#HBC | Laundry
Grand Sage of Swag
Honestly I'm curious why Mafia shot me. It won them the game but it was a dangerous ****ing shot leaving a cop, tracker, and inno child still on the board while Mallorean also was knowledgeable of the masons. I was banking on not getting shot for that reason because I felt all three of those warranted priority.
I have a bunch of other opinions but a lot of them boil down to "no townie played well", so unless you want me to tell you where I think you went wrong this game, don't ask me my opinion.
Set up was far too town-sided. Again, the combination of self-clears from the masons, cop+1, and inno child means half the town could've cleared itself. Ruy basically is impervious to anything and also clears himself (**** Ruy's role ps). Drew was telling me that a lot of it was weak self-clears because they couldn't make it to endgame and in a vacuum, he's right, but mafia has effectively 5-6 roles they could not lynch through a claim. They were just extremely fortunate that most of the unclearable roles got themselves lynched, that the masons were the scummiest townies in the game not named Bardull so that they could lynch them, that said Bardull shot all his credibility in the foot and accomplished next to nothing before getting abducted and then endgamed, and that the innocent child was utterly forgettable and never got shot despite being an easy one. Town has no reason to lose this game simply because they had all the tools to win the game--Ruy's reporter role ****ed me over 10 times from Sunday and made any massclaim situation scary as **** for me, and all the clears shrunk mafia's hiding spots to nothing as well. The fact that they did shows how ****ing badly town played in this game.
Lastly, anybody who thought I was mafia/indy/scum/whatever needs to check themselves. I played that game like I rolled vanilla town, right up until the end. There were purposes to it--being in the position I was in gave me greater control over the lynch (but I had lost that by D3 given FML's lynch thanks to mafia and Bardull/J/Moosy being obstinate ****s) which gave me greater insights into my marks, I believed it would earn me less paranoid ****heads than had I played more in the background, and it was hopefully going to create protective WIFOM for the mafia--but in the end, I just played like I was town. I forgot I was indy and hunted who I thought was mafia and worried purely about that.
I have a bunch of other opinions but a lot of them boil down to "no townie played well", so unless you want me to tell you where I think you went wrong this game, don't ask me my opinion.
Set up was far too town-sided. Again, the combination of self-clears from the masons, cop+1, and inno child means half the town could've cleared itself. Ruy basically is impervious to anything and also clears himself (**** Ruy's role ps). Drew was telling me that a lot of it was weak self-clears because they couldn't make it to endgame and in a vacuum, he's right, but mafia has effectively 5-6 roles they could not lynch through a claim. They were just extremely fortunate that most of the unclearable roles got themselves lynched, that the masons were the scummiest townies in the game not named Bardull so that they could lynch them, that said Bardull shot all his credibility in the foot and accomplished next to nothing before getting abducted and then endgamed, and that the innocent child was utterly forgettable and never got shot despite being an easy one. Town has no reason to lose this game simply because they had all the tools to win the game--Ruy's reporter role ****ed me over 10 times from Sunday and made any massclaim situation scary as **** for me, and all the clears shrunk mafia's hiding spots to nothing as well. The fact that they did shows how ****ing badly town played in this game.
Lastly, anybody who thought I was mafia/indy/scum/whatever needs to check themselves. I played that game like I rolled vanilla town, right up until the end. There were purposes to it--being in the position I was in gave me greater control over the lynch (but I had lost that by D3 given FML's lynch thanks to mafia and Bardull/J/Moosy being obstinate ****s) which gave me greater insights into my marks, I believed it would earn me less paranoid ****heads than had I played more in the background, and it was hopefully going to create protective WIFOM for the mafia--but in the end, I just played like I was town. I forgot I was indy and hunted who I thought was mafia and worried purely about that.
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