Manic Rykker
Smash Lord
Alright. It took a bit of time, but I think I have set up a possible decent moveset for the Bear and Bird. Most of the moves are directly based off of moves and things the pair could perform in Banjo-Kazooie and Banjo-Tooie! I also took the liberty of adding possible taunts, victory poses, and a possible stage. So here goes:
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Banjo & Kazooie Possible Moveset:
Jumps:
First: Banjo does a standard jump
Second: Kazooie uses her wings to assist Banjo, to get more air.
Walk: Banjo moves around on his own
Dash: Banjo uses the chicken legs ability to run faster
A: Banjo swipes with his paw
AAA: Banjo does a series of swipes, similar to his standard attack in
the games.
Rapid A: Kazooie pokes her head out of Banjo's backpack to do a series of
rapid pecks in the direction Banjo is facing.
Dash A: Kazooie tucks back into the backpack, as Banjo goes into a roll, similar to Donkey Kong's dash attack
Up tilt: Banjo does a swipe upwards
Side tilt: Banjo does a swift swipe
Down tilt: Kazooie emerges from the backpack to perform the beak barge, an
attack where Banjo uses Kazooie like a lance. It sweeps along the ground
slightly in the direction you are facing.
Up smash: Kazooie emerges from the backpack to do a series of pecks above Banjo.
Side Smash: Banjo performs the Breegull blast. He grabs Kazooie by the legs,
and swings her over his head, and down onto anything in front of her.
The attack does a bit of damage to anyone while it is in the middle of being
performed, but does the most damage if it hits someone on the ground, directly
in the path of the attack.
Down Smash: Banjo attacks in one direction, and Kazooie pecks in the other.
Neutral air: Banjo spins slowly in midair, and Kazooie attacks with her wings.
Up air: Kazooie emerges from the backpack to do an attack directly above the pair.
Down air: With kazooie's help, you perform the Beak buster. It causes you
to rocket downwards, an attack
fairly similar to Toon link's down air, except using Kazooie's sharp beak
instead of a sword. Remember this attack triggers you to rocket
downwards, so be careful where you use it!
Forward air: Kazooie emerges from Banjo's backpack to perform the
"Rat-a-tap Rap", a series of pecks in the direction Banjo is facing. Has
great range, and hits repeatedly, the final blow knocking back a bit.
Back air: Kazooie emerges from the backpack to do a swift peck behind Banjo.
Grab: Banjo just grabs the opponent with his paws.
Grab attack: Banjo swipes at the opponent
Up throw: Banjo flings them into the air above his head, and Kazooie emerges from the backpack to jab them with her beak.
Down throw: Kazooie lifts banjo in the air a bit, and Banjo flings the opponent to the ground.
Forward throw: Banjo throws them forward, and hits them with his backpack as he swings back around.
Back throw: Kazooie emerges from the backpack to grab the opponent with her beak, and fling the opponent behind them.
Tether: Uses his backpack to grab onto the ledge
B: Kazooie emerges from the backpack to fire an egg. The egg that is fired
is chosen at random from the following:
1. Regular egg - the most common projectile you can fire
2. Fire egg - A bit uncommon. Can do fire damage
3. Freeze egg - A bit less common than the fire egg. Can freeze the opponent
on impact
4 Grenade egg - The rarest, and most powerful egg you can shoot. This egg,
5. Golden egg - There is a extremely rare chance you could fire a golden egg.
This egg moves very fast, and does a lot of damage.
Up B: The pair perform the Flap Flip. Kazooie uses her wings to gain Banjo some air, performing a cool back-flip in the process
Side B: Banjo swings his backpack around in a full circle, knocking back anyone in the path of the attack. Can also double as a recovery move.
Down B: 1. Kazooie launches a clockwork egg. Behaves similarly to Bowser jr's Mechakoopa. The clockwork kazooie moves a bit faster.
if it successfully hits the opponent, explodes, dealing a lot of damage.
2.Banjo and Kazooie split up. Kazooie leaps out of the backpack to fight alongside Banjo. She has similar AI to Rosalina's luma, acting as an
extension of Banjo's attacks. On one hand, this can give you extra aim. On the other, however, if your opponent is able to KO Kazooie, until she
respawns in your backpack 30 seconds later, you will be vulnerable. Some of your attacks will no longer work as effectively, and a lot of your
recovery options vanish...
As for the final smash... what better way to deal with your opponents than by summoning the very thing that finished off Grunty in the first Banjo game..
Final Smash: The Mighty Jinjonator. Banjo summons the Mighty Jinjonator. The player can aim the large jingo in various directions,
and perform a lunge in the direction the jinjo is facing. Any players in the path of the attack will be sent flying off the stage.
The player can roughly perform this move three times, there is,
however, a bit of lag in between each lunge, so fast characters should be able to get out of the way. (Maybe...)
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Misc. stuff:
Possible Stage: The Top of Gruntilda's tower. This stage behaves similarly to the final battle from the first game. While the fighters fight, Gruntilda flys
around in the background, using her spells to try to attack the fighters
Intro: Banjo materializes onto the stage on an exit pad. The pad disappears after the duo are ready for the fight.
Victory music: The music that plays when you obtain a Jiggy in Banjo-Kazooie
Win poses:
1: Banjo holds up a Jiggy in triumph, hopping up and down, just as he did in Banjo-Kazooie
2: Banjo & Kazooie run around in a few circles while performing the wonderwing, before striking a pose.
3: Banjo is sitting on the ground, playing on his handheld, seen in the third file in Banjo-Kazooie.
other winposes: Banjo and kazooie play a jam session on the Banjo and Kazoo, similar to the opening of Banjo-Kazooie!
(Suggested by Rueckkoppler. Thanks dude, thats an awesome idea XD)
Taunts:
1: Kazooie emerges from the backpack, and pecks Banjo's noggin. Banjo looks back and glares at Kazooie in disdain.
2: Banjo flings a Jiggy into the air
3: Kazooie emerges from the backpack, and sticks her tongue out at the opponent
(Thanks also goes to ryuu seika for some very creative suggestions as well!)
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Banjo & Kazooie Possible Moveset:
Jumps:
First: Banjo does a standard jump
Second: Kazooie uses her wings to assist Banjo, to get more air.
Walk: Banjo moves around on his own
Dash: Banjo uses the chicken legs ability to run faster
A: Banjo swipes with his paw
AAA: Banjo does a series of swipes, similar to his standard attack in
the games.
Rapid A: Kazooie pokes her head out of Banjo's backpack to do a series of
rapid pecks in the direction Banjo is facing.
Dash A: Kazooie tucks back into the backpack, as Banjo goes into a roll, similar to Donkey Kong's dash attack
Up tilt: Banjo does a swipe upwards
Side tilt: Banjo does a swift swipe
Down tilt: Kazooie emerges from the backpack to perform the beak barge, an
attack where Banjo uses Kazooie like a lance. It sweeps along the ground
slightly in the direction you are facing.
Up smash: Kazooie emerges from the backpack to do a series of pecks above Banjo.
Side Smash: Banjo performs the Breegull blast. He grabs Kazooie by the legs,
and swings her over his head, and down onto anything in front of her.
The attack does a bit of damage to anyone while it is in the middle of being
performed, but does the most damage if it hits someone on the ground, directly
in the path of the attack.
Down Smash: Banjo attacks in one direction, and Kazooie pecks in the other.
Neutral air: Banjo spins slowly in midair, and Kazooie attacks with her wings.
Up air: Kazooie emerges from the backpack to do an attack directly above the pair.
Down air: With kazooie's help, you perform the Beak buster. It causes you
to rocket downwards, an attack
fairly similar to Toon link's down air, except using Kazooie's sharp beak
instead of a sword. Remember this attack triggers you to rocket
downwards, so be careful where you use it!
Forward air: Kazooie emerges from Banjo's backpack to perform the
"Rat-a-tap Rap", a series of pecks in the direction Banjo is facing. Has
great range, and hits repeatedly, the final blow knocking back a bit.
Back air: Kazooie emerges from the backpack to do a swift peck behind Banjo.
Grab: Banjo just grabs the opponent with his paws.
Grab attack: Banjo swipes at the opponent
Up throw: Banjo flings them into the air above his head, and Kazooie emerges from the backpack to jab them with her beak.
Down throw: Kazooie lifts banjo in the air a bit, and Banjo flings the opponent to the ground.
Forward throw: Banjo throws them forward, and hits them with his backpack as he swings back around.
Back throw: Kazooie emerges from the backpack to grab the opponent with her beak, and fling the opponent behind them.
Tether: Uses his backpack to grab onto the ledge
B: Kazooie emerges from the backpack to fire an egg. The egg that is fired
is chosen at random from the following:
1. Regular egg - the most common projectile you can fire
2. Fire egg - A bit uncommon. Can do fire damage
3. Freeze egg - A bit less common than the fire egg. Can freeze the opponent
on impact
4 Grenade egg - The rarest, and most powerful egg you can shoot. This egg,
5. Golden egg - There is a extremely rare chance you could fire a golden egg.
This egg moves very fast, and does a lot of damage.
Up B: The pair perform the Flap Flip. Kazooie uses her wings to gain Banjo some air, performing a cool back-flip in the process
Side B: Banjo swings his backpack around in a full circle, knocking back anyone in the path of the attack. Can also double as a recovery move.
Down B: 1. Kazooie launches a clockwork egg. Behaves similarly to Bowser jr's Mechakoopa. The clockwork kazooie moves a bit faster.
if it successfully hits the opponent, explodes, dealing a lot of damage.
2.Banjo and Kazooie split up. Kazooie leaps out of the backpack to fight alongside Banjo. She has similar AI to Rosalina's luma, acting as an
extension of Banjo's attacks. On one hand, this can give you extra aim. On the other, however, if your opponent is able to KO Kazooie, until she
respawns in your backpack 30 seconds later, you will be vulnerable. Some of your attacks will no longer work as effectively, and a lot of your
recovery options vanish...
As for the final smash... what better way to deal with your opponents than by summoning the very thing that finished off Grunty in the first Banjo game..
Final Smash: The Mighty Jinjonator. Banjo summons the Mighty Jinjonator. The player can aim the large jingo in various directions,
and perform a lunge in the direction the jinjo is facing. Any players in the path of the attack will be sent flying off the stage.
The player can roughly perform this move three times, there is,
however, a bit of lag in between each lunge, so fast characters should be able to get out of the way. (Maybe...)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Misc. stuff:
Possible Stage: The Top of Gruntilda's tower. This stage behaves similarly to the final battle from the first game. While the fighters fight, Gruntilda flys
around in the background, using her spells to try to attack the fighters
Intro: Banjo materializes onto the stage on an exit pad. The pad disappears after the duo are ready for the fight.
Victory music: The music that plays when you obtain a Jiggy in Banjo-Kazooie
Win poses:
1: Banjo holds up a Jiggy in triumph, hopping up and down, just as he did in Banjo-Kazooie
2: Banjo & Kazooie run around in a few circles while performing the wonderwing, before striking a pose.
3: Banjo is sitting on the ground, playing on his handheld, seen in the third file in Banjo-Kazooie.
other winposes: Banjo and kazooie play a jam session on the Banjo and Kazoo, similar to the opening of Banjo-Kazooie!
(Suggested by Rueckkoppler. Thanks dude, thats an awesome idea XD)
Taunts:
1: Kazooie emerges from the backpack, and pecks Banjo's noggin. Banjo looks back and glares at Kazooie in disdain.
2: Banjo flings a Jiggy into the air
3: Kazooie emerges from the backpack, and sticks her tongue out at the opponent
(Thanks also goes to ryuu seika for some very creative suggestions as well!)
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