DATA AND SPECIAL NOTES
Jumps: 2. (Same animation as KRtD)•Jump Height: Same as Samus.
Height: Same as Kirby.
Falling Speed: Same as Mario.
Weight: A bit more than Kirby.
Walking Speed: Same as Kirby.
Dash Speed: Same as Toon Link.
All moves using his spear have sweet spots on the spear point.
SPECIALS
Neutral Special (Spear Throw): Bandana Dee hurls a spear in an arc a distance that is half of Final Destination. This can be spammed to an extent, and gives the Dee a hover effect in the air. He can shuffle forward slowly while on the ground. This is based off of Triple Deluxe. (5% each)
Custom #1: Return to Dreamland style. Dee charges up his attack to throw 1,2, or 3 spears and cannot shuffle. (3%, 6%, 9%)
Custom #2: A combination of each! Bandana Dee can shuffle forward and can hover, but he can only throw 2 spears for less damage! (2%, 6%)
Side Special (Waddle Dee Leap): Dee jumps the same way as Waddle Dees do to damage opponents. This attack has lots of knockback but is very laggy. (16%)
Custom #1: Bandana Waddle Dee can charge up his leap to jump farther. (5-11%)
Custom #2: Bandana Dee spins his spear and charges forward without jumping. (9%)
Up Special (Spear Copter): Bandana Dee immediately spins his spear above him in this multi-hit attack that can deal up to 12% before hitting opponents away. This goes the height of Kirby’s Final Cutter and stays airborne with its hitbox even after the KO hit as Bandana Waddle Dee floats downwards. He can cancel the last part in favor of helpless state to fall faster.
Custom #1: Bandana Dee can deal up to 15% and more knockback, but the effect of his recovery isn't instant, as he must charge it up.
Custom #2: Bandana Dee gets recovery that is comparable to Olimar's Brawl Up Special without Pikmin, but he floats downward, able to change where is spear is so he can damage opponents from all sides, not just above him for up to 18%
Down Special (Star Shot): Bandana Dee raises his spear, and the same star used to damage enemies if you have no copy ability from the Kirby series appears. Referencing Bandana Dee being a boss as the star is a staple weapon that bosses create, he fires it forward by pointing his spear forward. The size of the star is the same as is if you swallowed a Waddle Dee. (8%)
Custom #1: Bandana Dee fires off a smaller star, akin to ones created by a bosses' weaker attacks. This variation can be spammed more affectively due to being fired faster. (4%)
Custom #2: Bandana Dee fires a huge star projectile, one Kirby can use only if he swallows multiple things or a big enemy. The projectile has a slower travel speed than the other projectiles. (15%)
Mechanic (Assist Star): Bandana Dee has a blue star icon above his portrait, where Little Mac's KO meter is shown. It generates food like this: the more damage/KOs Bandana Dee has under his belt he gets more food charged up, but it "powers down" the more he gets hit/gets KOed. It goes from from Ice Cream (5% heal; easy to get) to the Pep Brew you get before bosses (20% heal; hard to get) to a Maxim Tomato that he gives Dedede (50% heal like Maxim Tomatos; extremely hard to get)
Final Smash (Waddle Dee Hype Train): Taken from Triple Deluxe, Bandana Dee runs into a cave that appeared in the background while the fight stops, and emerges driving a huge Waddle Dee Train across newly built railroad tracks that Screen KOs everything in an area that is around the same height and width of 4 Bowsers forming a square around Bandana Dee when he unleashes his Final Smash. (30%)
SMASHES
Forward Smash: Bandana Dee employs his spear for a quick thrust forward like the spear ability's first jab. (20-27%)
Up Smash: Dee uses the Skyward Strike from the Spear ability’s repertoire; he moves his spear from one hand into both and strikes upward quickly. (18-25%)
Down Smash: Bandana Dee leaps onto the 2 stone blocks (summoned from hammerspace; they double his height) that he stands on during the Megaton Punch minigame while charging. Then he strikes down at the blocks which shatter into pebbles that deal damage. The sweetspot is Dee’s fist, but the hitbox encompasses a tad above him and around him due to the pebbles and shockwaves. If an opponent is next to Bandana Waddle Dee when he starts charging they are trapped next to him, resulting in the sweetspot. The charge animation is unique, as the megaton punch mini-game plays out next to him/above him, shrunk down, of course. (5-10% pebbles; 19-28% Megaton Punch)
TILTS
Forward Tilt: Bandana Dee stabs his spear like in his Forward Smash, except he keeps it closer to himself so he can angle it up or down. (11%)
Up Tilt: Dee poses the same way as he does in the Kirby Triple Deluxe artwork. (6%)
Down Tilt: Bandana Dee pokes his spear ahead of him. (7%)
JAB COMBO, DASH ATTACK, AND GET UP ATTACKS
Jab Combo: A- Bandana Dee uses a weaker version of his Forward Tilt. (3%) AA- Bandana Dee uses the repeated version of the Spear ability’s jab. (1% each) Finisher- Dee uses the last hit of Spear’s jab, an extended thrust forward. (5%)
Dash Attack: Bandana Dee performs the slide from the Kirby games. (4%)
Ledge Attack: Bandana Waddle Dee thrusts his spear above the ground in front of him before getting up. (6%)
Get Up Attack: Dee pokes his spear on each side of him while getting up. (7% each)
AERIALS
Neutral Aerial: Bandana Dee spins quickly while his spear is still outstretched, resulting in the sweetspot being farther away from Bandana Dee, making the attack primed for offense rather then defense. (13%)
Forward Aerial: Bandana Waddle Dee kicks once using both feet (10%)
Up Aerial: Bandana Dee uses his Up Smash, but in the air. (14%)
Down Aerial: Bandana Dee uses the Moon Drop from the Spear ability, spiraling downward and initial hitbox included. The second part of the attack has a strong meteor effect on the spear tip. Enemies hit by the first hit are trapped and get hit with the full force of the attack; they are not trapped if they get hit at any other time (like in Kirby Triple Deluxe). (12% first hit; 15% meteor)
Back Aerial: Bandana Dee bashes the butt of his spear behind him. (10%)
GRAB, PUMMEL, AND THROWS
Grab: Bandana Dee reaches in front of him.
Pummel: Dee punches the opponent with his free hand.
Forward Throw: Bandana Waddle Dee punts his victim. (8%)
Up Throw: Bandana Dee performs a deadly headbutt. (7%)
Down Throw: Bandana Dee uses Meta Knight and Kirby's Down Throw, but sends opponents behind him. (10%)
Back Throw: Bandana Waddle Dee hurls his enemy backwards before pivoting and hitting them with his spear point. (9%)
TAUNTS AND ENTRY ANIMATION
Forward Taunt: Dee fixes his Bandana’s placement.•Up Taunt: Dee makes the same gestures he does in Triple Deluxe after giving Kirby food.
Down Taunt: Bandana Dee does his version (shortened) of the Kirby Dance from Return to Dreamland.
Entry Animation: Bandana Dee crashes into the ground on a Warpstar. He is on the same bottom right part of the star as he is in the RtD intro.
PALLETE SWAPS AND ALTS
(These have Bandanas)
(The hat replaces the Bandana)