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Best teams characters?

Kewkky

Waiting for a new Smash game
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Kirby is monstrous in doubles. You don't need ground speed to chase down one of two opponents, or to get near your ally to follow-up on his decision-making. You can also help your teammate recover if he's getting gimped due to your great recovery. Stealing your opponent's ability could be amazing if he has one with a good B move you can use, and if not, inhaling your teammate and spitting him out into your opponents is a decent kill move that makes your teammate invincible while he's a star. All of Kirby's throws set up for combos since the opponent gets sent upwards while Kirby stays low. His kill moves are safer in doubles due to all the stuff going on at once, you have many more chances of catching an opponent off-guard than in singles, and sideB (as well as aerial second-swing sideB) makes one hell of a kill move when your opponent grabs somebody near you and forces ground releases by pummeling. Not to mention Kirby, despite his light weight, has some good survivability, in most doubles matches I play it ends up me being the tank for the team since I can't be juggled much while the heavier characters get detroyed in juggles if I just died and don't make it there in time.

Freakin' love this character. D:


ZSS is weird in doubles. She doesn't work for me as well as Kirby does in doubles, but I've seen people who know how to manage her moves in doubles better than me all the same. Dunno about her, but Kirbs is definitely one of the better characters in the game when it comes to doubles.
 

Tesh

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What team has the most amazing camping combo? Diddy and Snake look good, but is there anything better?
 

Kuro~

Nitoryu Kuro
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Diddy+pit is pretty dumb as far as camping goes...imo it's better than falco and snake with diddy as far as camping goes.
 

Tesh

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Yea I think Diddy+ anyone with a strong arcing projectile does well there. I can't think of anyone that covers such a wide range in front of himself with projectile and precision like that.

Diddy+Olimar maybe.
 

ChocoNaner

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Oli+ROB is pretty damn gay if any of you have ever fought Box 7 and Coco :I

Though above all, TL and Snake are beyond campy homos I:

srsly :pichu:
 

Sarix

Smash Ace
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A friend of mine and I had a silly camping game going with Pikachu & Samus. It was by no means perfect but it did catch our opponents off guard and made it difficult for them to approach through a flurry of Missiles, Tjolts, & Zair.
 

Jet300

Smash Ace
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IMO King D3 is the best doubles character because, really good at stock tanking and his team combos are good.
Since MK is banned.
D3 is the best doubles character IMO.
 

Asa

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D3 isn't nearly as versatile as other stock tanks tho (such as snake or gw).
 

zmx

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Dedede's not awful, but it's quite easy to make him spend his whole stock offstage.

:phone:
This is what I have noticed a lot while trying to play DDD in doubles.

Also, anyone else notice that Marth is surprisingly good in doubles? You would think he would not be but even there he seems to be able to space really well and you can get away with a lot more up Bs OOS. His speed and quick punishes (such as side B) help out a lot in doubles. Lastly because he relies on precisely spaced hits, I find I do accidental team attacks the least while using him than anyone else.
 

Ussi

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Marth has no gimmicks on doubles, just standard zoning and juggling. Its also easier to ninja tipper smashes so yea Marth is nice to use in doubles, i'd consider a pretty good anti-gimmick character
 

King Bowser Koopa

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A friend and I both use Snake and Bowser respectively, and we do really well in teams. They are both heavyweights that can take a beating before being K.O.'d and do serious damage in the meantime. Some of our strategies include:
- Snake using his ranged abilities to assist while Bowser puts on the heat at close range.
- Well timed Bowser Bombs to opponents who have been knocked into the air by one of Snakes combos, or are otherwise currently distracted by Snake's nonsense.
- Bowsercides are not just useful, they're mean.
- In the madness of a team match, Snake's explosives are nigh invisible, and with proper mental teamwork, can be used to great effect against your opponents.
- Enemies caught in Bowser's breath are just asking to get a missile K.O. from Snake.
We've used this team a lot, and are also very good long time friends, and as a result we've had very good synergy with them. That however can be said of any such team where the players have a solid background, and why I think any team can be a viable threat if used properly.
 

ChocoNaner

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As a completely obvious attempt of me being a douchebag, LOL STFU BOWSER SUX :I

No rly, everything you posted applies to like every character snake teams with, cept for the fire breathe thing in which case I think you mean Fsmash kills I:

Also, marf is gay *** hell in dubz, I should know, I main marf :pichu:
 

zmx

Smash Lord
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A friend and I both use Snake and Bowser respectively, and we do really well in teams. They are both heavyweights that can take a beating before being K.O.'d and do serious damage in the meantime. Some of our strategies include:
- Snake using his ranged abilities to assist while Bowser puts on the heat at close range.
- Well timed Bowser Bombs to opponents who have been knocked into the air by one of Snakes combos, or are otherwise currently distracted by Snake's nonsense.
- Bowsercides are not just useful, they're mean.
- In the madness of a team match, Snake's explosives are nigh invisible, and with proper mental teamwork, can be used to great effect against your opponents.
- Enemies caught in Bowser's breath are just asking to get a missile K.O. from Snake.
We've used this team a lot, and are also very good long time friends, and as a result we've had very good synergy with them. That however can be said of any such team where the players have a solid background, and why I think any team can be a viable threat if used properly.
1. If you talking about Nikita Missiles........apparently people you face have never heard of SDI because they shouldn't be caught in his fire long enough for that the work. Also where the heck is there partner to get them out of that? If you are talking about fsmash the same thing applies. Unless snake is in the perfect position next to bowser they should be able to get out long before he has a chance to do it.

2. The person with the lower percent controls the direction of the Bowsercide. You can't just use it to get easy free stocks while at high percents.

3. Team attack is supposed to be on in doubles. Bowser gets hit by literally everything in doubles.

That is not to say this team couldn't work but from what you have described I'm going to assume you haven't played any particularly good opposing teams.
 

TSM ZeRo

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I think that the strongest "Carriers" are Meta Knight and Wario, for their ability to rack up safe damage, move around the stage safely, recover and also, kill at early porcentages (Shuttle Loops and Wafts). These characters work well with almost any character. That's why they're carriers.

Then we have the "Assist/Secondary" characters, who need a specifical character as their teammate or strategy in order to succeed. Characters like Lucario, Game and watch or ZSS are good examples. Lucario needs a Stock Tank, GW a bucket viable teammate (or a good Carrier), ZSS needs a good carrier or a GW to work efficently.

In my opinion, the best teams are:

1.- :lucario: & :gw: (both characters can help each other in many different ways, and of course, the one hit KO bucket for game-changer moments).

2.- :metaknight: & :lucario: (If the MK camps, and keeps his stocks like a tank, Lucario gets INCREDIBLE strong, and also, they both work very well together).

3.- :metaknight: :metaknight: (This one is a common team because most players use MK and decide to team up, that's why it's so succesful, but it doesn't mean that there isn't a better team combination.)
 

Ussi

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Anubis isn't that strong... Just a gimmick..

Double MK is the best team for a reason.. And its not cause all the top players are teaming together..
 

TSM ZeRo

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Anubis isn't that strong... Just a gimmick..

Double MK is the best team for a reason.. And its not cause all the top players are teaming together..
Anubis, ha.

Well, If there were Lucario/GW players at the level of the best MK's in the world, you would be able to see how good the team really is. But as Lucario/GW aren't the most succesful characters in Singles, many top players decide to simply not use them and main instead a top tier character (Mostly MK). Which is why we can't see the full potential of both characters in Singles, let alone Doubles.
 

ChocoNaner

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Anubis, ha.

Well, If there were Lucario/GW players at the level of the best MK's in the world, you would be able to see how good the team really is. But as Lucario/GW aren't the most succesful characters in Singles, many top players decide to simply not use them and main instead a top tier character (Mostly MK). Which is why we can't see the full potential of both characters in Singles, let alone Doubles.
Funny of you to say that since it's one of the arguments from the pro-ban side :I

lol :pichu:
 

Mew2King

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I think that the strongest "Carriers" are Meta Knight and Wario, for their ability to rack up safe damage, move around the stage safely, recover and also, kill at early porcentages (Shuttle Loops and Wafts). These characters work well with almost any character. That's why they're carriers.

Then we have the "Assist/Secondary" characters, who need a specifical character as their teammate or strategy in order to succeed. Characters like Lucario, Game and watch or ZSS are good examples. Lucario needs a Stock Tank, GW a bucket viable teammate (or a good Carrier), ZSS needs a good carrier or a GW to work efficently, which is why Chu enjoys teaming with Snakes (and does really well despite not playing for a year).


In my opinion, the best teams are:

1.- :lucario: & :gw: (both characters can help each other in many different ways, and of course, the one hit KO bucket for game-changer moments).

2.- :metaknight: & :lucario: (If the MK camps, and keeps his stocks like a tank, Lucario gets INCREDIBLE strong, and also, they both work very well together).

3.- :metaknight: :metaknight: (This one is a common team because most players use MK and decide to team up, that's why it's so succesful, but it doesn't mean that there isn't a better team combination.)
This is exactly what I told Zero almost a year ago iirc, and I still think these are the top 3 team combinations, in that order, except I think MK + Snake can handle more team combinations easier than double MK because of the 0% KO trick of up throw to C4, and C4 to tornado is good too. Kirby works well with snake too because of this up throw to C4 trick.

It is not hard to find an opportunity to stand next to each other (just hit the opponent away and walk towards each other, and this is very easy to do on pokemon stadium), and MK+Snake and GW+ZSS/Lucario have many opportunities to do this

ZSS + GW are really good too but they get ***** by a team with a Diddy on it

as far as "proof" for MK + lucario being very strong together, at apex 2010, me and lee didn't drop a game in teams bracket while having no experience together. The Aura boost lucario gets is just too much thanks to the programmers of the game not making a difference between Aura from FFAs and teams (this was overlooked or the programmers were just lazy).

When me and Lee go double MK, or me and Ally go double MK, we do much worse than MK+Lucario or MK+Snake, because MK does better with a teammate that can KO well, and he has super-gimmicks with those 2 teammates as a bonus.

MK is the best carrier alone, but I still think the GW+Lucario team combination is the best vs most teams most of the time.

Stock holding with GW is very easy, just as much as it is with MK, because GW and MK are the best 2 plankers in the game.

Therefore
-Lucario can always remain super strong
-You always have a chance to OHKO Bucket (you can also do this while planking)

I would probably agree with Wario being the 2nd best carrier, and I think ZSS is underrated in general in teams.

I think you guys should listen to Zero more, because most of the things he says have a good deal of accuracy to them.
 

Trela

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Fun Fact: The name "Anubis Strategy" was something that me and Jerm came up with for our team name after we had learned of the things that Lee's Lucario had done in Doubles with M2K all the way back at CoT4. I still find it funny that everyone calls it that now lol. We almost cried when we first tested it out on someone's Jiggs in friendlies. Needless to say, we never saw that Jiggs again.

lucario4life

But yeah, ban main Lucario, please.
 

Mew2King

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oh yea me and lee did that back at cot4 too i forgot lol, guess apex 2010 was our 2nd time teaming. I don't think we dropped any games in either tournament. Lee said my style is really good w/ lucario and i agree (cuz I'm good at not getting hit/supporting/poking/living I think).
 

TSM ZeRo

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I played as Lucario with M2K's MK and we did pretty good against some good players. And I was surprised of that, because my Lucario is really bad. The team combination is really, really good if the Meta Knight keeps his stocks correctly. I didn't really know what I was doing, but from what I played, it isn't that hard to abuse Lucario's Aura in doubles, mostly because of the "chaos" (more like several chances to hit someone, haha) that goes on in doubles matches.

Imagine what would happen if a really good Lucario teamed with a really good & campy Meta Knight. And whenever I think about that, Trela + Mew2King seem like the best :lucario:/:metaknight: team.

You guys need to team up at a National! I'm so curious to see how you guys would do against other pro teams.
 

Sonjicboom

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My friend and I are about to take part in our school's Brawl team tourney. I love playing as Sonic in team match-ups, and he loves playing Z-suit. Do you folks imagine that this duo would work well? My last team tourney experience was with "Sonic Team." Suffice it to say, we lost.
 

Sarix

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My friend and I are about to take part in our school's Brawl team tourney. I love playing as Sonic in team match-ups, and he loves playing Z-suit. Do you folks imagine that this duo would work well? My last team tourney experience was with "Sonic Team." Suffice it to say, we lost.
Meek & Salem did that team at this year's APEX. Here's a video of their match against Ocean & Karamity. http://www.youtube.com/watch?v=8m8iOGoWuk4

If I recall Sonic has been considered a pretty good support teammate. One of the main weaknesses you will have to deal with is that Zero Suit is very light and Sonic is only around middle weight so survivability will be against you against characters that can at least decently kill. Neither character also has a particularly good defensive game, Sonic has good punishment options but most of his attacks are offensive in nature. Also since Sonic in my opinion is the 3rd worst killer in the game (behind Peach & Samus) Zero Suit will most likely be getting the kills.

Otherwise go ahead and go for it, nothing wrong with trying to see how well you do as characters you're comfortable as. Just be aware of the weaknesses you have to overcome.
 

Crimson_Joker

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Feb 6, 2012
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My friend and I signed up for a doubles tourney at our local vid game store. The rules are: no items, 3 stock, 6minutes, Final Destination only, and no characters are banned. We are both casual players. We were looking for some good team combinations. So far we tried Pit / Ike which seemed pretty good. Would Mk/Ike be a good team? Keep in mind that the singles tournament we went to at this location last weekend had zero Meta Knight players even tho MK isn't banned. Suggestions plz!

:phone:
 

Sonjicboom

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Meek & Salem did that team at this year's APEX. Here's a video of their match against Ocean & Karamity. http://www.youtube.com/watch?v=8m8iOGoWuk4

If I recall Sonic has been considered a pretty good support teammate. One of the main weaknesses you will have to deal with is that Zero Suit is very light and Sonic is only around middle weight so survivability will be against you against characters that can at least decently kill. Neither character also has a particularly good defensive game, Sonic has good punishment options but most of his attacks are offensive in nature. Also since Sonic in my opinion is the 3rd worst killer in the game (behind Peach & Samus) Zero Suit will most likely be getting the kills.

Otherwise go ahead and go for it, nothing wrong with trying to see how well you do as characters you're comfortable as. Just be aware of the weaknesses you have to overcome.
Much appreciated response! We have been practicing with the two, and have noticed that there is potential for a very gimpy strategy in that Sonic is incredible with off-stage play. Zero-suit is great for knocking foes towards the edge for my spring/stage spikes. You are right though -- the weights will be an issue. Thanks for the tips though!
 

Sarix

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Much appreciated response! We have been practicing with the two, and have noticed that there is potential for a very gimpy strategy in that Sonic is incredible with off-stage play. Zero-suit is great for knocking foes towards the edge for my spring/stage spikes. You are right though -- the weights will be an issue. Thanks for the tips though!
You're very welcome for the analysis and tips. My friend and I are practicing for Cold Con with our Samus and Pikachu team so we've had to nail out our pros and cons fast. A lot of our current practice has been being able to break in my friend's more aggressive habits so he could follow my lead when we have to play on the defensive, especially when it comes to camping.

Don't worry too much about the weight problem but just be constantly aware of it because you and your partner will have to be more evasive to help deal with the lack of defensive options, especially if you have to deal with characters with good pressure games.
 

EthereaL

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Pikachu + GAW. Thunder sparks instantly fill his bucket on a platform. Means a 1-hit-KO for two already high/top tier characters on their own? Pika's projectile / thunder can effectively zone out opponents, and Pika's QA can refresh GAW's up-B mid-air. Throw>thunder / teamwork is pretty scary, too.

Just a thought. What do you guys think of this combination?

:phone:
 

zmx

Smash Lord
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Pikachu + GAW. Thunder sparks instantly fill his bucket on a platform. Means a 1-hit-KO for two already high/top tier characters on their own? Pika's projectile / thunder can effectively zone out opponents, and Pika's QA can refresh GAW's up-B mid-air. Throw>thunder / teamwork is pretty scary, too.

Just a thought. What do you guys think of this combination?

:phone:
Lets see.

1. Jolts are kind of slow and don't fill the bucket fast enough. If the other team knows what they are doing they won't let you fill it up nearly as often as you think. But I agree it's a solid tool when given the time and space to utilize it. GnW can also absorb thunder.

2. Thunder is a bit harder to punish in doubles but it's still not the best zoning tool.

3. Not sure why you'd ever need to refresh his up B when he's high. Granted if he was about to die and slowly falling then I agree, it's a great way to save him.

Pikachu and GnW are considered high tier, not top. But I agree, this is potentially one of the best high tier teams out there. With MK gone maybe even one of the best teams period. Pikachu and GnW are excellent characters in doubles just on their own.


We just need top GnW and Pika's teaming up to know for sure. Unfortunately there aren't many of either character.


Edit: Just thought of another gimmick for this team. GnW's uair properties keeps characters above him floating or pushes them near the edge into a horrible position while a well placed jump--thunder finishes them off.
 

EthereaL

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I said Thunder sparks, not Thunder jolts.

If Pikachu uses Thunder on a platform, and GAW absorbs the sparks coming off of Pikachu, his bucket fills up x3, i.e. Giving him an instant 1-hit-KO (which is pretty damn amazing).

And, Thunder isn't a "great" zoning tool, but it can prevent an opponent from helping his teammate for those critical 2-3 seconds.

Edit: I had thought Pikachu was top tier, my mistake.

Edit2: I obviously was speaking of recovering low...nit-picking isn't cool when the meaning is obvious. :urg:

Edit3: I had thought of GAW Uair>thunder, but I felt as if they would be able to easily DI / airdodge out of it in return for both GAW and Pikachu being vulnerable.

Edit4: Lucas can recover 120% off of Thunder's sparks on a platform. I feel like GAW is a better option, though, for the 1-hit-kill.

:phone:
 

zmx

Smash Lord
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I said Thunder sparks, not Thunder jolts.

If Pikachu uses Thunder on a platform, and GAW absorbs the sparks coming off of Pikachu, his bucket fills up x3, i.e. Giving him an instant 1-hit-KO (which is pretty damn amazing).

And, Thunder isn't a "great" zoning tool, but it can prevent an opponent from helping his teammate for those critical 2-3 seconds.

Edit: I had thought Pikachu was top tier, my mistake.

Edit2: I obviously was speaking of recovering low...nit-picking isn't cool when the meaning is obvious. :urg:

Edit3: I had thought of GAW Uair>thunder, but I felt as if they would be able to easily DI / airdodge out of it in return for both GAW and Pikachu being vulnerable.

Edit4: Lucas can recover 120% off of Thunder's sparks on a platform. I feel like GAW is a better option, though, for the 1-hit-kill.

:phone:
I see. So by jolts and thunder zoning you meant keeping one person back while the your partner is destroying the other? Keep in mind thunder and jolts don't prevent most people from approaching. It puts pressure and makes it harder but putting up a thunder wall is not really going to stop anyone for 2-3 seconds and if it does they'll punish Pika for it.

No Uair has special properties. It pushes them upwards at a certain range. It's a separate hit box that actually refreshes his move-set like any other move if it connects. Attempting to air dodge through this is not a good idea at all. Partially because it doesn't work.

Sorry I thought you were talking about jolts.
And again no competent team is just going to sit there and let you fill the bucket this way for free. If you can get them both offstage it is ideal. Otherwise not really. And this assuming you even have platforms to work with in the first place.
 
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