How do you guys think how he would play in Smash? Give me your ideas please!
This is the one I had since the 2015 Fighter ballot.
Super Smash Bros Ultimate Newcomer
Character: Banjo & Kazooie
Franchise: Banjo-Kazooie
Games: Diddy Kong Racing (1997)
Banjo-Kazooie (1998) Banjo-Tooie (2000)
Series Logo/Icon: Jiggy/Jigsaw
Movement:
(Left/Right) just like in their games Banjo can slowly creep, walk or run/dash with the same animations depending on the input of the control stick.
Jump:
Y/X: Same animations from like the game Banjo jumps.
YY/XX: Banjo double jumps and Kazooie pops out and flaps wings, Hold same button on the 2nd jump and Kazooie will help you slowly descend to the ground.
Basic Attacks
A: Claw Swipe
AA: Claw Swipe
AAA/Hold A: Infinite Kazooie Pecks
Side A: (Beak Bayonet) Banjo uses Kazooie as a bayonet and pokes opponent, great range and keeps opponents at bay.
Down A: While crouched, Kazooie quickly pecks at opponent at a downward angle.
Up A: Kazooie does an upward double wing whack that sends opponent upwards.
Dash Attack: Roll Attack similar to DK.
Smash Attacks:
Side Smash: (Breegull Bash) Banjo slams Kazooie on the ground with considerable force, great range and high knockback.
Down Smash: (Pack Whack) Banjo Swings Backpack 360 degrees hitting opponents left and right.
Up Smash: (3 ideas) Kazooie does a 1-2 Wing Whack followed by an upward beak peck, Quick Triple beak peck or Upward Beak Drill sending opponents upward.
Special Attacks:
B: (Egg Fire) Kazooie fires eggs.
(Blue) Rapidly fires 3 at a time, Low knockback.
(Fire) Rapidly fires burning red eggs.
(Ice) Rapidly fires freezing ice eggs, freezes opponents at high percentage damage.
(Grenade) Fires explosive eggs one at a time, but has high knockback.
Hold B: (Change Egg's) Blue/Fire/Ice/Grenade.
Side B: (Beak Barge/Bomb) Banjo and Kazooie charge themselves up and lunge with a powerful beak strike.
Down B: (Clockwork Kazooie Egg) Kazooie lays an egg that hatches into a Mini Mecha Kazooie, can be controlled and detonates after a 5-7 seconds or when the player presses B or walk around aimlessly like Bowser Jr's.
Up B: The duo can launch themselves upwards to fly like their launch pad animation damage the opponent in the process.
Aerial Attacks:
A: (Pack Whack /Wing Whack) Banjo swings his backpack airborne in a 360 degree spin or Kazooie Slashes opponent with her wings in a 360 degree spin.
Forward A: (Rat-a-tat-Rap) Kazooie does a forward triple peck, quick and great for short hopping.
Back A: (Rat-a-tat-Rap) Backwards triple peck or Banjo can swing his backpack backwards.
Up A: Banjo swings Kazooie or backpack in an arch or Kazooie pecks multiple times.
Down A: (Beak Buster) The duo flips upside down and Kazooie pounds the ground with her beak spiking the opponent.
Hold Down A: (Bill Drill) The duo takes a second to wind up and Kazooie Drills downward on opponent, stronger than the Beak Buster.
Grab and Throws:
Pummel: Banjo grabs a hold of opponent while Kazooie pecks them.
Forward: Banjo throws opponent over his head in an arch with both paws like in his games when he gives items to NPC's.
Back: Banjo stuffs opponent in Backpack spins him around and is thrown in the process.
Down: Banjo slams opponent to the ground and uses Kazooie like a Jackhammer in the process.
Up: Banjo throws opponent up and Kazooie pecks them upward.
Shield: Kazooie covers Banjo with her wings, like her (Wonder Wing) animation.
Final Smash: Daddy T-Rex /Jinjonator
Taunts:
Kazooie pecks Banjo's head like their Idle animation,
Banjo strums his instrument to the last tune in their theme song.
Banjo chokes Kazooie and laughs afterwards.
Victory Screen Pose:
Duo performs their Jiggy Dance like when they collect a Jiggy and Kazooie swallows it.
Banjo Dances and the duo takes a bow twice like when they collect all the Jiggy's in one world.
The Duo play their instruments to the last tune of their theme song like in thier video game intro.
Victory Theme: The tune that plays when they collect 1 or all the Jiggy's in a world.