- Joined
- Aug 13, 2001
- Messages
- 34,385
- Location
- Cull Hazard
- NNID
- Irene4
- 3DS FC
- 1203-9265-8784
- Switch FC
- SW-7567-8572-3791
To be fair, completely overhauling a character's moveset is a good way to alienate some fans. That's who he is in MvC. Using a different MegaMan is a good way around this factor. I can understand why they didn't want to rehaul him. Doesn't excuse why they brought back other shotoclones too. He got the short end of the stick for no good reason. There's a lot of other franchises that could be without one of the secondary characters. For the record, I'd still keep Akuma in because he's the secret boss of your general MVC game. That's his role. He's basically the series' Master Hand in a way.True true, MVC's worst roster exlcusion (at least on the Capcom side of things) was the absence of any Mega Man incarnation (Tatsunoko Vs Capcom did not have Classic MM, but it had Mega Man Volnutt) thankfully that was fixed in Infinite by adding the long-desired X to go alongside Zero......................and that was probably one of the only good things about Infinit
The idea of Mega Man beign a Shoto Clone hurts my soul. Mega Man has enogh Close Ranged moves to be re-invented as his own character:
and honestly, MVCI hurts my soul. So much MCU pandering, and exclusion of the X-Men is insulting once you realize that the X-Men are part of the reason the MVC franchise exists in the first place (X-Men Children of the Atom was Capcom's first fighting Game featuring Marvel Characters) Not even gonna go into the whole "Functions" meme.
Oh and also Banjo for Smash. I gotta stay on topic about him. Albeit i don't think i have to worry about Sakurai thinking of a moveset for him, at the very least.
But yeah, Smash showed off a ton of his potential~