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My experience with this MU so far has been similar to what Brawl's used to be. That means, try to keep him at Zair distance. This is ideal now since his laser's hitlag means that if he shoots we can move in and punish easily. We're out of reach from his attacks and even his reflector. He can't reflect the zair and just in case, he's within easy reach of our projectiles, in that he won't be able to spam the reflector fast enough to stop them on reaction. Try to keep him at that distance and be more aggresive than before. It is still a nasty fight, and expect to get hit and comboed. Also, try to go for a gimp when possible, it is harder but still not impossible.Huuuuge trouble with falco.
he combos us his jab is just amazing. He can edgeguard. And most importantly he has a ridiculously safe reflector.
It seems our reads are alot more dangerous.
some tips would be appreciated
As an added note as to what's said above, his reflector actually ISNT ridiculously safe, contrary to what most people think. There's a window after he throws out the reflector that an arrow can hit before he throws out another reflector. Use this as you want, I try and condition them to stop reflecting all together by baiting it with a fully charged arrow.Huuuuge trouble with falco.
he combos us his jab is just amazing. He can edgeguard. And most importantly he has a ridiculously safe reflector.
It seems our reads are alot more dangerous.
some tips would be appreciated
Done.http://smashboards.com/threads/mu-link-vs-wii-fit-trainer.382311/
We now have a Wii Fit Trainer thread that needs to be added to the OP.
You went MIA for a long time, we needed to keep updating this and make it useful.Dawwww. Thread hijacked. T_T
Ganondorf is definitely dangerous. I've run into a few solid Ganondorfs who just tank all my projectiles and punish me. However, if I stay patient, mix things up, and throw grabs in at critical moments, Ganondorf falls apart. It's just a tricky fight because, unlike against most other characters, making a single mistake is costly (usually your entire stock). You have to stay sharp. Overall, assuming both players are on the ball, I'd say it leans in Link's favor.So...The Ganon boards are convinced that the Link matchup seems to be in their favor, and while I play Ganon and not so much Link, I have a hard time imagining it being in his favor. Any thoughts? They seem to say that Ganon beats Link at midrange, but I have a hard time seeing that happen at top level play due to how long it takes to get past tools like zair (Ganon is tall lol) and his projectiles in general, since they seem to be easier to whiff on him than most other matchups due to his bad mobility.
Can we really say that it doesn't autocancel anymore? Because it's really just the general nerf to landings that we're referring to which affected all moves that autocancel. So in reality, it still autocancels but autocanceling is just a bit laggier.They might actually be on to something, Zair doesn't autocancel anymore and they absolutely have the tools to power through our spam and end us.
Well to be fair, a single mistake using ANYONE against Ganon can cost a stock, it's been this way since Melee (Brawl doesn't exist). Characters like Sheik have it easy overwhelming Ganon, but one or two mistakes is all it takes to end her stock.Ganondorf is definitely dangerous. I've run into a few solid Ganondorfs who just tank all my projectiles and punish me. However, if I stay patient, mix things up, and throw grabs in at critical moments, Ganondorf falls apart. It's just a tricky fight because, unlike against most other characters, making a single mistake is costly (usually your entire stock). You have to stay sharp. Overall, assuming both players are on the ball, I'd say it leans in Link's favor.
What we're discussing now actually belongs in the metagame thread, but I'll say it here anyway.Can we really say that it doesn't autocancel anymore? Because it's really just the general nerf to landings that we're referring to which affected all moves that autocancel. So in reality, it still autocancels but autocanceling is just a bit laggier.
Just watched my video frame by frame to see what the landing lag was for these moves and here's the results:What we're discussing now actually belongs in the metagame thread, but I'll say it here anyway.
Autocancelling is still a thing and from the right height can still be done, it's just more restrictive. Note the difference in landing a full hop Nair and a short hop Nair, one has lag, brief lag, but there it is. Zair has more lag than Nair on landing, it's just enough that a missed Zair can let Ganon in on us where previously we could immediately shield or hop backward
I just played against a Falco last night. The best advice I can give you is be patient. Pay attention to his jab combo. If you shield it make sure it ends fully then punish.Huuuuge trouble with falco.
he combos us his jab is just amazing. He can edgeguard. And most importantly he has a ridiculously safe reflector.
It seems our reads are alot more dangerous.
some tips would be appreciated
Updated. Also, might be a good idea to get a ganon MU thread going.While the name of the thread isn't exactly [MU] Link vs Cpt Falcon, I think I've got another Matchup for the [MU]dora:
http: //smashboards . com /threads/mu-mutiny-help-with-taking-out-the-captain-falcon.384444/
I've just been there but looks like you guys haven't begun yet. I'll check again later if that's ok.Hello, Link mains, we from the Greninja board are going to discuss the MU with Link so if you could give us any input: http://smashboards.com/threads/mast...a-man-mii-gunner-link-t-link-1-5-1-12.369356/
It might be because it would be ultimately over 50 match up threads per character page. Seems like a lot.I'm confused. Why are boards advocating having one master matchup thread for discussing all matchups? Why are we suddenly against dedicated A vs B threads?
You mean our boards? Because we aren't against having dedicated threads. In fact, we still have them, hence the need for the Index.I'm confused. Why are boards advocating having one master matchup thread for discussing all matchups? Why are we suddenly against dedicated A vs B threads?
I think you should have a schedule or some kind of a vote for the next matchup we do. I also think you should be the one to start each individual matchup thread.You mean our boards? Because we aren't against having dedicated threads. In fact, we still have them, hence the need for the Index.
Well, about the input from both sides that's why I indexed as well the MU thread on every other board. I could still invite them, but then again anybody can, no necessarily just me.I think you should have a schedule or some kind of a vote for the next matchup we do. I also think you should be the one to start each individual matchup thread.
And it would be wise to let the character boards know that we are having a discussion so we can actually get an input from both sides.
Read the OP and follow the Link to the ROB MU thread.Is there no info on the ROB matchup? Ones who use the gyro well are a major nuisance.
We have a thread on it, but I think that it's general lack of Mu exp from regular posters. If you have any contribution to make feel more than free to post Lawz.I'm surprised there's little to no info on the Link v Sheik matchup. I feel you guys should be discussing the hardest matchups pretty in depth, especially considering Sheik is a popular character.
I'll go ahead and re-post this. We've started re-discussing the Link MU over at the Fox boardsHello Link players, the Fox boards finally got our own MU discussion thread up. We're discussing Link this week, along with Tink and Little Mac:
http://smashboards.com/threads/all-aircraft-report-fox-match-up-discussion-thread.393061/
We would appreciate any input you may have on this MU.
It's only been one day. It's best to wait.I think we should have an MU thread for ,, and . The earlier the discussion, the better.
Quick notes on Ryu:
- Bombs go straight through all Hadoukens
- Hylian Shield blocks all Hadoukens
- Ryu has more hitlag on his attacks than the rest of the cast, so OoS options are very effective against him
- Tasumaki Senpuyaku (Hurricane Kick) has very high priority, so it may nullify some of Link's projectiles
Oooo, right. Almost forgot about the rule. Sorry for being a little rash.It's only been one day. It's best to wait.