In all due respect, things "were" starting to slow down due to lack of new information... but hey, maybe this effort everyone is making will change that
One can't really blame someone for going off topic when there wasn't much to talk about (at that moment) to begin with
If any of my sigs weren't any indication, I'm sorta a multi-supporter. I affiliate myself with several different campaigns, rather than just one. I mean I'm a fan of a majority of them, and can't really put any particular character on a pedestal. I just try my best to give helpful (and in somecases humorous) input on threads as much as I can.
Same here. I do have some bias towards Amaterasu, but I can't do much to support a character on a thread where I was the last to post on for a month. :/
But anyways...I have finished revamping my Bandana Dee moveset.....................................................and I think I made him OP. Feel free to pick it apart. This moveset allows Bandana Dee to jump five times, and that paired with his Spear Throw, and Spear Copter pretty much grantees his recovery in any situation. However, he suffers more knock back than the entire cast, so he is easier to KO outright. This combined with hard to use KO options hopefully balances him out. I'm not sure though.
Ground Attacks:
Neutral Attack-Stabs, Stabs repeatedly, then follows up with a bigger stab. 1%,1% per hit (5 hits),2%
Dash Attack-Falls over. His face is so sad when he gets up. 3%
Forward Tilt-Stabs. Good keep away option. 4%
Up Tilt-Stabs upward. This attack is extremely vertical. 6%
Down Tilt-Slides on the floor. Works similar to Mega Man’s Down Tilt. This can trip opponents. 4%
Forward Smash-Stabs. Bandana Dee moves forward while he executes this attack. 14%-19%
Up Smash-Twirls spear overhead. This is Bandana Dee’s most powerfull smash attack, but it is harder to hit with. 16%-22%
Down Smash-Spins with Spear extended. 16%-21%
Areals:
Neutral Areal-Flips with spear extended. This attack has great range 6%
Forward Areal-does an underhanded slash. 6%
Back Areal-Attacks behind him with his spear. This has a bit of startup lag. 10%
Up Areal-Slashes in an ark overhead. This works similarly to Meta Knight’s Up Areal. Has good range. 5%
Down Areal-Slashes in an ark underfoot. Has good range. 6%
Grab, Throws, and Other:
Grab-Grabs. Very short.
Pummel-Stabs with spear. 1% per hit
Forward Throw-Throws. 7%
Back Throw-Throws backward, then attacks with the butt of the spear. 6%
Up Throw-Throws upward, then stabs with the spear. Has good knockback. 5%
Down Throw-Throws to the ground. 8%
Floor-Spins with spear extended. 3%
Edge-Stabs as he gets up. 4%
Specials, Customs, and Final Smash:
Neutral Special-Guard Attack: Waddle Dee jabs the opponent repeatedly and throws many spears. This attack has a bit of startup lag, but can KO. 19%
Custom 1-Fire Guard: Guard attack throws flaming spears, but has no KO power. 17%
Custom 2-Retaliate: Guard attack is a counter. --%
Side Special-Spear Throw: Waddle Dee throws his spear, this can be charged to throw three at once, and throws rapid fire in the air. Slows down Bandana Dee’s falling speed for the duration of the move. Useful in recoveries, as well as spacing. 4% per hit.
Custom 1-Spear Launch: Throws the spears faster and farther, but the attack has ending lag in the air. 2%
Custom 2-Spear Flight: The spears are unaffected by gravity, but you can’t throw three at once. 3%
Up Special-Spear Copter: Waddle Dee spins his spear overhead to fly. This can damage foes. This attack is great for vertical recoveries. 3% per hit
Custom 1-Tornado Copter: Spear Copter cannot be controlled, and goes farther up. No damage.
Custom 2-Shockwave Copter: Spear copter now sends shockwaves outward, but has a shorter duration. 3% per hit
Down Special-Moon Drop: Waddle Dee spins straight down damaging opponents rapidly on the way down. This launches them far when you hit the ground. This can KO at high percents. 1% per hit (Falling) 16% (landing)
Custom 1-Gum Drop: Moon Drop no longer damages rapidly going down. Instead launches enemies far and creates a shockwave when you hit the ground. 18%
Custom 2-Freeze Drop: Moon Drop will freeze opponents, but only hits once. 8%
Final Smash-Megaton Punch: Bandana Dee traps the opponent in stone blocks, then the rest of the attack works exactly like the Megaton Punch minigame. If you do this attack perfectly, than it will result in an instant KO.
Asthetics:
Up Taunt-Dances
Side Taunt-Does a sidestep dance
Down Taunt-Does a shuffle dance
On-Screen Appearance-Lands from a Warp Star
Cheer-Bandana Dee!
Victory Fanfare-Level Clear (Same as Kirby’s)
Winning Pose-Dances
Loosing Pose-Lies on the floor, defeated
Pallet Swaps-three resembling his alternate colors in Canvas Curse, One based of Meta Knight’s colors(the spear is golden), One based off of Kirby’s Spear hat, One based off of Whispy Woods, One wearing Sailor Dee’s hat.
Changes from the last time I posted this:
I changed his name to Bandana Dee.
There are less made up Pallet Swaps.
Final Smash is Megaton Punch, something he actually does in game.
More detail reveals his ability to play keep away, and his awesome recovery options.
They also reveal he takes a lot more knockback than other characters.
I lowered his overall damage output.
Some attacks have been changed so they aren't generic stabs
This means they have more range horizontal/vertical range.