Yeah, Ness can't do it...there must be something wrong with lucas's doublejump o_O
We should do some experimenting with this, we may find something game changing unique to lucas (^_^)
There is something sublimely
right with Lucas's double jump.
Yeah... been there... done that. You can do a lot of cool things out of a zapjump, even moreso out of an item zapjump but, I'd really be surprised if I saw something new.
Out of curiosity on whether an item zap jump would have anything similar to a thunderslide effect, I tried this out.
Seems any B move (except maybe fire) cancels all momentum.
PKF adds backwards momentum.
Psi-M cancels vertical momentum into a slight pull down, it also maintains whatever momentum was held prior to the Psi-M (thus, magnet pulling).
PKT cancels out all momentum if used in the air, but ledge sliding and ice work differently for some reason and you get a boost. Haven't messed around enough with PKT2...
PKFreeze creates backwards momentum initially and cancels vertical momentum, when the ice-crystal thing appears horizontal movement is canceled.
This focus on bananas is kinda missing other interesting items: the gyro, bombs, turnips, grenades, peanuts, bottle caps, bike parts and misc. stuff produced by peach and DDD. Did I miss anything?
You can keep the gyro away from rob pretty well this way. Bombs zapjumping lets you get a stupid amount of airtime if you PsiM stall, catch the bomb, and use it to refresh PKT. I generally don't trust grenades so I have no input there yet. Those angry death turnips can be interesting and item zapjumping is useful for escaping peach offstage. Bottle caps are... there are a lot of them. Bike parts and penuts are meh. Misc stuff is... random. IDK,