MEXICAN
Smash Lord
I know this has probably been done before, but i see a lot of new people asking about tips for using dk, and i personally think that stages play a huge part in dk's game. So i'll list a few characters and what stages to use and why. Anyone who has a second oppinion or something else to add, be my guest.
Fox- I think Bum had it right, Jungle Japes and Brinstar are great stages to take a fox. I think Jungle Japes is by far the best though. Reason 1: That stage has an amazingly high roof. You can survive an up smash at over 100 damage there. Reason 2: Dk's recovery was made for that stage. He pretty much has a choice between 4 different ledges to grab onto at any time. Reason 3: Fast fallers just get ***** at that stage cuz of the water. As far as banning goes, i think its always a good idea to ban yoshi's island if you can. The low ceiling is a pain in the *ss.
Falco- I would have to take him to Brinstar. It takes away the spamming to a degree. The acid/lava/whatever the hell that stuff is, bounces falco up for a free move, while it can save your life. Also, if you're on the ledge, you can drop down and use your up b to clear near the edge and just regrab the ledge since you can move through it. Falco has the advantage at so many stages, its hard to know which one to ban. Most people would suggest to ban final d. I personally don't ban that stage, i usually ban something else cuz even though falco can spam like hell there, dk can combo the sh*t out of him there if you can get your hands on him. (I know thats extremely difficult to do though)
Sheik- Princess Peach's Castle. The ceiling is low enough that you can kill her with an up throw up air at around 100 damage, probably sooner. And think about it. Sheiks just love the d throw, f tilt, f air. If sheik tries to do that there, you just influence to the middle pillar thingamajig. You can tech off of that and survive a little bit longer, hopefully long enough to hit that b*tch with a giant punch.
Marth- I'm not too sure on this one. I'd definately ban yoshi's story though. I guess i'd have to choose something like poke'floats against marth. It takes away his edgeguarding game, and if you manage to grab him, at a lot of areas you can just walk him to the edge and throw him forward for an instant kill, even at low damages.
Peach- Thats another toughie. I personally just take her to final d, but thats just cuz i like that stage. I guess its also good cuz your not confined to a small space, cuz dk is claustraphobic. You have plenty of room to stretch your legs (use the back air). It also makes it a little bit more difficult for peach to land her d smash. I'd personally ban fountain of dreams because of the fact that its pretty small and the platforms suck. Peach can use one of the platforms when its lower to the ground to down smash you even if your below her.
Ice Climbers- Take them to jungle japes.Chaingrabbing is pretty difficult there for them, and with the disconnected platforms, their wavedashing is taken away to a degree. You can practically just charge your giant punch, use it, run away, and charge it again, use it, etc. I'd have to say ban small stages or final d. Chaingrabbing is a b*tch at final d, and tech chasing is a b*tch at the smaller stages.
Captain Falcon- Jungle Japes is again a good stage to take fastfallers. Its not as effective against captain F*ckface...er...i mean, captain falcon as it is against fox, but still works. Just watch for flying knees. As far as banning goes....hmmmm...thats tough. I don't have any great ideas for this one, feel free to leave your suggestions.
Thats all i'll post for now. I'm tired, lol. Feel free to cover other characters or suggest alternate counterpick stages or stages to ban, or you can ask for a stage against a specific character, and i'll answer it the best i can.
Fox- I think Bum had it right, Jungle Japes and Brinstar are great stages to take a fox. I think Jungle Japes is by far the best though. Reason 1: That stage has an amazingly high roof. You can survive an up smash at over 100 damage there. Reason 2: Dk's recovery was made for that stage. He pretty much has a choice between 4 different ledges to grab onto at any time. Reason 3: Fast fallers just get ***** at that stage cuz of the water. As far as banning goes, i think its always a good idea to ban yoshi's island if you can. The low ceiling is a pain in the *ss.
Falco- I would have to take him to Brinstar. It takes away the spamming to a degree. The acid/lava/whatever the hell that stuff is, bounces falco up for a free move, while it can save your life. Also, if you're on the ledge, you can drop down and use your up b to clear near the edge and just regrab the ledge since you can move through it. Falco has the advantage at so many stages, its hard to know which one to ban. Most people would suggest to ban final d. I personally don't ban that stage, i usually ban something else cuz even though falco can spam like hell there, dk can combo the sh*t out of him there if you can get your hands on him. (I know thats extremely difficult to do though)
Sheik- Princess Peach's Castle. The ceiling is low enough that you can kill her with an up throw up air at around 100 damage, probably sooner. And think about it. Sheiks just love the d throw, f tilt, f air. If sheik tries to do that there, you just influence to the middle pillar thingamajig. You can tech off of that and survive a little bit longer, hopefully long enough to hit that b*tch with a giant punch.
Marth- I'm not too sure on this one. I'd definately ban yoshi's story though. I guess i'd have to choose something like poke'floats against marth. It takes away his edgeguarding game, and if you manage to grab him, at a lot of areas you can just walk him to the edge and throw him forward for an instant kill, even at low damages.
Peach- Thats another toughie. I personally just take her to final d, but thats just cuz i like that stage. I guess its also good cuz your not confined to a small space, cuz dk is claustraphobic. You have plenty of room to stretch your legs (use the back air). It also makes it a little bit more difficult for peach to land her d smash. I'd personally ban fountain of dreams because of the fact that its pretty small and the platforms suck. Peach can use one of the platforms when its lower to the ground to down smash you even if your below her.
Ice Climbers- Take them to jungle japes.Chaingrabbing is pretty difficult there for them, and with the disconnected platforms, their wavedashing is taken away to a degree. You can practically just charge your giant punch, use it, run away, and charge it again, use it, etc. I'd have to say ban small stages or final d. Chaingrabbing is a b*tch at final d, and tech chasing is a b*tch at the smaller stages.
Captain Falcon- Jungle Japes is again a good stage to take fastfallers. Its not as effective against captain F*ckface...er...i mean, captain falcon as it is against fox, but still works. Just watch for flying knees. As far as banning goes....hmmmm...thats tough. I don't have any great ideas for this one, feel free to leave your suggestions.
Thats all i'll post for now. I'm tired, lol. Feel free to cover other characters or suggest alternate counterpick stages or stages to ban, or you can ask for a stage against a specific character, and i'll answer it the best i can.