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Balanced Melee Project 2.0 -All your dreams are here!-

Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県

What you need
BM2.0 files
GCRebuilder
Dolphin
ISO, I can't link to the ISO.(I recommend 20XX hack pack)



How to made Balanced?


I know SDRemix and Scrumpy's viable series. But, I made Balanced Melee because I think...

1. We should respect Sakurai's character concepts.

2. We should apply "Balanced" to not only characters but also attacks.

3. There are many f**kin' attacks.(Luigi's Dash-A, Kirby's Side-B-Air and N-Air, Bowser's Down-Air, DK's Dash-A, Samus's Up-Smash, etc.)


So,

I didn't change character's mobility except Kirby, Pichu, YLink. (1, the above)
I changed damages with mathematics.(2, the above)
I replaced some animations. (3, the above)


And, I strengthen throw like SSB64




 
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Dr. D

Smash Rookie
Joined
May 3, 2012
Messages
10
Location
Charlotte, NC
Wow I am so happy that you've made turbo! Is there a way to make just vanilla melee turbo as well? I will definitely be downloading this and playing it tonight.

Also, is it balanced, or balanced + turbo, or is there a way to toggle in game?
 

PikaSwag

Smash Rookie
Joined
Dec 26, 2016
Messages
16
I have a problem installing turbo mode.
i downloaded it, extractet the ISO root with GCrebuilder, inserted the turbo and balanced files into it and then i rebuilt it.
i loaded the iso but it doesn't seem to work, did i do something wrong?
 
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Raycu

Smash Apprentice
Joined
Apr 18, 2015
Messages
142
Should I be using the SD Remix rebuild from source guide as the basis for remaking this iso? Or is there a different method?

Edit: SD Remix method worked.
 
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Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,633
balanced melee?!

looks more like melee minus to me :rotfl:

looks fun either way
 

Raycu

Smash Apprentice
Joined
Apr 18, 2015
Messages
142
any toturial on how to build the iso?
If you check the SD remix website, they have a guide for rebuilding an iso from source files, basically follow that, but with these new source files instead of SD remix.
 

TheDylantula

Smash Rookie
Joined
Nov 24, 2014
Messages
5
Location
Missouri
NNID
TheDylantula
If you check the SD remix website, they have a guide for rebuilding an iso from source files, basically follow that, but with these new source files instead of SD remix.
Do we need to rename the files that have things like "(You need to rebuild)" in the file name?
 

Nuthilo

Smash Cadet
Joined
Dec 6, 2016
Messages
34
If you check the SD remix website, they have a guide for rebuilding an iso from source files, basically follow that, but with these new source files instead of SD remix.
wait "with source" or "with patch"?
 

Blueberry Kong

Smash Journeyman
Joined
Oct 27, 2013
Messages
200
Location
Toronto, Ontario
NNID
DKbill
It is SO easy for modders to get carried away with buffs. It can be a lot of fun designing and making them, that's what gives you the joy to make them but in my personal opinion (and I believe many others would agree) that I would LOVE to have a "balanced Melee" where lower tier characters are changed MINIMALLY. Remember the guy who "cheated" by using as modded memory card that buffed Pichu? The players didn't even REALIZE at the time that Pichu was buffed. That's how LITTLE he was changed but it was still SOO effective at balancing it. Changing all the movesets and giving everyone crazy kills throws and kill moves is overdoing it imo. Very well done project though, I would like to see one that involves only the slightest of changes solely to refine the game we already love so dearly
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,633
It is SO easy for modders to get carried away with buffs. It can be a lot of fun designing and making them, that's what gives you the joy to make them but in my personal opinion (and I believe many others would agree) that I would LOVE to have a "balanced Melee" where lower tier characters are changed MINIMALLY. Remember the guy who "cheated" by using as modded memory card that buffed Pichu? The players didn't even REALIZE at the time that Pichu was buffed. That's how LITTLE he was changed but it was still SOO effective at balancing it. Changing all the movesets and giving everyone crazy kills throws and kill moves is overdoing it imo. Very well done project though, I would like to see one that involves only the slightest of changes solely to refine the game we already love so dearly
minimal changes are not ever going to make the bottom tier characters balanced in any meaningful way. Scrumpy clearly didn't buff bowser enough to the point of viability, and I don't think SDR did so either. Sure SDR minimized some of his weaknesses but its very clear that bowser is still not very viable. if you want minimal changes plus a balanced cast, you are never going to be happy because you cannot have both for the bottom of bottom tier.

and that pichu guy was playing players that were obviously not very experienced with the game. pichu's nair outright beating sheik's BAIR is not subtle nor effective either
 

KeeblerPie

Smash Rookie
Joined
Jun 4, 2016
Messages
1
What the duck? Why aren't there any Ness changes?!

Itaru pls. I gave you my trust

But you failed me
 
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xed122

Smash Cadet
Joined
Jan 31, 2015
Messages
62
If you check the SD remix website, they have a guide for rebuilding an iso from source files, basically follow that, but with these new source files instead of SD remix.
I will check it out thanks!
 
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Fire Shaddow

Smash Rookie
Joined
Mar 8, 2015
Messages
4
Awesome Mod!!! I just installed everything and it works great!
 
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Spurdo

Smash Apprentice
Joined
Dec 10, 2016
Messages
134
this looks like yet another mod where everyone is balanced around the like, the top 5 and made absurdly powerful, you didn't even try to hide it. Not every single character needs like 200 different death moves and combos guy

It is SO easy for modders to get carried away with buffs. It can be a lot of fun designing and making them, that's what gives you the joy to make them but in my personal opinion (and I believe many others would agree) that I would LOVE to have a "balanced Melee" where lower tier characters are changed MINIMALLY. Remember the guy who "cheated" by using as modded memory card that buffed Pichu? The players didn't even REALIZE at the time that Pichu was buffed. That's how LITTLE he was changed but it was still SOO effective at balancing it. Changing all the movesets and giving everyone crazy kills throws and kill moves is overdoing it imo. Very well done project though, I would like to see one that involves only the slightest of changes solely to refine the game we already love so dearly
you see this dude has the right idea
 
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TkachioPistachio

Banned via Warnings
Joined
Jan 4, 2017
Messages
2
These games look really fun to play, but can someone make a video explaining how to download and set everything up?
 

ThatsBullocks

Smash Apprentice
Joined
Jan 26, 2016
Messages
148
Location
You Ess Eh
NNID
BullockDS
this looks like yet another mod where everyone is balanced around the like, the top 5 and made absurdly powerful, you didn't even try to hide it. Not every single character needs like 200 different death moves and combos guy
Maybe it's to avoid the same unholy temper tantrums that people threw when Fox got his nerfs in PM 3.6 Beta. :p
 
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Goodly

Smash Rookie
Joined
Jan 5, 2017
Messages
4
This is very frustrating. Can someone make an actual tutorial to install this? I've tried using SD remix's tutorial for creating an iso from source, but it leads me to a dead dropbox link for a tool that is supposedly necessary.
 

Raycu

Smash Apprentice
Joined
Apr 18, 2015
Messages
142
Are you talking about GCR? Because it's not very difficult to google "Gamecube Rebuilder". Come on, if you want to try and do something you have to take initiative. After all,

If you're still too lazy there's a version of gcr rebuilder on the romhacking website.

Edit: If you were wondering, yes the utilities on the dropbox actually was basically gcr rebuilder.
 
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Raycu

Smash Apprentice
Joined
Apr 18, 2015
Messages
142
Since I don't want people to ask how to use the newer version of GCR (That SD remix guide is slightly dated) Here is how to do it with the new version I just linked.

1. First get your version of melee NTSC 1.02 which you totally have legally, and open it under image at the top of GCR.
2. Export the root into any folder by going to the right side and scrolling to the top and right clicking the little disk that says "root" and clicking export.
3. Put the files from the source files Itaru linked into the now exported root folder.
4. Go back to GCR rebuilder, and this time select the top right tab, "root" and open the root files you just made.
5. Go back to root and select save, and choose where you want the iso saved to.
6. Select rebuild and it will create the file you just saved.

You're done!
 

Spurdo

Smash Apprentice
Joined
Dec 10, 2016
Messages
134
Maybe it's to avoid the same unholy temper tantrums that people threw when Fox got his nerfs in PM 3.6 Beta. :p
that's not even the worst of it. Melee fans went insane over Magicscrumpy's nerfed version of Fox for his take on a balanced Melee, it seems nobody can agree on how Fox could be nerfed, or if he should. I know that Melee has been out for like 15 years and Fox is famous for his monstrosity of a skill ceiling but the typical reaction to putting the words "nerf" and "Fox" in the same sentence is completely absurd.

the fact of the matter is that Fox, and the the other top tiers, when played well, is significantly better than a majority of the cast even when they are being played well, (and additionally have several ridiculous quirks like the shine) and that in order for the rest to shine like he does he needs to be a weaker character. and unfortunately the solution isn't making the entire game a Brawl Minus Project M SD Remix Balanced Melee Marvel vs Capcom mess
 

Goodly

Smash Rookie
Joined
Jan 5, 2017
Messages
4
edit: Posts showed up while I made this one. Thanks for the help. :D
 
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Raycu

Smash Apprentice
Joined
Apr 18, 2015
Messages
142
They're basically the same thing, and the istructions I gave are also basically the same thing. Just follow them, in order to extract the iso, just right click the root and select extract.
 

Goodly

Smash Rookie
Joined
Jan 5, 2017
Messages
4
Yes, your instructions were extremely helpful. I did already have the rebuilder but I was not aware that it was just a newer version.

Edit: unfortunately the iso is not running. Do I need to leave out any files from the balanced melee download, like the (You need to rebuild) ones?
 
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Itaru

MasterGanon
Joined
Jun 25, 2014
Messages
279
Location
日本 茨城県
Does this work with Console emulators? (I.E. Nintendon't)
I gave up installing DIOS MIOS. So Idk. sorry. But, probably you can.


I really like that Ganon F smash. How did you code his sword for that?
Home run bat animation(I used animation swapping with CrazyHand for this) + model mod command(melee syntax)

CrazyHand: https://smashboards.com/threads/crazy-hand-v1-31-character-editing-program.389500/

melee syntax: https://smashboards.com/threads/new-melee-syntax-school-you-can-write-character-commands-now.402587/
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
I gave up installing DIOS MIOS. So Idk. sorry. But, probably you can.



Home run bat animation(I used animation swapping with CrazyHand for this) + model mod command(melee syntax)

CrazyHand: https://smashboards.com/threads/crazy-hand-v1-31-character-editing-program.389500/

melee syntax: https://smashboards.com/threads/new-melee-syntax-school-you-can-write-character-commands-now.402587/
I actually figured much of that out already after I asked. What is the ID for the sword?
 

easyaspi314

Smash Rookie
Joined
Jul 17, 2015
Messages
16
Hey Itaru, could you possibly make a plain and simple change list like SDR did?

This looks really interesting! I am sure this did a better job at balancing Kirby, unlike Scrumpy, which while I liked his approach, basically gave Kirby Jigglypuff's air game, which he didn't need, while also improving his already decent ground game.

And don't get me started on SD Remix. I love how much effort they put in to it, but whenever I play as Kirby, or against Kirby, this is basically what I think. I'd rather play as PAL Kirby, similarly to how I prefer playing Jigglypuff in 64 over Kirby.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Hey Itaru, could you possibly make a plain and simple change list like SDR did?

This looks really interesting! I am sure this did a better job at balancing Kirby, unlike Scrumpy, which while I liked his approach, basically gave Kirby Jigglypuff's air game, which he didn't need, while also improving his already decent ground game.

And don't get me started on SD Remix. I love how much effort they put in to it, but whenever I play as Kirby, or against Kirby, this is basically what I think. I'd rather play as PAL Kirby, similarly to how I prefer playing Jigglypuff in 64 over Kirby.
Out of curiosity, what would make Kirby good, but fair?
 

easyaspi314

Smash Rookie
Joined
Jul 17, 2015
Messages
16
Out of curiosity, what would make Kirby good, but fair?
Well a lot of Kirby's issues arise from his speed, but he also suffers from bad hitbox placement, high risk, low reward moves, and an overall lack of reliable KO power. Again, some of those are his traits, so I will keep some.

I am going to start with his PAL buffs as a base.
Obviously, I am not using math for this, just general thought.
Kirby's lack of reliable kill power will still be a thing, but his weaknesses will be toned down.

I am aiming for Scrumpy's Mario viability.

If we are looking for Marth viability, I would:

--------------

Update: Finally got GCRebuilder to work (very picky in Wine). Here are my first impressions.
MOAR UPDATE: A few other notes for other characters:
That's all for now. I will keep updating this the more I test this out.
 
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