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Bandana Dee, the Spear Master! (v(- ' ' -)>↑ ~ Dee wait is killing us...

Do you want Bandana Dee in SSB4?


  • Total voters
    1,315

Chalo5000

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Oi, I'm just going to make a small request that will probably be ignored, but:

If Bandana Dee does make it, can we please not make a "Apologize if you were wrong" thread? It not only makes us look bad, but it is pretty rude. Maybe if we made a friendlier version of that thread like a "Did you think he was going to make it?" it would be fine, but not something mocking and/or insulting people for their opinions, however questionable they are/were.
I was actually hoping that if BD became a DeeLC Character we would make a "I was wrong thread called "The Salt Mines" :drfacepalm:
In reference to this post


All the deetractors will be servants for life in the salt mines.
I just thought that it would be funny and more creative that just making a regular "I was wrong" thread :drshrug:
But whatever, I guess there won't be any salt mine ¯\_(ツ)_/¯
 
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Furret24

Smash Master
Joined
Feb 28, 2015
Messages
3,576
If he does make it, how are we gonna celebrate? I was thinking something involving strobe lights and firecrackers.
How about we all get together and take a trip to the Science Museum.

Being serious, how about a we hold a tourney where we play as Bandana Dee (or just our mains) and we make names so we all know who is who.

Or we could just hold one either way.
 

SMAASH! Puppy

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How about we all get together and take a trip to the Science Museum.

Being serious, how about a we hold a tourney where we play as Bandana Dee (or just our mains) and we make names so we all know who is who.

Or we could just hold one either way.
Kids! To the Bus!

I probably wouldn't be able to do a tourney, but I could loose to battle some people.
 

God Robert's Cousin

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How about we all get together and take a trip to the Science Museum.

Being serious, how about a we hold a tourney where we play as Bandana Dee (or just our mains) and we make names so we all know who is who.

Or we could just hold one either way.
That could be fun. Even better if BWD was actually out at the time, but I wouldn't mind having a tourney before that point to see who is the most Smash-adept of us BWD supporters.
 
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MarioMeteor

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How about we all get together and take a trip to the Science Museum.

Being serious, how about a we hold a tourney where we play as Bandana Dee (or just our mains) and we make names so we all know who is who.

Or we could just hold one either way.
I actually really like that idea. We should definitely do that sometime. Nice job, Furret, you're getting a raise.
 

Logo12

Smash Lord
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Somewhere without a Smash community. Send hlep
How about we all get together and take a trip to the Science Museum.

Being serious, how about a we hold a tourney where we play as Bandana Dee (or just our mains) and we make names so we all know who is who.

Or we could just hold one either way.
Well I probably can't buy DLC instantly on its release until a few weeks later so :/

How about a tournament with only him?!
Yeah that's suggested already/
 

Ura

Smash Legend
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Feb 4, 2014
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Is there a supporter list for this thread? I didn't see one but if there is then you can go ahead and add me.
 

Ura

Smash Legend
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I voted yes already so I guess I did my part lol. Also voted for Dee in the Ballot.
 

Aunt Jemima

It's ya girl
Joined
Jul 2, 2014
Messages
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Oh god, I need to start updating stuff on this thread.

It's 3AM, expect stuff later this evening~
 

Shadow Keebey

Smash Hero
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Dark Space.
How about we all get together and take a trip to the Science Museum.

Being serious, how about a we hold a tourney where we play as Bandana Dee (or just our mains) and we make names so we all know who is who.

Or we could just hold one either way.
A tourney seems like a good idea, unfortunately some people (me, at least, don't know about some of you guys) don't have a Wii U.
Another Alpharad fan. Nice.
 

Logo12

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Somewhere without a Smash community. Send hlep
Oh, I didn't notice that his chance had dropped, as nobody mentioned it in the thread. (I however think that Snake is a bit overrated, considering Konami's situation)
Realistically saying, everyone is overrated imo...
The score would've been even more accurate if everyone's chance were squared or stuff.

But sure, maybe throw in a Rerate Snake. I'm going for K Rool right now...
 
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Shouldn't Bandana Dee be in the Top 5? Correct me if I'm wrong, but there was a reason for why the Ice Climbers were cut: The 3DS. If Sakurai couldn't put the Ice Climbers in the original game, how could he put them in the game now? Remember the Wii U and the 3DS are going to have the same roster, so don't give me that the "Ice Climbers are a Wii U exclusive character" or anything like that.
Also, welcome SMX, to the brigade.
 
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Messages
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Realistically saying, everyone is overrated imo...
The score would've been even more accurate if everyone's chance were squared or stuff.

But sure, maybe throw in a Rerate Snake. I'm going for K Rool right now...
Yeah, I'd consider that, but if I remember right, he was rerated not so long time ago. Rayman, Captain Toad and Chibi-Robo are overrated too imo, but even if I manage to get enough nominations for a rerate, the score might not change, might drop only a few %, or might even rise, like when Rayman was rerated.
 
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Logo12

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Yeah, I'd consider that, but if I remember right, he was rerated not so long time ago. Rayman, Captain Toad and Chibi-Robo are overrated too imo, but even if I manage to get enough nominations for a rerate, the score might not change, might drop only a few %, or might even rise, like when Rayman was rerated.
Seeing how people are so strong about veterans are done for, Snake definitely will get a drop.

Personally, I do see several requests for Snake in Japanese Miiverse along with Wolf. But when it's about chance, most of them seems to agree with Snake having "adult matter issue" and/or "Nintendo-Konami issue". Those mention also appear in this side, but I see more people wanting Snake than expecting Snake.

Just sayinh.
Shouldn't Bandana Dee be in the Top 5? Correct me if I'm wrong, but there was a reason for why the Ice Climbers were cut: The 3DS. If Sakurai couldn't put the Ice Climbers in the original game, how could he put them in the game now? Remember the Wii U and the 3DS are going to have the same roster, so don't give me that the "Ice Climbers are a Wii U exclusive character" or anything like that.
Also, welcome SMX, to the brigade.
That's why ICies are dropped out of Chance top 10, but still in Want top 10.
For BDee, who knows. There are obviously some deetractors around and stuff.
again I rated both scores lower than the average. i'm partially sorry for this.
 

NintenZ

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2 place drop for chance and 4 place rise for want. I'm partially sorry for the ratings.

View attachment 67241 View attachment 67242
YUSH WOLF ON TOP

there.
I'm going to follow up with something on this later, for now let me just say that I'm impressed with our progress. Edit: Also I'm thinking of tweeting this to Etika, any thoughts?
 
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NintenZ

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Also I'd like to announce that our tournament deevoted to Bandana Dee is now open and will be open in less than 30 minutes, so if want to join than please do so.
 
D

Deleted member

Guest
One thing bugged me... it was the Marth argument.
It was something that I admittedly couldn't counter really. The spear is what makes Bandana Dee unique, but it's still something like him having his strongest point be at the tip. I was then thinking of an extreme Marth, where damage and knockback are at the greatest at the tip and terribly weak everywhere else, but I didn't think that would be too appealing.

That's when I had an "AH HA!" moment. I found how Bandana Dee can represent a play style in another fighting game that is not represented in Smash.
May I present to you all Vega from Street Fighter 4:
If you notice something, after taking some damage, his claws come off! He will need to fight and pick them up; without those claws, his damage output is weaker.
I thought... what if Bandana Dee had this mechanic?
Bandana Dee without his spear would be much more crippled. His attacks would become pathetic and lack any sort of range. After taking enough damage, he would lose it. As a result, some of his specials are either inactive or severely weakened. While it might not make sense in context of the Kirby series, where he would throw his spear and gain a new one, it makes sense towards his character since he is a klutz. If someone else grabs his spear, they would use it as item and if Bandana Dee's spear is removed from play too long (as in, it was thrown off the stage), he would generate a new one.

This is different from Robin because Bandana Dee will always have his spear unless enough damage has been consecutively taken, unlike Robin who uses his Levin Sword and Tomes after a certain amount of times.

That is how we can counter the Marth argument...
By making a whole new play style unseen in Smash.

You don't have to agree with my idea and I understand if you don't like it. If you want, I can create a moveset for it.
 

Logo12

Smash Lord
Joined
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Messages
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Somewhere without a Smash community. Send hlep
One thing bugged me... it was the Marth argument.
It was something that I admittedly couldn't counter really. The spear is what makes Bandana Dee unique, but it's still something like him having his strongest point be at the tip. I was then thinking of an extreme Marth, where damage and knockback are at the greatest at the tip and terribly weak everywhere else, but I didn't think that would be too appealing.

That's when I had an "AH HA!" moment. I found how Bandana Dee can represent a play style in another fighting game that is not represented in Smash.
May I present to you all Vega from Street Fighter 4:
If you notice something, after taking some damage, his claws come off! He will need to fight and pick them up; without those claws, his damage output is weaker.
I thought... what if Bandana Dee had this mechanic?
Bandana Dee without his spear would be much more crippled. His attacks would become pathetic and lack any sort of range. After taking enough damage, he would lose it. As a result, some of his specials are either inactive or severely weakened. While it might not make sense in context of the Kirby series, where he would throw his spear and gain a new one, it makes sense towards his character since he is a klutz. If someone else grabs his spear, they would use it as item and if Bandana Dee's spear is removed from play too long (as in, it was thrown off the stage), he would generate a new one.

This is different from Robin because Bandana Dee will always have his spear unless enough damage has been consecutively taken, unlike Robin who uses his Levin Sword and Tomes after a certain amount of times.

That is how we can counter the Marth argument...
By making a whole new play style unseen in Smash.

You don't have to agree with my idea and I understand if you don't like it. If you want, I can create a moveset for it.
*Villager pockets spear*
Yay ur done

I don't really think this is needed tho... This gimmick is only going to make BDee close to unusable... at least from what I've seen in your video... it's the character type you mentioned being completely bodied by Dark Ryu-thing.
 

Wintropy

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*Villager pockets spear*
Yay ur done

I don't really think this is needed tho... This gimmick is only going to make BDee close to unusable... at least from what I've seen in your video... it's the character type you mentioned being completely bodied by Dark Ryu-thing.
Evil Ryu.

One thing bugged me... it was the Marth argument.
It was something that I admittedly couldn't counter really. The spear is what makes Bandana Dee unique, but it's still something like him having his strongest point be at the tip. I was then thinking of an extreme Marth, where damage and knockback are at the greatest at the tip and terribly weak everywhere else, but I didn't think that would be too appealing.

That's when I had an "AH HA!" moment. I found how Bandana Dee can represent a play style in another fighting game that is not represented in Smash.
May I present to you all Vega from Street Fighter 4:
If you notice something, after taking some damage, his claws come off! He will need to fight and pick them up; without those claws, his damage output is weaker.
I thought... what if Bandana Dee had this mechanic?
Bandana Dee without his spear would be much more crippled. His attacks would become pathetic and lack any sort of range. After taking enough damage, he would lose it. As a result, some of his specials are either inactive or severely weakened. While it might not make sense in context of the Kirby series, where he would throw his spear and gain a new one, it makes sense towards his character since he is a klutz. If someone else grabs his spear, they would use it as item and if Bandana Dee's spear is removed from play too long (as in, it was thrown off the stage), he would generate a new one.

This is different from Robin because Bandana Dee will always have his spear unless enough damage has been consecutively taken, unlike Robin who uses his Levin Sword and Tomes after a certain amount of times.

That is how we can counter the Marth argument...
By making a whole new play style unseen in Smash.

You don't have to agree with my idea and I understand if you don't like it. If you want, I can create a moveset for it.
It's a good idea and I respect the ingenuity of it, but I wonder if it's necessary. Or, if you like the idea for what it is, if it could be tweaked to make Dee more viable.

@ Logo12 Logo12 makes a good point: if Dee drops his spear, he's pretty much done for. The easiest way to circumvent this would be for Dee to be a character of two extremes: incredibly powerful with the spear, an absolute joke without it. The issue here is that extreme characters seldom work out in the overall scheme (just look at Little Mac, a character whose competitive viability is fundamentally crippled by his inability to work in anything outside of his natural element, or Brawl Ganondorf, a character who sacrifices just about everything in favour of raw power). You'd have a very unbalanced character to try and fit into an otherwise well-balanced roster, since you'd have to make massive adjustments in-battle just to work with his innate design.

The other issue here is that Vega is, even without his claw, a good character. He's quick, has good pokes, can approach from anywhere on-stage with his specials and still retains his infamous combo potential even when the claw is knocked off. Really, the only difference is that he has a tiny bit less range and does a wee bit less damage with every hit. It's also very easy for him to pick up the claw mid-battle, since Street Fighter traditionally has small stages and combat tends to remain on the ground for most of the time. Dee could have a similar mechanic, in that he has more range and does more damage with the spear than he does unarmed, but it'd be a relatively mild distinction.

You could, of course, revise it so that the spear can't be picked up by other fighters (this can be an issue for characters that use items in their moveset, to wit R.O.B. and Pac-Man, so it'd make Dee a tad more viable in that sense) or it could return very quickly if it's otherwise incapacitated (thrown off-stage, plundered by Villager and all that jazzmatazz). It could even work in the sense that Dee doesn't drop the spear if he's hit, but he can throw it at will and then have to pick it up. If the move was very powerful and went a fair distance, this could be its drawback: Dee has to trek over to retrieve the spear if he's bold enough to serve it as a projectile weapon in the first place!

The other option is to just ditch the concept entirely and work on expanding Dee's moveset so he's a dynamic character without the need for a quirky mechanic. Remember that any character can, with a bit of effort and imagination, have a very fun and creative moveset. I'd say you (plural) would be better off defining how Dee would play overall and how he could do something new by virtue of being his own unique character, rather than trying too hard to shoehorn in a design trait that could just end up more detrimental to the character than beneficial.
 

Furret24

Smash Master
Joined
Feb 28, 2015
Messages
3,576
One thing bugged me... it was the Marth argument.
It was something that I admittedly couldn't counter really. The spear is what makes Bandana Dee unique, but it's still something like him having his strongest point be at the tip. I was then thinking of an extreme Marth, where damage and knockback are at the greatest at the tip and terribly weak everywhere else, but I didn't think that would be too appealing.

That's when I had an "AH HA!" moment. I found how Bandana Dee can represent a play style in another fighting game that is not represented in Smash.
May I present to you all Vega from Street Fighter 4:
If you notice something, after taking some damage, his claws come off! He will need to fight and pick them up; without those claws, his damage output is weaker.
I thought... what if Bandana Dee had this mechanic?
Bandana Dee without his spear would be much more crippled. His attacks would become pathetic and lack any sort of range. After taking enough damage, he would lose it. As a result, some of his specials are either inactive or severely weakened. While it might not make sense in context of the Kirby series, where he would throw his spear and gain a new one, it makes sense towards his character since he is a klutz. If someone else grabs his spear, they would use it as item and if Bandana Dee's spear is removed from play too long (as in, it was thrown off the stage), he would generate a new one.

This is different from Robin because Bandana Dee will always have his spear unless enough damage has been consecutively taken, unlike Robin who uses his Levin Sword and Tomes after a certain amount of times.

That is how we can counter the Marth argument...
By making a whole new play style unseen in Smash.

You don't have to agree with my idea and I understand if you don't like it. If you want, I can create a moveset for it.
It's spear, not a sword. The sweetspot on the tip would always hit due to spears being thrusted, not swung. Also, no gimmiks. Remember how Pokemon Trainer turned out?
 
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