So, today I started thinking about my statement earlier about Dedede, Meta Knight and Bandanna Dee being heroes, and not having the same feeling anymore of fighting your rival, it's now a penguin on strings.
Then I got a volleyball to the crotch, which ended that quickly. But afterwards, I thought about it more.
Yes, we can truly consider Dedede, Meta Knight and Bandanna Dee heroes now. But, I would still like to see a game where the face off against Kirby, instead of being best buddies all the time. What I mean by this is manipulation by the main antagonist. Not puppetry or possession, manipulation. Think Magolor (I'm assuming we don't need spoilers for RtDL anymore), who manipulated the heroes into doing his dirty work.
So, I propose that, in at least ONE game, the villain does something evil (let's say takes the food supply, or breaks the Star Rod). The villain, in it's normal form (once again, like Magolor and Marx) convinces Dedede that Kirby is behind the mayhem. Dedede is enraged by this betrayal, and sends out his army to stop Kirby at all costs (including Bandanna Dee, who has no quarrel with Kirby, but must fight him). Meta Knight, suspicious, watches carefully. The villain manipulates Kirby to try to protect the land by reclaiming whatever is needed. Eventually, Meta Knight, who is trying to collect the plot devices before this villain, is faced against Kirby. Meta Knight tries to convince Kirby, but the villain is too persuasive. Eventually, the two dual it out, and Meta Knight loses. He warns Kirby of this danger, and flies off. Then, a similar encounter with Dedede. Dedede has half of the plot devices, Kirby the other. Both being told by the villain that the other is doing damage, they duke it out. Dedede loses, and swears he'll make this right. Kirby flies off with the plot devices, only to be pursued by Dedede's army. Kirby makes it to the Fountain of Dreams and attempts to rebuild the plot device, only to find Masked Dedede, with Bandanna Dee in the background. They fight. Dedede loses again, and the game "ends", only for a new game to start. In this game, it starts with Meta Knight arriving AFTER Dedede's defeat to swoop in and take the plot device, and the villain shoots him down, takes the Dragon Ball Chaos Emeralds Sprixies of Power or whatever and power himself up. Then, the final world feels justified when Dedede, Meta Knight and Bandanna Dee join your party.
I feel this works because they're fighting Kirby with their own will, not controlled. Dedede's attacking because of misinformation, Meta Knight to stop the villain, Bandanna Dee because it's his sole duty. Then, when the heroes find out Meta Knight has been right this entire time, they join forces. Thus, Masked Dedede is actually a symbol of vengeance against Kirby, it's not a facade, it's actually Dedede wanting to stop Kirby.
And writing this, I had another idea. The extra modes (A Dedede Mode with Bandanna Dee co-op, and a Meta Knight mode) actually describe their journey to find the plot devices, facing other bosses in the same locales, except the final worlds being respectively Mt. Dedede and the Halberd, facing off against Kirby. Then the three storylines merge into the final game.
Does anybody like this idea?