Would that make “brave is erdrick” unlikely?
There's a non-zero chance that Brave's Lara Croft.
Seriously. That would be another Net-shattering reveal, especially since your Average Joe / Jane has heard of the character thanks to Angelina Jolie.
Am I the only one who thinks Joker could’ve been based on Bayonetta instead of sword fighter as the crashes a few patches ago suggested? Perhaps Erdrick is the sword and Banjo is the Duck Hunt, would make sense since either have yet to be announced.
I'm not so sure myself. Beyond the eye-test,
and
play rather differently. Bayo relies on significant combos and a pressure game to keep the momentum up with far reaching Smashes to back her up and surprise opponents. Joker meanwhile is a heavy mixup character: Eiha and the Gun tacks on damage from far away and forces approaches, with the ground and aerial attacks work as set up and kill options - with Joker's combos more limited than Bayo's. Especially with Arsene active. Joker's Dash Attack, for example, beats backward rolls since it's two kicks.
The problem with "Banjo =
" is that Duck Hunt not only has multiple different projectiles (Can, Discus, Gunman), but also that Duck Hunt's general playstyle focuses on hemming in opponents with those projectiles while also forcing tricky approach options up close. Approach options Duck Hunt can punish with a grab or tilt / Smash. While it sounds like B-K fits the latter, Kazooie's attacks are much more commital (Beak Barge, Buster / Drill even Rat-a-tat Rap). And not only since she has to come out of / get back into Banjo's backpack for those attacks, but also since they're longer than the Duck's attacks presumably.
Banjo, in my eyes, would probably work much more like
. But with significant differences:
1. Banjo probably doesn't have multiple different projectiles as said. It's going to be really difficult to implement the five different egg types when they're meant for only one move. Compare
whos Menu (Monado Arts) affect everything about him in some form. Rather, to save on dev time if Banjo gets in, I think Sakurai will stick to normal eggs with a rapid fire option and
's hitstun.
2. While Kazooie's likely going to attack for a lot of the moves, she's likely to work much differently than the Vampire Killer. For one, she comes out from Banjo's backpack, while the VK comes from the side (hip) in Belmont's cases. That alone changes the attacks (thus, start up / end lag) significantly. Kazooie doesn't have the exact freedom of movement the VK has (since you can spin the VK and some of its attacks has decidely unorthodox movements. Looking at you U-tilt) Also, Sakurai needs to decide how Kazooie's going to function. If she's also a hurtbox (able to be hit) then it makes the Talon Trot impossible by proxy (beyond the Trot not allowing a lot of follow up options in game). If she is treated as a weapon by the game there's the question of which attacks she'll be able to clank / beat out etc. Kazooie beating out
's sword or
's dropkick is going to be OP as heck (unless, perhaps, the Beak Barge, which is well telegraphed anyway ala
's Focus Attack). Either way, B-K trades off the Belmonts' anti-air capabilities for better pressure.
3. B-K are going to have some different properties too. The Feathery Flap alone means B-K will have aerial mobility the Belmonts don't have. While B-K's aerials are likely to be rather powerful too, a lot of them rely on Kazooie coming out (Rat-a-tat Rap, Beak Buster / Drill and even eggs if they can be fired from the air) and so will be rather laggy too. However, this would give B-K pretty good short hop pressure, if a bit limited in range in most cases. B-K gets the positive of easy reposition and shield pressure, but is likely combo food too because of their weight.
TL, DR:
I don't think Banjo will play like Duck Hunt, more like the Belmonts. But with big differences: namely a variant of Falco's laser in the eggs, and that B-K's attacks are likely to be more powerful than most but at the risk of whiffing / being punished. Also, their playstyle is likely to be based around more close ranged mind games, with pretty good recovery and excellent shield pressure but having subpar anti-air from the ground and being likely combo food.