If he can answer me these:
"1. You can refresh your moveset
2. You can start a dthrow tech-chase whenever you want after doing this, so why not do it to near the edge, then start the tech chase? That's extra damage, and freshens your moveset."
1. Guaranteed damage, even if it's just 1 pummel a grab (because you don't want to risk more, for example), thats 1-2% per pummel, and about 4-5 grabs until you go from one edge of the stage, to another. That's 4-10% guaranteed, assuming you're doing the -least amount possible- . Let's say you manage to get 3-4 pummels in, each at 1-2%. That's anywhere from 13-20% guaranteed. Still relatively low, but if you're willing to trade 16% with a grenade, why aren't you willing to do this?
2. It freshens other moves. Ftilt does 21% fresh, and less when staled obviously. If you do this CG, you freshening your move. A fresh Ftilt is obviously a better killing move then when its stale, and we all know. -Ftilt can actually kill-, and even if you don't use it to kill, isn't 21% better then lets say 17% (a random guess)? It also freshens your other moves, what if you used utilt 3-4 times recently and it didn't kill? You can do this and freshen your utilt, making it that more deadly. It freshens your dthrow, SO GUESS WHAT. Here's where 3 comes in
3. Since you're so godlike at techchasing. How about CG'ing to the near ends, then starting your dthrow tech-chase? They will eventually be forced to go back towards the center of the stage, because the edge is a horrible spot to stay, especially during a tech-chase. What does this allow? CG > Dthrow tech chase > CG AGAIN. That's 20+20% = 40% + 11% from techchase = 51%, and the CG's ARE GUARANTEED, something that a tech-chase isn't, otherwise a techchase wouldn't normally end after 3-4 dthrows on average. Hell, you can even mix it up more.
CG (20%) > Dthrow (11%) > Ftilt (21%) = 52%
CG (5%) > Dthrow (11%) > Ftilt (21%) = 37%
Whether its 5%, 20%, or any %, it's still extra damage.
I'll submit. But the fact that it's a guaranteed x amount of damage, then you can -move into- what he is saying is "the better alternative", how is it not useful? Give me some purpose as to why you -wouldn't- want to freshen up your ftilt, or your grenades, or w/e happens to be stale, still be able to do your precious dthrow techchase, and only GAIN from this. Hell, just from my above 3 reasons I see a reason to do and learn this. I normally ban Japes against Falco, and I have this to utilize if he takes me to Final Destinaion (just an example, it -can- happen).
So he either tested it, and came to conclusions other than my own and deemed it useless, or he's ignoring the calculations that come from it and the fact it leads to dthrow obviously which is what he is stating 'you should do instead'.
Yah, he may be the best in the nation, but ignoring what I've given to him, which I can't see a negative reason for the above reasons, is being ignorant or close minded.
I admit I mistook a few things he said, and overreacted in one instance, but my points still stand and he hasn't given me any evidence against them.