I understand the first part of that, but I'm not sure why you're surprised that game play is weighed more than plausibility. I get that maybe you would prefer more plausibility in the stories, and that's understandable, but games are, well, games. They're meant to be played. So even if a game has an amazing story, if it isn't fun to play, not very many people would play it.it is a sign that games being produced are increasingly being sold for "eye candy" over unique characterization and "attractive game play" over plausibility.
I heard about that controversy before I played through that segment of the game. I thought that part was handled decently as far as games go, but at the same time, I don't know if I'd go so far as to call it a "moral vehicle." Of course, I don't actively look for those things in games, mostly because I have other means of looking at moral conflicts.If you observe how much controversy was generated over the airport stage in Call of Duty MW 2 perhaps our society isn't accustomed to accepting the fact that games can have multiple dimensions besides serving as a moral vehicle for kids who are not supposed to be playing these games in the first place.
I also realize that I am not a kid, so that is bound to affect my view on games and how they fit within the bigger picture.
I meant this:I don't quite understand your analogy or agree with their being a "universal foundation" for the "heroic tale" and having "cliches" be "dressing"
http://en.wikipedia.org/wiki/Monomyth
I hail from the 8 bit era. My heroes were circles and triangles, and sometimes lines.It sounds like any game that you like will become the "heroic tale" that has been "universally" accepted which simply sounds like a case of "subjective bias".
Stephen King is mainstream entertainment, and he's been successful enough to have a large following. But there are a lot of different kinds of novelists out there, many of whom don't write plot-driven books. I don't think very much their work would translate well into the gaming format. I don't even know if King could write a video game story. His stuff translates into film well enough though. So, maybe someone like him who knows something about games could do it.I want novelists and not ones that are as half-***** as JK Rowling. But more along the lines of Stephen King... maybe.
But I think, when writing games (or any medium), it's important to consider the medium and the format. I would say that those things have to be considered first before committing to a story. Games are not novels. Whatever story is written for it has to fit that form.
As for SotC, the reason why I thought the story was handled well enough is because there seems to be a cohesive myth and backstory behind it. I thought that I was shown enough of it that the world felt real. It's not that the story was a feeble thing; it's more that the story was already in progress when we got to the scene. It's like a self-contained chapter to a larger book. All I knew was that this guy wants to bring a dead girl back to life. He has to slay these giant moving mountains to do it. And that, in itself, is a reflection of just how badly he needs to do this. And so he does it. That's all I needed to know.
That's probably not enough to satisfy everyone, of course. But, like I said, I also have a very short attention span and no time to commit to a grandiose epic. Those are also contributing factors.