Lawrencelot
Smash Lord
Lawrencelot - Kefit 3-1
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No johns dude, we also do bad on high delay, its no advantage for anyoneLawrencealot over Kefit 3-1
I'm sorry, but Europeans should not be allowed in these tournaments. It is not fair to everyone else.
excluding europeans is fair to us? and you make it sound like we thrive in delay, making us multiple times better than before.Lawrencealot over Kefit 3-1
I'm sorry, but Europeans should not be allowed in these tournaments. It is not fair to everyone else.
It's more fair to exclude you guys then to force everyone else to deal with the delay and not play anything resembling SSB64.
It's more fair to exclude you guys then to force everyone else to deal with the delay and not play anything resembling SSB64.
I agree with kefit here, playing europeans is just plain stupid and not fun in any way
no offense
I'm in disbelief of this one frame madness.... I've had computers physically like right next to each other and still only have 2 frames...West coast and east coast rarely have more than 3 frames. And if two players are on the same coast, more often than not they'll get one frame.
I was doing a 4 player teams match on EGX last night on LAN connection with p2p on, and one player (koro) only had 1 frame delayI'm in disbelief of this one frame madness.... I've had computers physically like right next to each other and still only have 2 frames...
Please tell me how you get this 1 frame stuff
~ImNotPro
Ah, so you can do it LAN on the server. It doesn't seem possible with p2p direct thoughI was doing a 4 player teams match on EGX last night on LAN connection with p2p on, and one player (koro) only had 1 frame delay
Umm... I was using the LAN router and stuff and connected via the LAN ip. So I don't think it went through like a lot of other routing.Well, it's possible for two nearby computers to have to connect through a ton of networks that could end up going halfway around the country before they can reach each other. Tracert the IP you want to connect to to see where the big ping numbers are coming from.
Some connection types (especially if the connection becomes wireless at any point) just naturally have more delay.
My connection is too goodI was doing a 4 player teams match on EGX last night on LAN connection with p2p on, and one player (koro) only had 1 frame delay
Either your router is terrible, or one of the computers has something interfering and causing the massive delay. I can get 3ms on Godweapon, which is located in Richmond, VA (100 miles from me). There's no reason two people on a wired LAN network should get more than 1ms.Umm... I was using the LAN router and stuff and connected via the LAN ip. So I don't think it went through like a lot of other routing.
Well I can get like 2frames regularly playing other dudes and even on EGX. Someone else should try wired LAN p2p so I don't seem ******** in saying I get 2 frames onlyEither your router is terrible, or one of the computers has something interfering and causing the massive delay. I can get 3ms on Godweapon, which is located in Richmond, VA (100 miles from me). There's no reason two people on a wired LAN network should get more than 1ms.
What THE HELLI can get 3ms on Godweapon, which is located in Richmond, VA (100 miles from me)..
Not many people tried wired LAN p2p. It's very possible that it acts completely different from 'normal' online p2p or servers. It's just not the same (though it's supposed to be better of course)Well I can get like 2frames regularly playing other dudes and even on EGX. Someone else should try wired LAN p2p so I don't seem ******** in saying I get 2 frames only