Oh, by the way, I got two questions for you all...
While this was discussed previously, do you prefer the Metroidvania style of Amazing Mirror, or the more traditional styles of Nightmare in Dreamland? Along with that, do you prefer the older, more action-based Kirby games, or the newer puzzle-based Kirby games?
The main reason I ask the first question is that after spending a little time messing around with doors 'n stuff again, along with playing a bit of Amazing Mirror to study it's level design, I realized I can quite easily turn Return to Dreamland's level system into a full Metroidvania. The reason for this is because each level is connected, with the Goal Game actually ending it. If the Goal Game doesn't exist, the level will continue into the next one. Here's an example:
The game files present the levels as "World" > "Level" > "Step". World is obviously the world (ie: World1 is Cookie Country), Level is quite explanatory, too, (ie: "World1" > "Level1" is 1-1) while Step focuses on the actual rooms in the level.
Now, let's say you're on World1 > Level1 > Step05, standing right next to the Goal Game. Usually, if you go in this door, it triggers the actual mini-game, then sends you out the level door that you came in. However, if you replace the Goal Game with a standard door that's set to proceed into the next Step.dat, while Step05 is the last one in 1-1, you end up appearing in Step01 of Level2.
Using this, I can change it so that all the different worlds are simply the different "hubs" that you come in once you enter a mirror:
Generally, the way this would work is that all the different worlds are connected, possibly including Halcandra's worlds. There is no level system or anything, but rather once you enter a world, the level hub is of a similar style to the picture above. You can go two routes, which will most likely be the first and second level doors of that world. After you enter, it'd play out just like Amazing Mirror. However, instead of finding the different hubs to unlock them, as that system isn't implemented in Return to Dreamland, you'd have to find the boss, kill them, which would then lead you to the next "hub". Eventually, you'd make your way to Landia's place, where the story would continue as normal. Luckily, the cutscenes can't mess with
this, either.
The only possible problem is that if you're exploring enough, you could probably make your way to Halcandra without actually collecting the Lor Starcutter pieces. I'm guessing this can be fixed by making it so you must explore the first five full areas, gather the pieces, then travel to Halcandra, similar to how you need to get all the pieces of the Dimensional Mirror before being able to proceed. Once you've made it to Halcandra, I don't believe Metal General actually gives you anything, so he can be an optional boss.
I'd also need to test what'd happen if you collected the pieces out of order. That may potentially ruin this, as there's a chance the game will crash. If it does, there's probably ways to work around this, I just haven't thought about them yet.
By the way, it's very likely that I won't make the current project into a Metroidvania styled game. I'm certain the classic Kirby style is more favorable by a mass majority, considering how much hate Amazing Mirror got, so I'd rather put my effort into something worthwhile. However, I may make some mini-mod of sorts focusing on the style, iunno.
---
The second question is equally as important, as it'll help me decide how to focus the game's elements. I prefer the more action-based levels of Super Star, but I know some people prefer the puzzle elements of games like Return to Dreamland and Triple Deluxe. Maybe I can combine them...
---
Also, I have a third question! Does anybody here actually like Ninja Dojo or Scope Shot? Personally, I found them to both be good minigames that were extremely hindered by poor environments. I don't really like the whole futuristic dead wasteland with some random robot thing appearing, especially considering how off the music was. With Ninja Dojo, my main problem was Kirby being so angry all the time. It just ruined the mood of the mode, honestly. I'm thinking of fixing them up, but I don't know if anybody actually likes the gameplay enough that they'd go back and play them.