• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

best way to punish puffs missed rest

P.C. Jona

Smash Master
Joined
Mar 30, 2009
Messages
3,175
yea falcon punch

at low percents no

does charged fsmash do more damage?

also i was thinking if it was at such a low percent where you couldnt get the kill

what would be the best way to get the most damage

i was thinking really late up air to scoop her up then follow up with 2 more up airs if they dont get the di right

idk thoughts?

cant stomp > knee be cc?
 

Keblerelf

Smash Ace
Joined
Feb 3, 2008
Messages
770
Location
Ogallala Aquifer
Yea if jigglypuff holds down then she gets that flinch from the stomp or she just gets knocked down, and if she is holding down then i don't know if you can get those connect those 2 extra up airs.

Charged fsmash does the most damage.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
cant stomp > knee be cc?
So can uair, except to greater effect.

Frank is right. Fully charged fsmash should do the most damage. 32% from a fresh Falcon Punch versus 27% from a fresh, uncharged fsmash.

Stomp might lead to better damage, but it's not guaranteed.
 

Mokumo

Smash Ace
Joined
May 6, 2007
Messages
885
Location
Boston, Massachusetts
if youre gonna stomp them do a sticky walk or something first maybe thatll psyche them out and theyll flub

i think the most important thing is to do whatever youre going to do as sexy as you can
 

Bozo

Smash Cadet
Joined
May 11, 2010
Messages
40
Location
MuteCity
I always stomp >knee din't know jiggs could cc that imma try charged fsmash now
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Actually Mikael I believe once told me that fully charged Fsmash not only does more damage but also has more knockback than Falcon Punch.
 

mastermoo420

Smash Ace
Joined
Jan 15, 2010
Messages
726
Actually Mikael I believe once told me that fully charged Fsmash not only does more damage but also has more knockback than Falcon Punch.
Yeah, but the Falcon Punch is sexier, lol. But it also can be used in the air and can be used reversed-ly. P: Like, ya know, how you do with turn-around lasers with Fox/Falco.

And it's also sexier.
 

F Zero

Smash Journeyman
Joined
Apr 3, 2009
Messages
402
Location
Florida
if you're confident in your combo ability, (low/0 percent) you can try the following:

stomp-stomp(in air)-falling-uair/techchase to follow up (with whatever you can follow up with, preferably knee, or dthrow to knee)
stomp-grab,dthrow-knee-uair to follow up
if she crouch cancels the stomp, gentleman to u-air to follow up
knee-grab,dthrow-knee to follow up
Grab,dthrow-knee-nair/uair to follow up

I play hungrybox often so I just thought i'd share. he always seems to crouch cancel the d-air/knee i use, so i end up using the last option most often. FP does 27%, but the knee does 18% and stomp does 15%. I mean, even if you pull off just the first two hits, you're doing more damage.

And if you're scared of getting rested out of your throw/attack, just space better, or attack faster.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
Dash dance around and taunt once and then dash dance again and then stomp when she's about to wake up, then stomp again -> tech chase.
 

P.C. Jona

Smash Master
Joined
Mar 30, 2009
Messages
3,175
if you're confident in your combo ability, (low/0 percent) you can try the following:

stomp-stomp(in air)-falling-uair/techchase to follow up (with whatever you can follow up with, preferably knee, or dthrow to knee)
stomp-grab,dthrow-knee-uair to follow up
if she crouch cancels the stomp, gentleman to u-air to follow up
knee-grab,dthrow-knee to follow up
Grab,dthrow-knee-nair/uair to follow up

I play hungrybox often so I just thought i'd share. he always seems to crouch cancel the d-air/knee i use, so i end up using the last option most often. FP does 27%, but the knee does 18% and stomp does 15%. I mean, even if you pull off just the first two hits, you're doing more damage.

And if you're scared of getting rested out of your throw/attack, just space better, or attack faster.
very nice .
 

malal

Smash Rookie
Joined
Feb 27, 2010
Messages
19
Location
georgia
me... i would charge my smash attack all the way. a simple good swing could go a long way :p
 

actionblackbird

Smash Journeyman
Joined
Jun 23, 2008
Messages
483
Location
kissimmee
Let me remind you all that Raptor Boost to knee a jigs at low precent is a BAD idea!
why? because jiggs can rest falcon out of that combo. Also, never EVER down throw-to-knee jiggs...that's will earn you a rest too. How do I know? I Learn it from H-box. Oh and that goes on high presentages too...there are certain persentage that can rest the knee...that how random Jigs is.

Just do what I do (assuming that one of you guys will face H-box in the future) mind game him into a rest. How? you..."down-throw to knee" then hold back just a little and wait till he rest. Easy dair combo chananigans. if he misses a rest. grab, downthrow, uair, uair, knee. But keep in mind tha once you land that second uair, a jigs tend to DI away from a knee shot.

Oh, and listen to F-zero too.
 

F Zero

Smash Journeyman
Joined
Apr 3, 2009
Messages
402
Location
Florida
d-throw knee doesn't always get rested out of. It's a vital combo, so you should use it. every grab should yield results. oh, and on yoshi's, you can push jiggs to the edge and then falcon punch before she wakes up, and kill her at 0%.
 

P.C. Jona

Smash Master
Joined
Mar 30, 2009
Messages
3,175
Now why would you say that?



Against H-box? he almost ALWAYS knee the rest...other jigs are a go on dthrow-knee combo.
cuz its mad fun just to read everything

fzero just said if u get rested out of the downthrow knee your too slow lol
 

F Zero

Smash Journeyman
Joined
Apr 3, 2009
Messages
402
Location
Florida
cause it's true. i never get rested out of my knee. maybe he's just scared of MAH COMBOES
 

legion598

Smash Ace
Joined
Mar 29, 2008
Messages
751
Location
illinois peoria area
at low % i stomp>stomp hopefully tech chase to more stomps or a knee. once i landed stomp>stomp tech chase stomp>stomp tech chase stomp>knee so it probably has the best follow ups. falcon punch after 30-40 tho
 

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
Charged Fsmash seems to be the best option 'ere

Considering cc's, DI and SDI shenanigans
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
if the jiggs DI's the dthrow, either away for toward you, you can dthrow knee because the knee will be spaced enough

if she doesnt DI, then the only way to make it to her fast enough with the knee is a running full jump knee and youll get rested. so if she doesnt DI, uair, otherwise, knee

also, at most %'s at least, it is a legitimate combo which means you cant get rested out of it no matter what, but you have to do it really fast and probably wont be able to react to DI that fast
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
Typically I can react to puff DI during the (short) endlag of the dthrow.
 

actionblackbird

Smash Journeyman
Joined
Jun 23, 2008
Messages
483
Location
kissimmee
cause it's true. i never get rested out of my knee. maybe he's just scared of MAH COMBOES
....

FALCON COMBOS

exactly

action b@stard

step your game up
And...me and F-zero don't get rest from such jiggs shenanigans

"darkrain would be mad, scar would be mad, SS would be mad, has would be mad...
but Action b won't be mad, f-zero won't be mad"

hey should added that on Hungry's dah best video.
 
Top Bottom