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Social Banjo-Kazooie Social Thread - Project Dream Come True!

Llort A. Ton

Smash Lord
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The Other Side Of The Computer Screen
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GamerGuy758
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This update is probably preparing for the next big update with Joker. I have a feeling we may find even more data about Joker. I don't think they'll put him in the game altogether like when they put in Roy and Ryu before they even got announced, but then again, Nintendo can be stubborn to learn. A Directs gotta be soon, though.
 
Joined
Nov 23, 2018
Messages
662
The whole Video Game characters thing died the second Sakurai even considered adding James Bond.
Smh. He “considered” James Bond way back during the SECOND game in the series. Before Smash had fully established the identity it has. I hate when people throw around this argument as if it actually holds any weight
 

Vycoul

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Apr 27, 2015
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Hello Banjo & Kazooie thread. I'm a long time lurker, (not sure if I've ever posted) and I just want to say that I've never thought that using Talon Trot as the duo's run animation was a great idea for a couple of reasons:

1. It would be a bit jarring visually. Characters transition into their running animation in merely a few frames. I'm not sure how they could get into the Talon Trot position in that short amount of time fluidly or naturally. While this presents enough problems every now and then, just imagine B&K dash dancing back and forth. It would look pretty bad IMO. Not to mention that they'd need double the work put into their jumping animations; one for standing and one for running.

2. It would increase B&K's hitbox. Obviously this is more of a competitively minded concern, but effectively putting Banjo's hurtbox on stilts plus adding Kazooie's chest and head could come close to doubling their overall hitbox. Obviously this could be balanced around in numerous ways, but I think it would most likely just end up feeling frustrating.

Anyway, since this is my first post here I just want to add: Nintendo and Microsoft being all buddy-buddy as of late has really optimistic for Banjo and Kazooie's chances. I'm fairly certain that a Microsoft character is all but inevitable as one of the 4 remaining DLC characters. Though they're up against some very tough competition, I'm ecstatic that my ultimate childhood dream isn't a total pipe-dream this time around.
 
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TheHeartbreakKid

Smash Journeyman
Joined
Mar 21, 2019
Messages
238
Hello Banjo & Kazooie thread. I'm a long time lurker, (not sure if I've ever posted) and I just want to say that I've never thought that using Talon Trot as the duo's run animation was a great idea for a couple of reasons:

1. It would be a bit jarring visually. Characters transition into their running animation in merely a few frames. I'm not sure how they could get into the Talon Trot position in that short amount of time fluidly or naturally. While this presents enough problems every now and then, just imagine B&K dash dancing back and forth. It would look pretty bad IMO. Not to mention that they'd need double the work put into their jumping animations; one for standing and one for running.

2. It would increase B&K's hitbox. Obviously this is more of a competitively minded concern, but effectively putting Banjo's hurtbox on stilts plus adding Kazooie's chest and head could come close to doubling their overall hitbox. Obviously this could be balanced around in numerous ways, but I think it would most likely just end up feeling frustrating.

Anyway, since this is my first post here I just want to add: Nintendo and Microsoft being all buddy-buddy as of late has really optimistic for Banjo and Kazooie's chances. I'm fairly certain that a Microsoft character is all but inevitable as one of the 4 remaining DLC characters. Though they're up against some very tough competition, I'm ecstatic that my ultimate childhood dream isn't a total pipe-dream this time around.
Gotta agree here. I was flabbergasted that so many people just acted like Talon Trot as default run was a given, considering how weird it would look (and how it would completely contradict the whole “Brave is Banjo because of the slide” thing)
 

TheZoologist

Smash Ace
Joined
Mar 29, 2018
Messages
999
Location
Delaware
Hello Banjo & Kazooie thread. I'm a long time lurker, (not sure if I've ever posted) and I just want to say that I've never thought that using Talon Trot as the duo's run animation was a great idea for a couple of reasons:

1. It would be a bit jarring visually. Characters transition into their running animation in merely a few frames. I'm not sure how they could get into the Talon Trot position in that short amount of time fluidly or naturally. While this presents enough problems every now and then, just imagine B&K dash dancing back and forth. It would look pretty bad IMO. Not to mention that they'd need double the work put into their jumping animations; one for standing and one for running.

2. It would increase B&K's hitbox. Obviously this is more of a competitively minded concern, but effectively putting Banjo's hurtbox on stilts plus adding Kazooie's chest and head could come close to doubling their overall hitbox. Obviously this could be balanced around in numerous ways, but I think it would most likely just end up feeling frustrating.

Anyway, since this is my first post here I just want to add: Nintendo and Microsoft being all buddy-buddy as of late has really optimistic for Banjo and Kazooie's chances. I'm fairly certain that a Microsoft character is all but inevitable as one of the 4 remaining DLC characters. Though they're up against some very tough competition, I'm ecstatic that my ultimate childhood dream isn't a total pipe-dream this time around.
Like I've said before, I actually thought for a while it would be a move you could activate it similarly to how Inkling replenish their ink, with shield and holding A (instead of B, like Inkling). It would make them faster but unable to attack until they let go of the 'a' button, which could turn into their dash attack if you double tap a or perform aerials out of it when they jump in the air. Basically trying to play them like you could in their original games. I think you could perform the Rat-a-Tat Rap in the air out of the Talon Trot in their games, but I could be wrong, I'd have to go back and play a bit to remind myself.

Talon trot should be the side special
I would really prefer their side special to be something offensive, like the Beak Bomb, functioning similar to Pikachu & Pichu's Skull Bash, Charizard's Flare Blitz, and Luigi's Green Missile. Can hold it for greater damage, could have some recoil damage a la Charizard's Flare Blitz, and could be a great horizontal recovery option. And if the collectathon aspect possibly plays into it, it's potential could also depend on how many feathers you collect throughout the game (of course, that's just an idea I saw on a video yesterday and might not be completely feasible, but it's still interesting to think about and could be a pretty unique gimmick for them, which you know Sakurai loves to see with new characters!)
 

MissingGlitch

Smash Master
Joined
Jan 18, 2019
Messages
3,359
As long as I like playing as Banjo I don't care what his moveset is. My biggest fear is after all this waiting I may not even like playing as him
 

Violante

Smash Apprentice
Joined
Feb 11, 2019
Messages
105
I would feel morally obligated to main Banjo if he was included, regardless of how the character plays.
 

MrMcNuts

Smash Ace
Joined
Mar 15, 2018
Messages
830
My biggest worry are the Rabbids. Rayman missed out on one biggest crossovers with Mario, something that could have done wonders for Rayman and really helped the IP, and Ubisoft butchered it. It's why Mario + Rabbids will forever be the bane of my existence. All the love and care put into it from the developers only for it to all be sullied by those damn Rabbids. It could be my favorite game of all time, but I will never know it due to my love and loyalty to Rayman.

I hate to sound entitled. It's one of my biggest pet peeves from gamers, but as a Rayman fan, Mario + Rabbids feels like one of the biggest "**** you"s to someone who once dreamed of a crossover with the Limbless hero and plumber. Even if they do make a Mario/Rayman crossover, I fear the novelty is already gone and the poor sales of it will put the final nail on Rayman's coffin. It's this self-entitlement I have here that makes me hate myself even more than I do now.

If Rayman does manage to make it into Smash Bros. playable then I would be more inclined to play M+R because I would finally know Ubisoft truly gives a damn about him to make him part of a celebration of gaming history that is Smash Bros.

End of rant.

Edit: Wait this is the Banjo thread!!

I don't think rabbids are a threat to Rayman's smash chances. If you read the interviews. They went with rabbids cause they were like a blank canvas with little personality, allowing them to make Mario versions of them. Ubisoft has pushed for Rayman in the past like how Phil has pushed for banjo so I don't think they'd suddenly change that knowing that Rayman is their most requested rep.

Oh and I know I mainly campaign for Rayman in smash but just wanted to let ya all know banjo is my second most wanted!
 

Substitute

Smash Apprentice
Joined
Apr 10, 2014
Messages
151
Master Chief de-confirmed?

There was a problem fetching the tweet
 
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TheZoologist

Smash Ace
Joined
Mar 29, 2018
Messages
999
Location
Delaware
I would feel morally obligated to main Banjo if he was included, regardless of how the character plays.
Banjo-Kazooie are Rarin' to Go!






As far as their fighter characteristics go, Banjo-Kazooie are size and weight-wise along the same lines as Mario, Sonic, Mega Man, and Pac-Man. They have middleweight characteristics and have a good balance of speed and power. Because of Kazooie's avian capabilities, Banjo has three standard jumps, the last one being a Feathery Flap that allows a bit extra distance before dropping, as in their platforming games. By inputting and holding the shield and left taunt inputs, Banjo can allow Kazooie to run with the Talon Trot, allowing a tremendous boost of speed and jumping ability! Although they are unable to naturally attack while in this form, they can run as fast as Fox and jump much higher! Releasing the Talon Trot input or pressing the attack or special buttons returns Kazooie into Banjo's backpack, allowing for speedy approaches and attack followups! On the battlefield when Banjo & Kazooie are in play, Feather & Egg Nests will frequently pop up in random places for Banjo & Kazooie to collect, a la their collectathon-themed games! These nests feature Red & Golden Feathers and Blue, Fire, Ice, Battery, Clockwork Kazooie, and Grenade Eggs which aid in the use of moves such as their Flight Pad, WonderWing, and Egg Shot/Reverse Egg Shots. They will start off with a set amount of Blue Eggs and Red Feathers each match and must collect Golden Feathers and the Special Eggs to be able to utilize them in the field. These few details give Banjo-Kazooie a few extra options in traversal across Nintendo's many stages!

  • On-Screen Appearance: An Exit Pad from Banjo-Kazooie appears on the stage and Banjo-Kazooie teleport onto the stage with a bit of magic.
  • Idle Poses:
    • Banjo looks around his environment with Kazooie occasionally peeking out of his backpack either partially or wholly.
    • Kazooie will occasionally pop out of Banjo's backpack and peck Banjo on both sides of his head, causing Banjo to scratch his head in pain while Kazooie chuckles. On rare occasions when Kazooie does this, Banjo will choke her out like in Banjo-Tooie!
  • Taunts:
    • Up Taunt: Kazooie will flap out of Banjo's backpack in a burst of glee before returning to it.
    • Side Taunt: Banjo-Kazooie twirl around and strike a gleeful pose with Banjo saying "Guh-huh!" and Kazooie going "Bree!"
    • Down Taunt: Banjo-Kazooie pull out their banjo and kazoo and play a quick snippet of their theme song.
  • Moveset:
    • Claw Swipe-Peck: Banjo-Kazooie's neutral attack is Banjo's Claw Swipe from Banjo-Kazooie and Kazooie's Peck from Banjo-Tooie combined, a standard Punch-Punch-Punch combo that turns into an infinite when Kazooie pops out to peck unsuspecting opponents, ending with a whack from her wings.
    • Forward Roll: Banjo-Kazooie's dash attack is the Forward Roll from Banjo-Kazooie and Tooie, Banjo rolls in a ball with Kazooie covering him with her wings for extra protection like in Tooie, allowing them to barrel through opponents.
    • Pack Whack: Banjo-Kazooie's forward tilt attack is the Pack Whack from Banjo-Kazooie: Grunty's Revenge (not to be confused with Banjo's standard attack move during Split Up from Banjo-Tooie), where Banjo takes his backpack and hits the ground in front of him.
    • Sky Peck: Banjo-Kazooie's up tilt is the Sky Peck, an original move where Kazooie pops out quick to peck opponents above her, great for juggling set ups.
    • Beak Barge: Banjo-Kazooie's down tilt is the Beak Barge from Banjo-Kazooie and Tooie, where Kazooie lunges forward low into opponents and barges through them. Allows for safe traversal akin to Mega Man and Cloud's down tilts.
    • Breegull Bash: Banjo-Kazooie's forward smash is the Breegull Bash from Banjo-Tooie, where Banjo takes his partner and slams her directly in front of him, much to her chagrin. It causes terrific knockback and causes a seismic effect around the front of them similar to Donkey Kong's Ground Pound, allowing safety even if they miss.
    • Flap Flip: Banjo-Kazooie's up smash is a variation of the Flap Flip from Banjo-Kazooie, where Banjo-Kazooie do an acrobatic flip attack that has good upward range and aerial knockback but can leave them slightly vulnerable to opponents in front and behind of them.
    • Wing Swipe: Banjo-Kazooie's down smash is an original move where Banjo spins around and Kazooie swipes and trips opponents with her wings.
    • Air Pack Whack: Banjo-Kazooie's neutral aerial is Banjo's standard attack when Split Up from Kazooie from Banjo-Tooie where Banjo takes his backpack and swings it around him in a circle. This move allows him to temporarily hover like when Mario uses his Cape, granting the pair a moment to recover.
    • Rat-a-Tat Rap: Banjo-Kazooie's forward aerial is the Rat-a-Tat Rap from Banjo-Kazooie and Tooie where Kazooie pops out and pecks opponents directly in front of her in succession. Kazooie's reach is deceptive as she stretches her neck out and the last peck is especially effective, sending opponents downward at a slight angle. It is also able to be used effectively close to the ground with short jump inputs.
    • Wing Winder: Banjo-Kazooie's backward aerial is an original move where Kazooie flaps at opponents with her wings, landing consecutive hits and blowing them away slightly with a gust of wind on the last blow.
    • Wing Whack: Banjo-Kazooie's upward aerial is the Wing Whack, Kazooie's standard attack when Split Up from Banjo from Banjo-Tooie modified to be more vertical where Kazooie pops completely out of Banjo's backpack and does a circular wing attack that allows her to hit opponents above her, in front of her, and behind her. It is most effective on opponents directly above her but causes damage in front and behind her as well.
    • Beak Buster/Bill Drill: Banjo-Kazooie's downward aerial is the Beak Buster and Bill Drill from Banjo-Kazooie and Tooie, where Banjo-Kazooie curl into a ball and plummet downwards to the ground causing damage to anyone beneath them. It can be cancelled out of as a Beak Buster. Holding the attack button causes the pair to hover temporarily as it turns the Beak Buster into the Bill Drill which causes extensive consecutive damage and has a meteor smash effect but is unable to be canceled out of like the Beak Buster if it misses an opponent, allowing for self-destructs if used off the arena.
    • Grip Grab: Banjo-Kazooie's grab is a standard two-handed grab where Banjo holds the opponent in place.
    • Peck Pummel: Banjo-Kazooie's pummel attack is Kazooie pecking the opponent on the head in front of them.
    • Banjo Do-Si-Do: Banjo-Kazooie's forward throw is similar to Mario's back throw where they swing an opponent around by their legs three times and send them flying.
    • Backpack Back Attack: Banjo-Kazooie's backward throw is a two-person combo where Banjo flings them behind him and Kazooie smacks them away.
    • Peak Peck Attack: Banjo-Kazooie's upward throw has Banjo fling them upwards and Kazooie pecks them in the back to send them upward.
    • Beak Buster Blitz: Banjo-Kazooie's down throw has Banjo throw the person to the ground and Banjo-Kazooie do a Beak Buster on them.
    • Breakdancing Bear and Bird: Banjo-Kazooie's attack when knocked down to the ground is a slight breakdance move where Banjo and Kazooie kick and swipe whoever's nearest to them individually, so when Banjo's backpack is towards an opponent on the left and Banjo's feet are on the right, they'll attack whoever's near them.
    • Grip Grab Peck: Banjo-Kazooie's attack when grabbing a ledge is a variation of the Grip Grab attack from Banjo-Tooie where Kazooie will peck at an enemy directly in front of her.
    • Egg Shot/Reverse Egg Shot: Banjo-Kazooie's standard special is the Egg Shot from Banjo-Kazooie and Tooie where Kazooie fires eggs a great distance in front of her at opponents, at least the length of Battlefield. She can cycle through six eggs by holding down B, each with their own properties and speed, and an icon is featured at the top of their stock icon to show which egg is featured and how many of each egg they possess. She can also shoot eggs in reverse by holding B and then tilting the control stick in the opposite direction, allowing protection from behind, although the eggs will bounce instead of traveling a great distance and are subject to gravity. They start off with 100 standard Blue Eggs and 5 of each Special Egg at the beginning of each match and must collect their Special Eggs from Egg Nests that frequently pop up in random places across the battlefield. The Blue Egg can fire rapidly at a speed akin to Mega Man's Mega Buster by tapping the special button consecutively, allowing slight stun damage but not heavy damage percentages. The Fire Egg can cause burn damage and good knockback but is slightly slower than the standard Blue Egg. The Ice Egg has a chance of freezing an opponent and has the same speed as the Fire Egg. The Battery Egg from Grunty's Revenge causes electrical damage and a stun effect but causes only slight knockback. It is slightly faster than the Fire and Ice Eggs. The Clockwork Kazooie egg sends out a miniature Kazooie bomb akin to Bowser Jr.'s Mechakoopas that walk around the stage before blowing up, however, unlike Bowser Jr., Kazooie can cause them to explode prematurely by pressing the special button at will. They can damage Banjo-Kazooie if not careful, however. The Grenade Egg is the strongest Egg in their arsenal and unleashes by holding down the special button for the duration of the charging process, causing tremendous knockback and explosion, but are incredibly slow-moving and can damage Banjo-Kazooie greatly if not careful.
    • Beak Bomb: Banjo-Kazooie's forward special is the Beak Bomb from Banjo-Kazooie and Tooie, where Banjo-Kazooie charge up similar to Pikachu and Pichu's Skull Bash and Luigi's Green Missile before launching forward, allowing for great knockback and damage, however it does cause damage upon the bear and bird when charged fully, similar to Charizard's Flare Blitz! They can slightly control which direction they go while charging so it's great for horizontal recoveries and can combo into their Up Special. This move does use up Red Feathers, so use it wisely and conservatively!
    • Flight Pad: Banjo-Kazooie's up special is the Flight Pad from Banjo-Kazooie and Tooie, summoning a Flight Pad that allows them a terrific jump boost and two extra flaps before going helpless. It can be controlled to go in any direction upward, however they cannot attack until finished. In conjunction with the Beak Bomb, they have tremendous recovery potential. This move does use up Red Feathers, so use it wisely and conservatively.
    • WonderWing: Banjo-Kazooie's down special is the WonderWing ability from Banjo-Kazooie and Tooie, where Kazooie shields Banjo with an invincible force field that protects them from harm. This move requires Golden Feathers to function, which appear in Feather Nests that frequently pop up across the battlefield, although Golden Feathers appear much rarer than Red Feathers, so the WonderWing is a conservative move.
    • Daddy T. Rex: Banjo-Kazooie's Final Smash is the Daddy T. Rex transformation from Banjo-Tooie! Mumbo Jumbo and Humba Wumba combine their magical shaman spells to transform the duo into the gigantic Daddy T. Rex, who rampages across the stage trampling and flinging opponents and lets out an ear-shattering roar that causes tremendous knockback!
    • The Mighty Jinjonator: Another alternate Final Smash available exclusively on Banjo & Kazooie's home stage is the Mighty Jinjonator! Summoned when Jinjos on Spiral Mountain are collected by Banjo & Kazooie before the stage reaches the top of Gruntilda's Lair, the Mighty Jinjonator will activate as soon as Gruntilda shows up, bashing into the nearest opponents and causing tremendous knockback and damage!
  • Home Stage:
    • Spiral Mountain: The iconic hub world of Banjo-Kazooie makes its appearance in Smash as a traveling stage akin to Delfino Plaza, the Halberd, Rainbow Road, and Wuhu Island. Starting in front of Banjo's house in a little alcove, the stage travels in random order to the vegetable garden nearby where the pair learn the Rat-a-Tat-Rap (a flying cauliflower will occasionally appear and can be damaged), the rock quarry where the pair learn the Beak Barge (rocks with eyes watch and follow the fight), the bridge viewing the waterfall (a carrot will appear bouncing in the background), the waterfall itself with four ascending platform areas, the tree stumps where the duo learn the Flip Flap and the Feathery Flap, the top of Spiral Mountain where the bridge to Gruntilda's Lair is located, her face on the mountain glares at the battle, and then finally to the top of Gruntilda's Lair where Gruntilda is waiting to taunt the fighters in her own inimitable rhyming fashion and hurl magical spells onto the battlefield to damage players, before returning down to Banjo's House where Tooty, Bottles, Mumbo-Jumbo, the Jinjos, Brentilda, King Jingaling, Jamjars, and Humba-Wumba cheer the fighters on!
  • Music:
    • Banjo-Kazooie Medley: An original composition for Smash created by Grant Kirkhope, the originator of Banjo-Kazooie's amazing music, starting with the opening tune to Banjo-Kazooie before transitioning into remixes of the Spiral Mountain, Gruntilda's Lair, Mumbo's Mountain, Treasure Trove Cove, Clanker's Cavern, Bubblegloop Swamp, Freezeezy Peak, Gobi's Valley, Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood themes from Banjo-Kazooie, then transitioning into their victory tune when collecting all Jiggies in a level before starting all over again.
    • Spiral Mountain (Remix): An orchestral remix of the Spiral Mountain theme from Banjo-Kazooie, featuring some notes from the Banjo-Kazooie theme and Gruntilda's lair.
    • Spiral Mountain (Original): The original Spiral Mountain theme lifted straight from Banjo-Kazooie unchanged.
    • Gruntilda's Lair (Remix): A rock remix of the theme from Gruntilda's Lair with flourishes of various versions of the theme from throughout the game representing various levels from Banjo-Kazooie.
    • Gruntilda's Lair (Original): The original Gruntilda's Lair theme lifted straight from Banjo-Kazooie unchanged.
    • Click Clock Wood (Spring): The original Spring version of Click Clock Wood lifted straight from Banjo-Kazooie unchanged.
    • Final Battle (Banjo-Kazooie) (Remix): A new dance version of the final battle theme from Banjo-Kazooie where they fight Gruntilda atop her lair.
    • Banjo-Tooie Medley: An original composition for Smash created by Grant Kirkhope featuring remixes of the Jinjo Village, Isle of Hags, Mayahem Temple, Glitter Gulch Mine, Witchyworld, Jolly Roger's Lagoon/Atlantis, Terrydactyland, Grunty Industries, Hailfire Peaks, & Cloud Cuckooland themes from Banjo-Tooie.
    • Mr. Patch's Theme: The original theme to the Mr. Patch (Strange Wobbly Inflatable Thing) boss battle in Witchyworld lifted straight from Banjo-Tooie unchanged.
    • Boss Battle Remix Medley (Banjo-Tooie): A new rock composition for Smash featuring a medley of boss themes from Banjo-Tooie, including those of Klungo, Targitzan, Old King Coal, Mr. Patch, Lord Woo Fak Fak, Terry, Weldar, Chilly Billy/Chilly Willy, Mingy Jongo, & the Hag-1.
    • Banjoland Visitors This Way! (Banjo-Kazooie: Nuts n' Bolts): The unaltered orchestrated medley of various themes from Banjo-Kazooie made for the Banjo-Kazooie Museum-themed world Banjoland in Nuts n' Bolts. Comprised of the Click Clock Wood, Freezeezy Peak, Mad Monster Mansion, Gobi's Valley, Cloud Cuckooland, Mayahem Temple, and Rusty Bucket Bay.
    • Banjoland Buffoonery (Banjo-Kazooie: Nuts n' Bolts): The unaltered orchestrated theme to the Banjoland world in Nuts n' Bolts that comprised of a medley of various Banjo-Kazooie themes from their past games sped up for the Challenge Mode.
    • Grapplin' with Grunty (Banjo-Kazooie: Nuts n' Bolts): The unaltered reorchestrated version of Gruntilda's Lair used as part of the final battle at Spiral Mountain in Banjo-Kazooie: Nuts n' Bolts.
  • Alternate Costumes:
    • Brown & Red: Their classic N64 appearance brought back in glorious HD with accentuated detail on their fur, feathers, and clothing. They look very similar to their 3D renders from marketing of the original games with a bit of stitchwork on Banjo's backpack and shorts resembling their appearance in Nuts n' Bolts. Banjo has his brown fur with a blue backpack and yellow shorts while Kazooie has bright red-orange feathers and a yellow beak!
    • Red & Blue: A reverse color swap of the two, Banjo has red fur while still retaining his blue backpack and yellow shorts while Kazooie is now brown in hue representing Banjo's brown fur.
    • Blue & Yellow: Banjo's fur turns blue like his backpack which becomes red while Kazooie's feathers become bright yellow like Banjo's shorts.
    • Yellow & Turquoise: Banjo's fur becomes blonde in color while Kazooie's feathers become a bright turquoise color, Banjo's fur resembling the color of his shorts which become a teal color and Kazooie's feathers having a similar hue to the blue eggs she projects.
    • Green & Purple (Gruntilda): Banjo's fur and Kazooie's feathers turn lime green and Banjo's shorts & backpack actually turn purple, in reference to their archenemy Gruntilda and could also be considered references to Tooty after being robbed of her beauty and of Gruntilda's minion Klungo. Kazooie's green feathers are also a reference to Kazooie's secret transformation into a dragon in Banjo-Tooie.
    • Pink & Yellow (Mumbo Jumbo): Banjo's fur turns bright pink and Kazooie's feathers turn a more muted yellow, a reference to their ally Mumbo Jumbo. It can also be a reference to Banjo's little sister Tooty.
    • White (Boggy): Banjo's fur & Kazooie's feathers turn white like a polar bear's, a reference to their polar bear friend Boggy from Banjo-Kazooie & Tooie.
    • Black (Conga): Banjo's fur & Kazooie's feathers becomes a dark grey color and his shorts & backpack turn red, a reference to their gorilla enemy Conga.
  • Assist Trophy:
    • Mumbo Jumbo: Similar to Riki from Xenoblade Chronicles, when the shaman Mumbo Jumbo is summoned, he stands on the field for a bit of time and performs some random magical effects from Banjo-Tooie while chanting EEKUM BOKUM EEKUM BOKUM, among them transforming opponents into washing machines that renders them slow, heavy, and unable to attack temporarily, enlarge the player who summons him like he does in Terrydactyland, heal health like on the Isle of Hags, levitate opponents into helplessness temporarily like in Glitter Gulch Mine, and zap nearby opponents with magic like he does for his standard attack in Banjo-Tooie as well as with the Power and EMP spells from Witchyworld and Grunty Industries!
  • Spirits:
    • Banjo & Kazooie
    • Banjo & Kazooie (All-Star)
    • Daddy T-Rex
    • Tooty
    • Bottles the Mole
    • Mumbo Jumbo
    • The Jinjos
    • Jiggies
    • Eggs
    • Feathers
    • Musical Notes
    • Brentilda
    • Cheato
    • Captain Blubber
    • Gobi the Camel
    • Gruntilda the Witch
    • Humba Wumba
    • Jamjars the Mole
    • King Jingaling
    • Master Jiggywiggy
    • Blobbelda & Mingella
  • Victory Poses:
    • Banjo-Kazooie do their dance from collecting all the Jiggies in a world before bowing and striking a pose from Banjo-Kazooie.
    • Banjo-Kazooie perform their Jiggy Fanfare tune on their banjo and kazoo.
    • Banjo performs his collect Jiggy dance with a shiny Jiggy before Kazooie swallows it.
I had wrote this down last year as an idea of how I personally would want Banjo & Kazooie to play. I come back to it every so often and add stuff from their universe to show how they would really fit into Smash Bros and actually added some ideas just now that would be really cool for them. I think if they played anywhere close to this and as close to representing their moveset and universe from their games as possible, I'd insta-main them on the spot. I feel like there's so much potential with them. Also, artwork by me ^^
 
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Violante

Smash Apprentice
Joined
Feb 11, 2019
Messages
105
I don't even buy deconfirmations anymore. Kamiya told people who were asking for Bayo in Smash to **** off for year right up until the announcement.
 
D

Deleted member

Guest
Master Chief de-confirmed?

There was a problem fetching the tweet
Welp banjo remains as the Microsoft rep

And remember everyone no one would have found steve that early in a test build in August because all there was were :ultken: and :ultincineroar:
 
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DevinY1

Smash Cadet
Joined
Feb 6, 2019
Messages
25
I don't even buy deconfirmations anymore. Kamiya told people who were asking for Bayo in Smash to **** off for year right up until the announcement.
Well Kamiya is rude anyway I had to unfollow him on Twitter.
 

KingMinjo91

Smash Apprentice
Joined
Aug 22, 2018
Messages
95
I mean they love retweeting random Banjo-related things but that’s pretty much the extent of it
Correct me if I'm wrong, but they were never too shy to talk about how they didn't have any immediate plans for Banjo. And they would always stress that anything could happen, and that the doors were never closed. I dont think theyve said anything else since the summer of last year.

That CAN be a good sign.
 
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MrMcNuts

Smash Ace
Joined
Mar 15, 2018
Messages
830
Correct me if I'm wrong, but they were never too shy to talk about how they didn't have any immediate plans for Banjo. And they would always stress that anything could happen, and that the doors were never closed. I dont think theyve said anything else since the summer of last year.

That CAN be a good sign.
Silence doesn't mean a lock but can be a good sign!
Ubisoft pushed for Rayman back during the ballot and would like Rayman for smash related things, but fast forward to now when we're in the age of ultimate they've grown quiet about Rayman in smash, not even liking or responding about his spirit like they did with the rabbids spirit, but they still occasionally like and retweet Rayman related stuff.

Now we're seeing the same thing with Banjo as well! Phil pushed for them in the past and now he's gone silent with banjo for smash related stuff!

Doesn't mean they're locks but sometimes this stuff can come from NDA related things!

We all know the real dynamic duo.
YAAAAAS
I can't speak for this thread since I just joined today but with Rayman and banjo being my most wanted I see alot of people on Twitter who share them as their most wanted too! I kind of like to think of them as smash buddies kind of like how k rool and Ridley are smash buddies in fan art :D
 

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
I don't even buy deconfirmations anymore. Kamiya told people who were asking for Bayo in Smash to **** off for year right up until the announcement.
Actually, it's more of a deconfirmation if you openly want a character shortly around/before DLC launches, seeing as he did a character poll with Ammy, Viewtiful Joe, Dante and Phoenix Wright.
 

JamesDNaux

Smash Hero
Joined
Jun 14, 2013
Messages
7,760
Location
Studio Naux
NNID
JamesDNaux
YAAAAAS
I kind of like to think of them as smash buddies kind of like how k rool and Ridley are smash buddies in fan art :D
I'm still clinging to the tiniest bit of hope that Rayman still has a chance despite being a spirit, getting both of them in together would be a dream come true.

It's like picking a favorite child, I'd be ecstatic if one got in, but I'd still be waiting for the other. I've been doing my best to unite their Smash fanbases.
 

MrMcNuts

Smash Ace
Joined
Mar 15, 2018
Messages
830
I'm still clinging to the tiniest bit of hope that Rayman still has a chance despite being a spirit, getting both of them in together would be a dream come true.

It's like picking a favorite child, I'd be ecstatic if one got in, but I'd still be waiting for the other. I've been doing my best to unite their Smash fanbases.
Its hard to tell since there's no confirmation on spirits deconfirming, I just think it's weird ubisoft retweeted the rabbids spirit thing but not the Rayman spirit thing. If we get a 2nd pass though then I doubt spirits would matter anymore and he'd almost be a lock with how close Nintendo and ubi are.

Banjo has a pretty good shot too, just depends on if these Microsoft plans were kick-started around the same time as when dlc was being decided
 

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
Silence doesn't mean a lock but can be a good sign!
Ubisoft pushed for Rayman back during the ballot and would like Rayman for smash related things, but fast forward to now when we're in the age of ultimate they've grown quiet about Rayman in smash, not even liking or responding about his spirit like they did with the rabbids spirit, but they still occasionally like and retweet Rayman related stuff.

Now we're seeing the same thing with Banjo as well! Phil pushed for them in the past and now he's gone silent with banjo for smash related stuff!

Doesn't mean they're locks but sometimes this stuff can come from NDA related things!
Ubisoft, Rare, WayForward...so quiet on the Western front that it'll be a ghost town if this keeps up. It's all quite weird. Don't know what to make of it. :chrono:
 
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MrMcNuts

Smash Ace
Joined
Mar 15, 2018
Messages
830
Ubisoft, Rare, WayForward...so quiet on the Western front that it'll be a ghost town if this keeps up. It's all quite weird. Don't know what to make of it. :chrono:
Way forward actually started up the whole Shantae for smash again after the whole fighter pass was announced so I don't think we'll be seeing Shantae anytime soon
 

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
Way forward actually started up the whole Shantae for smash again after the whole fighter pass was announced so I don't think we'll be seeing Shantae anytime soon
Probably on a hypothetical pass 3. They aren't left with much else to do on their spare time since they've been busy with single-digit game development lately.

Also, the April Fools they just did didn't outright namedrop Smash, so that's something.
 

Koopaul

Smash Champion
Joined
Oct 29, 2013
Messages
2,336
Most definitely the Talon Trot should be their dash. Actually, for a while, I had considered a mechanic where you input the Talon Trot like you do in their original games (shield button + hold a), mainly to give them a speed balance since without Kazooie, Banjo would be really slow but allow him to be ready for any offensive or defensive needs since you'd have to release the Talon Trot and return to normal stance before you could attack any further, but for it to be their dash animation makes so much more sense and is much simpler in the grand scheme of things.
The Talon Trot would not work. Dashing in Smash needs to happen instantaneously and seemlessly. Talon Trot requires Kazooie to pop out from Banjo's backpack and then turn around. It just wouldn't work. I'm not saying Banjo running on all fours would be a replacement ( that was merely my idea) but I definitely know Banjo can't use the Talon Trot to dash in Smash.

True, Banjo was one of the bigger characters in Diddy Kong Racing, but in his own games, he's pretty miniscule compared to other characters in the game. Most monsters and side characters are much bigger/taller than him in those games. Like most Smash characters, especially the likes of Olimar and 'TOO BIG' Ridley, size is subjective. Personally, I think being comparable in size to the other cartoony platformer/gaming mascots is the way to go with them. And side note, wouldn't they just fit in SO WELL with these guys?! Not just in terms of cartoony style, but they have pretty matching color schemes too! Red, yellow, and blue, even brown to help them stand out more! ^^
Often in 3D platformers characters are shrunken down so that it is easier for the player to safely jump on things and attack enemies. Look at how much bigger Gnawties are in DK64...

gnawty.jpg


I believe Banjo was always conceptualized as a full grown bear. But in his game everything was scaled up for gameplay reasons. I think it would look very strange seeing Banjo as this tiny teddy bear dwafed by the likes of Pit and other characters. Looking at Banjo's design, it would just look strange if he was Mario's size.
 
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Koopaul

Smash Champion
Joined
Oct 29, 2013
Messages
2,336
There's this weird German Club Nintendo comic called the N-Gang that had Banjo and other Nintendo characters in it. It's sort of how I picture Banjo's size compared to other Nintendo characters.

N-Gang_FreezeFrame_party.jpg


Yeah... It was different... Anyone ever heard of these comics?
 
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Mr. Stagg

Ay ugly! Gimme back my friggen sister!
Joined
Oct 3, 2008
Messages
606
A funny idea came to mind that I would love to have someone consider doing for the sake of the Banjobro cause.

See, Banjo-kazooie haters; blinded by their total lack of taste in good video games, love to argue relevance. This has been utterly destroyed, but most of them still cling to it like a safety blanket. Lately I've been seeing a few haters screech that Banjo-kazooie isn't retro, therefore the duo isn't fit to be a retro pick. Considering the franchise is 20 years old, we can safely deduce that it is retro.

Since I suck with photoshop, someone has to but those two talking points here. "Banjo is irrelevant!" And, "Banjo isn't a retro pick!" For added giggles some handsome and wonderful person needs to shoop a worried looking ugly Steve head on the person since that is what those trolls always spout. Not the legit Steve fans, the ugly render spammers.
 

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