Banjo-Kazooie are Rarin' to Go!
As far as their fighter characteristics go, Banjo-Kazooie are size and weight-wise along the same lines as Mario, Sonic, Mega Man, and Pac-Man. They have middleweight characteristics and have a good balance of speed and power. Because of Kazooie's avian capabilities, Banjo has three standard jumps, the last one being a
Feathery Flap that allows a bit extra distance before dropping, as in their platforming games. By inputting and holding the shield and left taunt inputs, Banjo can allow Kazooie to run with the
Talon Trot, allowing a tremendous boost of speed and jumping ability! Although they are unable to naturally attack while in this form, they can run as fast as Fox and jump much higher! Releasing the Talon Trot input or pressing the attack or special buttons returns Kazooie into Banjo's backpack, allowing for speedy approaches and attack followups! On the battlefield when Banjo & Kazooie are in play,
Feather & Egg Nests will frequently pop up in random places for Banjo & Kazooie to collect, a la their collectathon-themed games! These nests feature
Red &
Golden Feathers and
Blue,
Fire,
Ice,
Battery,
Clockwork Kazooie, and
Grenade Eggs which aid in the use of moves such as their Flight Pad, WonderWing, and Egg Shot/Reverse Egg Shots. They will start off with a set amount of Blue Eggs and Red Feathers each match and must collect Golden Feathers and the Special Eggs to be able to utilize them in the field. These few details give Banjo-Kazooie a few extra options in traversal across Nintendo's many stages!
- On-Screen Appearance: An Exit Pad from Banjo-Kazooie appears on the stage and Banjo-Kazooie teleport onto the stage with a bit of magic.
- Idle Poses:
- Banjo looks around his environment with Kazooie occasionally peeking out of his backpack either partially or wholly.
- Kazooie will occasionally pop out of Banjo's backpack and peck Banjo on both sides of his head, causing Banjo to scratch his head in pain while Kazooie chuckles. On rare occasions when Kazooie does this, Banjo will choke her out like in Banjo-Tooie!
- Taunts:
- Up Taunt: Kazooie will flap out of Banjo's backpack in a burst of glee before returning to it.
- Side Taunt: Banjo-Kazooie twirl around and strike a gleeful pose with Banjo saying "Guh-huh!" and Kazooie going "Bree!"
- Down Taunt: Banjo-Kazooie pull out their banjo and kazoo and play a quick snippet of their theme song.
- Moveset:
- Claw Swipe-Peck: Banjo-Kazooie's neutral attack is Banjo's Claw Swipe from Banjo-Kazooie and Kazooie's Peck from Banjo-Tooie combined, a standard Punch-Punch-Punch combo that turns into an infinite when Kazooie pops out to peck unsuspecting opponents, ending with a whack from her wings.
- Forward Roll: Banjo-Kazooie's dash attack is the Forward Roll from Banjo-Kazooie and Tooie, Banjo rolls in a ball with Kazooie covering him with her wings for extra protection like in Tooie, allowing them to barrel through opponents.
- Pack Whack: Banjo-Kazooie's forward tilt attack is the Pack Whack from Banjo-Kazooie: Grunty's Revenge (not to be confused with Banjo's standard attack move during Split Up from Banjo-Tooie), where Banjo takes his backpack and hits the ground in front of him.
- Sky Peck: Banjo-Kazooie's up tilt is the Sky Peck, an original move where Kazooie pops out quick to peck opponents above her, great for juggling set ups.
- Beak Barge: Banjo-Kazooie's down tilt is the Beak Barge from Banjo-Kazooie and Tooie, where Kazooie lunges forward low into opponents and barges through them. Allows for safe traversal akin to Mega Man and Cloud's down tilts.
- Breegull Bash: Banjo-Kazooie's forward smash is the Breegull Bash from Banjo-Tooie, where Banjo takes his partner and slams her directly in front of him, much to her chagrin. It causes terrific knockback and causes a seismic effect around the front of them similar to Donkey Kong's Ground Pound, allowing safety even if they miss.
- Flap Flip: Banjo-Kazooie's up smash is a variation of the Flap Flip from Banjo-Kazooie, where Banjo-Kazooie do an acrobatic flip attack that has good upward range and aerial knockback but can leave them slightly vulnerable to opponents in front and behind of them.
- Wing Swipe: Banjo-Kazooie's down smash is an original move where Banjo spins around and Kazooie swipes and trips opponents with her wings.
- Air Pack Whack: Banjo-Kazooie's neutral aerial is Banjo's standard attack when Split Up from Kazooie from Banjo-Tooie where Banjo takes his backpack and swings it around him in a circle. This move allows him to temporarily hover like when Mario uses his Cape, granting the pair a moment to recover.
- Rat-a-Tat Rap: Banjo-Kazooie's forward aerial is the Rat-a-Tat Rap from Banjo-Kazooie and Tooie where Kazooie pops out and pecks opponents directly in front of her in succession. Kazooie's reach is deceptive as she stretches her neck out and the last peck is especially effective, sending opponents downward at a slight angle. It is also able to be used effectively close to the ground with short jump inputs.
- Wing Winder: Banjo-Kazooie's backward aerial is an original move where Kazooie flaps at opponents with her wings, landing consecutive hits and blowing them away slightly with a gust of wind on the last blow.
- Wing Whack: Banjo-Kazooie's upward aerial is the Wing Whack, Kazooie's standard attack when Split Up from Banjo from Banjo-Tooie modified to be more vertical where Kazooie pops completely out of Banjo's backpack and does a circular wing attack that allows her to hit opponents above her, in front of her, and behind her. It is most effective on opponents directly above her but causes damage in front and behind her as well.
- Beak Buster/Bill Drill: Banjo-Kazooie's downward aerial is the Beak Buster and Bill Drill from Banjo-Kazooie and Tooie, where Banjo-Kazooie curl into a ball and plummet downwards to the ground causing damage to anyone beneath them. It can be cancelled out of as a Beak Buster. Holding the attack button causes the pair to hover temporarily as it turns the Beak Buster into the Bill Drill which causes extensive consecutive damage and has a meteor smash effect but is unable to be canceled out of like the Beak Buster if it misses an opponent, allowing for self-destructs if used off the arena.
- Grip Grab: Banjo-Kazooie's grab is a standard two-handed grab where Banjo holds the opponent in place.
- Peck Pummel: Banjo-Kazooie's pummel attack is Kazooie pecking the opponent on the head in front of them.
- Banjo Do-Si-Do: Banjo-Kazooie's forward throw is similar to Mario's back throw where they swing an opponent around by their legs three times and send them flying.
- Backpack Back Attack: Banjo-Kazooie's backward throw is a two-person combo where Banjo flings them behind him and Kazooie smacks them away.
- Peak Peck Attack: Banjo-Kazooie's upward throw has Banjo fling them upwards and Kazooie pecks them in the back to send them upward.
- Beak Buster Blitz: Banjo-Kazooie's down throw has Banjo throw the person to the ground and Banjo-Kazooie do a Beak Buster on them.
- Breakdancing Bear and Bird: Banjo-Kazooie's attack when knocked down to the ground is a slight breakdance move where Banjo and Kazooie kick and swipe whoever's nearest to them individually, so when Banjo's backpack is towards an opponent on the left and Banjo's feet are on the right, they'll attack whoever's near them.
- Grip Grab Peck: Banjo-Kazooie's attack when grabbing a ledge is a variation of the Grip Grab attack from Banjo-Tooie where Kazooie will peck at an enemy directly in front of her.
- Egg Shot/Reverse Egg Shot: Banjo-Kazooie's standard special is the Egg Shot from Banjo-Kazooie and Tooie where Kazooie fires eggs a great distance in front of her at opponents, at least the length of Battlefield. She can cycle through six eggs by holding down B, each with their own properties and speed, and an icon is featured at the top of their stock icon to show which egg is featured and how many of each egg they possess. She can also shoot eggs in reverse by holding B and then tilting the control stick in the opposite direction, allowing protection from behind, although the eggs will bounce instead of traveling a great distance and are subject to gravity. They start off with 100 standard Blue Eggs and 5 of each Special Egg at the beginning of each match and must collect their Special Eggs from Egg Nests that frequently pop up in random places across the battlefield. The Blue Egg can fire rapidly at a speed akin to Mega Man's Mega Buster by tapping the special button consecutively, allowing slight stun damage but not heavy damage percentages. The Fire Egg can cause burn damage and good knockback but is slightly slower than the standard Blue Egg. The Ice Egg has a chance of freezing an opponent and has the same speed as the Fire Egg. The Battery Egg from Grunty's Revenge causes electrical damage and a stun effect but causes only slight knockback. It is slightly faster than the Fire and Ice Eggs. The Clockwork Kazooie egg sends out a miniature Kazooie bomb akin to Bowser Jr.'s Mechakoopas that walk around the stage before blowing up, however, unlike Bowser Jr., Kazooie can cause them to explode prematurely by pressing the special button at will. They can damage Banjo-Kazooie if not careful, however. The Grenade Egg is the strongest Egg in their arsenal and unleashes by holding down the special button for the duration of the charging process, causing tremendous knockback and explosion, but are incredibly slow-moving and can damage Banjo-Kazooie greatly if not careful.
- Beak Bomb: Banjo-Kazooie's forward special is the Beak Bomb from Banjo-Kazooie and Tooie, where Banjo-Kazooie charge up similar to Pikachu and Pichu's Skull Bash and Luigi's Green Missile before launching forward, allowing for great knockback and damage, however it does cause damage upon the bear and bird when charged fully, similar to Charizard's Flare Blitz! They can slightly control which direction they go while charging so it's great for horizontal recoveries and can combo into their Up Special. This move does use up Red Feathers, so use it wisely and conservatively!
- Flight Pad: Banjo-Kazooie's up special is the Flight Pad from Banjo-Kazooie and Tooie, summoning a Flight Pad that allows them a terrific jump boost and two extra flaps before going helpless. It can be controlled to go in any direction upward, however they cannot attack until finished. In conjunction with the Beak Bomb, they have tremendous recovery potential. This move does use up Red Feathers, so use it wisely and conservatively.
- WonderWing: Banjo-Kazooie's down special is the WonderWing ability from Banjo-Kazooie and Tooie, where Kazooie shields Banjo with an invincible force field that protects them from harm. This move requires Golden Feathers to function, which appear in Feather Nests that frequently pop up across the battlefield, although Golden Feathers appear much rarer than Red Feathers, so the WonderWing is a conservative move.
- Daddy T. Rex: Banjo-Kazooie's Final Smash is the Daddy T. Rex transformation from Banjo-Tooie! Mumbo Jumbo and Humba Wumba combine their magical shaman spells to transform the duo into the gigantic Daddy T. Rex, who rampages across the stage trampling and flinging opponents and lets out an ear-shattering roar that causes tremendous knockback!
- The Mighty Jinjonator: Another alternate Final Smash available exclusively on Banjo & Kazooie's home stage is the Mighty Jinjonator! Summoned when Jinjos on Spiral Mountain are collected by Banjo & Kazooie before the stage reaches the top of Gruntilda's Lair, the Mighty Jinjonator will activate as soon as Gruntilda shows up, bashing into the nearest opponents and causing tremendous knockback and damage!
- Home Stage:
- Spiral Mountain: The iconic hub world of Banjo-Kazooie makes its appearance in Smash as a traveling stage akin to Delfino Plaza, the Halberd, Rainbow Road, and Wuhu Island. Starting in front of Banjo's house in a little alcove, the stage travels in random order to the vegetable garden nearby where the pair learn the Rat-a-Tat-Rap (a flying cauliflower will occasionally appear and can be damaged), the rock quarry where the pair learn the Beak Barge (rocks with eyes watch and follow the fight), the bridge viewing the waterfall (a carrot will appear bouncing in the background), the waterfall itself with four ascending platform areas, the tree stumps where the duo learn the Flip Flap and the Feathery Flap, the top of Spiral Mountain where the bridge to Gruntilda's Lair is located, her face on the mountain glares at the battle, and then finally to the top of Gruntilda's Lair where Gruntilda is waiting to taunt the fighters in her own inimitable rhyming fashion and hurl magical spells onto the battlefield to damage players, before returning down to Banjo's House where Tooty, Bottles, Mumbo-Jumbo, the Jinjos, Brentilda, King Jingaling, Jamjars, and Humba-Wumba cheer the fighters on!
- Music:
- Banjo-Kazooie Medley: An original composition for Smash created by Grant Kirkhope, the originator of Banjo-Kazooie's amazing music, starting with the opening tune to Banjo-Kazooie before transitioning into remixes of the Spiral Mountain, Gruntilda's Lair, Mumbo's Mountain, Treasure Trove Cove, Clanker's Cavern, Bubblegloop Swamp, Freezeezy Peak, Gobi's Valley, Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood themes from Banjo-Kazooie, then transitioning into their victory tune when collecting all Jiggies in a level before starting all over again.
- Spiral Mountain (Remix): An orchestral remix of the Spiral Mountain theme from Banjo-Kazooie, featuring some notes from the Banjo-Kazooie theme and Gruntilda's lair.
- Spiral Mountain (Original): The original Spiral Mountain theme lifted straight from Banjo-Kazooie unchanged.
- Gruntilda's Lair (Remix): A rock remix of the theme from Gruntilda's Lair with flourishes of various versions of the theme from throughout the game representing various levels from Banjo-Kazooie.
- Gruntilda's Lair (Original): The original Gruntilda's Lair theme lifted straight from Banjo-Kazooie unchanged.
- Click Clock Wood (Spring): The original Spring version of Click Clock Wood lifted straight from Banjo-Kazooie unchanged.
- Final Battle (Banjo-Kazooie) (Remix): A new dance version of the final battle theme from Banjo-Kazooie where they fight Gruntilda atop her lair.
- Banjo-Tooie Medley: An original composition for Smash created by Grant Kirkhope featuring remixes of the Jinjo Village, Isle of Hags, Mayahem Temple, Glitter Gulch Mine, Witchyworld, Jolly Roger's Lagoon/Atlantis, Terrydactyland, Grunty Industries, Hailfire Peaks, & Cloud Cuckooland themes from Banjo-Tooie.
- Mr. Patch's Theme: The original theme to the Mr. Patch (Strange Wobbly Inflatable Thing) boss battle in Witchyworld lifted straight from Banjo-Tooie unchanged.
- Boss Battle Remix Medley (Banjo-Tooie): A new rock composition for Smash featuring a medley of boss themes from Banjo-Tooie, including those of Klungo, Targitzan, Old King Coal, Mr. Patch, Lord Woo Fak Fak, Terry, Weldar, Chilly Billy/Chilly Willy, Mingy Jongo, & the Hag-1.
- Banjoland Visitors This Way! (Banjo-Kazooie: Nuts n' Bolts): The unaltered orchestrated medley of various themes from Banjo-Kazooie made for the Banjo-Kazooie Museum-themed world Banjoland in Nuts n' Bolts. Comprised of the Click Clock Wood, Freezeezy Peak, Mad Monster Mansion, Gobi's Valley, Cloud Cuckooland, Mayahem Temple, and Rusty Bucket Bay.
- Banjoland Buffoonery (Banjo-Kazooie: Nuts n' Bolts): The unaltered orchestrated theme to the Banjoland world in Nuts n' Bolts that comprised of a medley of various Banjo-Kazooie themes from their past games sped up for the Challenge Mode.
- Grapplin' with Grunty (Banjo-Kazooie: Nuts n' Bolts): The unaltered reorchestrated version of Gruntilda's Lair used as part of the final battle at Spiral Mountain in Banjo-Kazooie: Nuts n' Bolts.
- Alternate Costumes:
- Brown & Red: Their classic N64 appearance brought back in glorious HD with accentuated detail on their fur, feathers, and clothing. They look very similar to their 3D renders from marketing of the original games with a bit of stitchwork on Banjo's backpack and shorts resembling their appearance in Nuts n' Bolts. Banjo has his brown fur with a blue backpack and yellow shorts while Kazooie has bright red-orange feathers and a yellow beak!
- Red & Blue: A reverse color swap of the two, Banjo has red fur while still retaining his blue backpack and yellow shorts while Kazooie is now brown in hue representing Banjo's brown fur.
- Blue & Yellow: Banjo's fur turns blue like his backpack which becomes red while Kazooie's feathers become bright yellow like Banjo's shorts.
- Yellow & Turquoise: Banjo's fur becomes blonde in color while Kazooie's feathers become a bright turquoise color, Banjo's fur resembling the color of his shorts which become a teal color and Kazooie's feathers having a similar hue to the blue eggs she projects.
- Green & Purple (Gruntilda): Banjo's fur and Kazooie's feathers turn lime green and Banjo's shorts & backpack actually turn purple, in reference to their archenemy Gruntilda and could also be considered references to Tooty after being robbed of her beauty and of Gruntilda's minion Klungo. Kazooie's green feathers are also a reference to Kazooie's secret transformation into a dragon in Banjo-Tooie.
- Pink & Yellow (Mumbo Jumbo): Banjo's fur turns bright pink and Kazooie's feathers turn a more muted yellow, a reference to their ally Mumbo Jumbo. It can also be a reference to Banjo's little sister Tooty.
- White (Boggy): Banjo's fur & Kazooie's feathers turn white like a polar bear's, a reference to their polar bear friend Boggy from Banjo-Kazooie & Tooie.
- Black (Conga): Banjo's fur & Kazooie's feathers becomes a dark grey color and his shorts & backpack turn red, a reference to their gorilla enemy Conga.
- Assist Trophy:
- Mumbo Jumbo: Similar to Riki from Xenoblade Chronicles, when the shaman Mumbo Jumbo is summoned, he stands on the field for a bit of time and performs some random magical effects from Banjo-Tooie while chanting EEKUM BOKUM EEKUM BOKUM, among them transforming opponents into washing machines that renders them slow, heavy, and unable to attack temporarily, enlarge the player who summons him like he does in Terrydactyland, heal health like on the Isle of Hags, levitate opponents into helplessness temporarily like in Glitter Gulch Mine, and zap nearby opponents with magic like he does for his standard attack in Banjo-Tooie as well as with the Power and EMP spells from Witchyworld and Grunty Industries!
- Spirits:
- Banjo & Kazooie
- Banjo & Kazooie (All-Star)
- Daddy T-Rex
- Tooty
- Bottles the Mole
- Mumbo Jumbo
- The Jinjos
- Jiggies
- Eggs
- Feathers
- Musical Notes
- Brentilda
- Cheato
- Captain Blubber
- Gobi the Camel
- Gruntilda the Witch
- Humba Wumba
- Jamjars the Mole
- King Jingaling
- Master Jiggywiggy
- Blobbelda & Mingella
- Victory Poses:
- Banjo-Kazooie do their dance from collecting all the Jiggies in a world before bowing and striking a pose from Banjo-Kazooie.
- Banjo-Kazooie perform their Jiggy Fanfare tune on their banjo and kazoo.
- Banjo performs his collect Jiggy dance with a shiny Jiggy before Kazooie swallows it.