So, I've come up with yet another Bandana Dee moveset that revolves mostly around the spear, but with a few Kirby ability references for the throws. Here:
All attacks here assume the enemy is at the body of the spear. The tip causes 5% more damage from normal attacks.
Walking animation: same from Return to Dreamland.
Running animation: Same from Return to Dreamland.
Ground Jump Animation: Same from RtDL.
Air jump animation: Summersault.
Back jump animation: Same as Kirby's
Aerial back jump: Reverse summersault.
Basic AAA: Spear Multithrust (the basic, standing still attack from Return to Dreamland and Triple Deluxe) First jab causes 3%, the jabs all do 3%, and final one does 5% with slight knockback.
Side-Tilt: a further thrust, does 5% with slight knockback.
Up-Tilt and Up-Smash: Up-stab. tilting results in near-instant hit with 3% damage, charged smash is slower but has a hitbox on Bandana's center as he quickly twirls it, causing 2% damage and flinching, before stabbing upwards. (if you've played the game and payed attention to the animation, you'll know why this is) Max charge causes 10%, Min charge causes 4%
Down-Tilt: Slide. (the traditional Kirby slide kick, Bandana bounces a bit if he hits the foe and simply slides a couple of feet if he doesn't) Causes 3% damage and a flinch.
Side Smash: An even stronger far thrust that comes after a quick twirl. Twirl: 1%, no flinch Min: 5%, Max: 9%
Down Smash: A forward thrust followed by a back thrust. (based off the reverse-thrust move you can use if you press B+< after the first normal thrust) First thrust at min causes 3%, while the back does 4%. Max charge causes 7% and 10% respectively with greater knockback on the back thrust.
Dash attack: A short Pole-Vault kick. (Based only off of the fact that most polearm-wielders have this type of move available to them.) Does 5% damage with small knockback
Aerials
Neutral (EDITED): Moon Somersault Kick. Bandana performs a backflip kick. Causes 10% damage and slightly decent knockback.
Forward: Same as Kirby's. Same damage, too.
Back: Same as Kirby's. Ditto Fair.
Up: a spinning upward thrust. (essentially a reverse-Moon Drop, except he doesn't fly off into the horizon.) each hit causes 2% damage. the move lasts for 3 seconds. (I'm not sure how much of an exact measurement "frames" are, being a casual player.)
Down: Moon Drop (Same mechanics from the game; stall then fall). Each hurt causes 2% damage. if caught by the tip when the move activates, it becomes a meteor smash. However, it has to be the EXACT tip of the spear's tip, otherwise it's still a stall-then-fall. Acts basically like ZSS and Shiek's Brawl Dairs; It can be jumped out of, but might still lead to one's doom.
Grab Throws
Grab: simply reaches out with his stubby arm/hand.
Pummel: Headbutt. 1% damage.
Forward throw: Arm Throw (Fighter Kirby's throw when you press forward/up after grabbing the foe.). Causes 5% Damage.
Up Throw: Air Drop (Same as Meta Knight and Kirby). Same damage as Kirby's. EDIT: Or the Circus Throw from Parasol, does 3% damage.
Down Throw: Fury Stomp (Same as Meta Knight and Kirby [You'll notice a sort-of tradition with this: Meta Knight and Kirby both have the same up and down throws, only a slight difference in power and animation. For Bandana's, his is exactly like Kirby's for both]). Same damage as Kirby's.
Back Throw: Judo Throw (Fighter Kirby's throw when you press Back or Down after grabbing a foe). Does 5% damage.
Specials
Up: Waddle Copter (the Spear Copter move given a personal touch for Bandana). Causes a sort-of suction effect; Draws enemies in and then damages them. Each hit causes 2% damage.
Neutral: Spear Throw (can be charged to throw three spears). Does 7% damage and causes decent knockback.
Side: Spin Kick (based off of both Fighter Kirby's move and the Arena description for Return to Dreamland that states "When the Bandana-Wearer kicks"). The move itself is exactly like in Kirby Triple Deluxe (and possibly Return to Dreamland, I'm not sure). It's three kick move. The first does 1%, the second does 5%, and the last one does 10% damage with decent knockback.
Down: Quake Punch (Partially original; based off of Megaton Punch, but weakened considerably to just be like Yoshi's down special, except much less jump height when used on the ground). Causes shockwaves like the Edge Guardian (Sword Ability-giving miniboss from KRtDL and TD)'s shockwave move (in place of stars like Yoshi). Causes 8% damage from actual punch, Shockwaves do 5% damage
Final Smash: Megaton Punch. (The player literally plays the Megaton Punch mini-game, complete with Gauge, Timer, and Courser rounds, however, if used/activated above a pit, Bandana will Self-Destruct and the effect will end when he comes down punching) Minimal damage is 15% with so-so somewhat decent knockback. Max damage is 35% with practical guarantee of KO-power knockback.
Taunts
Up: Spins like Kirby, but trips up and falls on his face for a moment.
Side: adjusts namesake
Down: Twirls Spear and poses a few times.
So, what does everyone think? does it work? I try to give Bandana a somewhat childish personality since that's how I view the character. Like I state in the moveset, the kick moves were based off of the Arena description, and I quote, "when the bandana-wearer kicks..." I also took the throws from Fighter, Ninja, and Suplex since 1, Kirby himself doesn't use the Fighter throws, and 2 the up and down throws are shared by Meta Knight and Kirby with some slightly different properties, so it's more-or-less possible that Bandana would also share them since he is very much similar to Kirby and Meta Knight in the first place.
EDIT: Sorry if the numbers are to little or too low, I'm not exactly good with specific measurements of attack power. Keep in mind this is also thinking about the character from a Casual perspective, much like most of the cast has been with Smash Brothers. Everyone please keep in mind that Smash hasn't always been made for competitive play; it's a family-oriented game.