saw that there was a direct but I couldn't find anyone actually discussing the patch via news itself...They announced it the same way they announce all Nintendo news nowadays.
Nintendo Direct.
Good thing I didn't eh? All jabs are escapable. Even the jab infinites people were going crazy over just a while back. To make Jab 1 inescapable, when we have frame trapping and even harsh followups with moves like Fsmash and Bomb, is just unfair. It's like if Fox's Uair from Melee were inescapable. How lame would that be? We know better than most that Bowser's jab is excellent, and actually quite consistent. Try out other character's jabs and you'll see just how worse they can be in this regard.Why would you suggest a change that you don't understand?
Right. The timing made me wonder if people were spreading an April fools rumor or something...It's because there's not much to say really. No specific details about the balance path were given, because this is a Nintendo game and Nintendo never gives out patch notes ever.
We're just gonna have to wait until someone like Dantarion data mines the patch and sees exactly what Nintendo changed.
I'm quite aware. However, that doesn't mean that this shouldn't be fixed. This is bad game design that plagues a lot of the cast.Try out other character's jabs and you'll see just how worse they can be in this regard.
It's arbitrary changes like removing Bowser's ability to spin off ledges that causes these inconsistencies to begin with. Unless the change is extremely justified, it's probably not a good idea to do it.You want consistency regarding whether Bowser can fall off a ledge during fortress. But making it so you couldn't be pushed off would create an inconsistency in the programming of special moves. Every character should be pushed off by a windbox in any scenario, except for obvious ones like having dodged or shielded a windbox. And if you are pushed off during a whiffed OoS fortress, at least you can boost your height to attempt a recovery to the ledge. I like the idea of being punished for a whiffed fortress. It forces me to not autopilot Fortress OoS like I would in previous games.
Nintendo doesn't want kiddies to get mad that they nerfed their favorite character. Look how mad grown ass adults get when they read smash patch notes.And as for patch notes, yeah, it's incredibly annoying that they don't tell us anything specific. Even super casual games like WoW and TF2 supply patch notes...
Oh, I know. They wait for us to arduously figure it out for ourselves, THEN we get mad.Nintendo doesn't want kiddies to get mad that they nerfed their favorite character. Look how mad grown *** adults get when they read smash patch notes.
Any fixes for multi-part moves to make them land consistently I am pretty much all for. Bowser isn't rewarded for spacing a number of his moves because followups aren't consistent. Spaced DownB as you say doesn't allow opponents to fall into the second hit, or at least not consistently. It discourages the use of a number of moves and that is not ok. In the case of DownB, I thought about them changing it so Bowser moves more horizontally on the upward jump after the first hit, so that he can hit spaced opponents, however, this presents the problem that if the move is used deep then the second hit could potentially whiff when the move is used unspaced, or if the opponent decides to DI towards Bowser on the first hit, so I agree that it should be made so that the first hit simply drags the opponent closer towards where Bowser positions himself before the second hit.The issue with Nair is that it is a multihit move, so it's hard to get a favorable hit during neutral, even if you bait an airdodge. Compare it to Villager's Nair for example. Bowser's Nair is utter trash in comparison because of this.
If they made Bowser' Nair a single hit move with a sour hit near the end for balance, the move would be aaaaamazing. So many uses.
Here's a list of changes I would want for Bowser. Most of these changes are small things because I assume the top tiers are gonna get nerfed as well. Most of these aren't buffs so much as they are just fixes really.
-Fix Jab1 so that the knockback angle always allows it to combo into Jab2. Consistency.
-Fix Utilt so it actually hits in front of Bowser's face. The animation covers Bowser's front, so why not?
-Fix Bowser Bomb so that the rising hit will always combo into the falling hit. Just for consistency.
-Fix grounded Fortress so that you cannot slide off platforms or ledges when hit by wind.
-If the above change isn't possible, then allow us to slide off ledges and platforms again with Fortress. It's just so inconsistent. Do you want Fortress to slide off platforms or not? Pick one and stick with it Nintendo.
I'm actually going to suggest that Fortress doesn't get its invulnerability back. It was backbone of Bowser's game previously, only because his frame data was so ****, that in a multitude of situations, Fortress was just the best option. I think invulnerable Fortress is something that could be described as toxic. It was cheap, and I don't think it'd be good to make Bowser "good" by giving him a really cheap option. Instead, what I believe they should do is improve his frame data across the board. Speed some moves up a little so they can used more reliably in suggested situations, reduce recovery here and there. It'd make Bowser a lot more stable and reliable, instead of just mashing UpB when in doubt like we did before. In fact I thought that was what they were going for when I first realized Fortress' invulnerability was gone, and to my horror his frame data only got worse. Jab 1 needs to be faster, at least frame 5, which I think is perfect for it. Fair should be a couple frames faster like it was before, or at least auto-cancel, so Bowser can have some kind of air-to-ground option.Although if you want Bowser to be GOOD in this game, here are some actual buffs.
-Fortress now invincible from frames 1-5.
-Air Klaw active frames increased from 1 to 3. Hitbox expanded forward and downward.
-Ftilt now has IASA frames.
-Nair now single hit, with a sourspot for balance.
-Fair knockback increased slightly.
-Adjust autoguard so that it comes out on Usmash release.
-Make hit2 of Usmash ground opponents. If someone gets hit by that, they deserve to die.
Get one so I can spam yoooouuuuuu ;DI don't have an active twitter.
Fortress's hitbox was also nerfed, it's quite a bit smaller than it was before, except on the very last hit where there's a large disjoint. It wouldn't need to be improved with your suggestions though, I'm just presenting this to further support your argument. Also, I like the idea of better frame data over I-frames. That'd be pretty solid, and would also solve a lot of issues.Grounded Fortress I believe should be as manoeuvrable as it was before, with the ability to slide off ledges and reduce lag. We should be able to move at least as much as we could in Brawl; It isn't a big ask when you think about it. Look at the move, it lost all invulnerability, still is first active on frame 6 and still has an incredibly lengthy duration. It's not going to save us in a pinch. It's still alright OoS because a 6 frame option that hits both in front and behind is pretty good and doesn't mean we get crossed through for free. Plus it's active for a long time, so it also punishes landings ok. However, when this move whiffs, we ****ing die, and that is not fair because the move isn't worth that. Also, this move has a problem with people slipping out, this needs to be fixed, because punishing with it becomes inconsistent, and a move this committed deserves consistency with its hits.
I'm actually going to suggest that Fortress doesn't get its invulnerability back. It was backbone of Bowser's game previously, only because his frame data was so ****, that in a multitude of situations, Fortress was just the best option. I think invulnerable Fortress is something that could be described as toxic. It was cheap, and I don't think it'd be good to make Bowser "good" by giving him a really cheap option. Instead, what I believe they should do is improve his frame data across the board. Speed some moves up a little so they can used more reliably in suggested situations, reduce recovery here and there. It'd make Bowser a lot more stable and reliable, instead of just mashing UpB when in doubt like we did before. In fact I thought that was what they were going for when I first realized Fortress' invulnerability was gone, and to my horror his frame data only got worse. Jab 1 needs to be faster, at least frame 5, which I think is perfect for it. Fair should be a couple frames faster like it was before, or at least auto-cancel, so Bowser can have some kind of air-to-ground option.
It tightens up Bowser's neutral by making Ftilt a better anti air. It's too punishable by faster characters in this game atm. (Like Sheik)I don't really feel like FTilt would benefit from interuptable frames, I'm curious as to why you suggest that specifically.
You're dead to me.That's fair. I kind of agree with a good amount of what Chad wants to see changed. Also, what's good with the Bowser fam & twitter? Do you guys have accounts? All I speak to is Ixis lmao
I'm not.Just charge up smash. Why are you using DSmash
My Twitter would be awful.Let's also start a "Get Chad on Twitter" campaign
Flying Slam instantly kills Bowser without the needless Flying or Slamming part of the move to make it more streamlined. But only on certain stages. Please consult the spread sheet for the 23 other possible outcomes that vary based on stage and the present lunar phase.
Greninja USmash made slightly weaker.
Oh god, yes.I just want three Bowser changes:
1) Aerial Fortress can now be B reversed so it latches when facing away from the ledge.
Congrats on your first placement! Who won the tournament?Hey Bowser buds, wall o' text incoming.
So...I did my first ever Smash tournament today. A small scale one, but a tournament nonetheless. How'd it go, you ask?
Decent.
Out of 25 singles entrants, I placed 10th running solo-Bowser. Double elimination.
The opponents were like For Glory matches; you struggle with some, you plow through others, which isn't surprisng considering that very few good players are around here. Characters I fought against included Meta Knight, Marth, Kirby, Shulk, Dedede, Donkey Kong, Dr Mario, Pittoo, Palutena and Link, plus some others.
I had some ease getting through the Dr Mario, Pittoo and Kirby players. Narrowly escaped getting sent to losers bracket from both Shulk and Dedede. When I did get knocked to losers, it was by Meta Knight.
I fought my way through losers, knocking out the DK, Link and Palutena players. Then that one match came, where I almost got knocked out myself.
A Robin.
Whoever was playing that Robin must have studied the guides since she(the player) was using nairplanes a lot and constantly keeping me guessing. Easily the most tense set of the entire gig for me. We tied at one point 1-1, but through sheer luck I managed to clutch that third match through a risky dair spike on Pyrosphere Omega. A Robin had never given me that much trouble before, and that made the win all the better.
Unfortunately, my streak through losers was stopped by a Lucario after bashing through a Pac-Man next set. I sat at the aforementioned 10th place, not bad for my first try. I stayed to watch the wrap-up, culminating in a Captain Falcon taking first, Sonic taking second, and a Diddy of all things taking third.
Despite losing, I enjoyed myself here. First time I've had legitimate competition in months due to no Wii U yet.
Now, Bowser-wise, I was the only one in that entire thing. Had some players rooting for me too. 10th place with a character I've still not mastered in my first tourney wasn't so bad. I'm looking to attend more tourneys and make a name for myself as a Bowser main. And to have an excuse to shout "SHOWTIME" in the future.
A Falcon player, as I mentioned. Didn't remember his name, but he was from out of state.Congrats on your first placement! Who won the tournament?
Sorry, didn't see that.A Falcon player, as I mentioned. Didn't remember his name, but he was from out of state.
It's cool.Sorry, didn't see that.
Everybody wants their own cinematic universe with inter-connected tales and characters that may one day appear onscreen together. While this series hasn't quite turned into the Avengers, it seems to be doing a better job at this hot, money-making strategy than the Avengers' would-be competitors, the DC Cinematic Universe. It's funny, and a little sad.I'll be watching Furious 7 tomorrow. After hearing from Black Nerd Comedy that it's basically a super hero movie, I'm more hyped than ever to see it with my friends haha.
While this series hasn't quite turned into the Avengers, it seems to be doing a better job at this hot, money-making strategy than the Avengers' would-be competitors, the DC Cinematic Universe. It's funny, and a little sad..
It's absolutely the most superhero-esque a film can be without actually being a superhero film.I'll be watching Furious 7 tomorrow. After hearing from Black Nerd Comedy that it's basically a super hero movie, I'm more hyped than ever to see it with my friends haha.