GrilledCheese
Smash Rookie
Funtastic.
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Not many marths that know the match-up around to scare puffs.Why does every Jigglypuff main not fear Marth at all? I do not understand this. The matchup is brutal for her is it not?
It's mostly because the only time marth can kill Puff is when the puff DIs incorrectly (or there's a successful mixup).Why does every Jigglypuff main not fear Marth at all? I do not understand this. The matchup is brutal for her is it not?
(Assuming Marth will DI your down throw away) one thing you can do on stages with platforms is this: if you grab the Marth to the left or right of a platform and you are facing the platform, you can down throw, then double jump and follow their tech with a rest. Usually people will tech in place the first time because they don't realize puff can reach the platform height just in time.What do you think the best way to attack Marth is once you get inside on him? I go for grabs and try to follow up on those but unfortunately Marth's fair is so quick I can get outspaced a lot of the time if I try to force hits that aren't really there. I have the some problem with bair chains and other aerial combos.
To add to this, also keep an eye on their DI to see if they will slide off. I slide off as often as possible because most characters can't do anything about it without super hard reading, but Puff can often get to the right area in time and throw a fair out at the opposite edge of the platform and connect (usually with them DIing horribly). If you realize they aren't spaced for a slideoff as they land on the plat, you can just react to the rest of their options (pun very much intended). The only thing they can probably do to get away from this is to land near the edge of the platform and techroll back towards you, but even that you can sometimes hit with a bair if the platform isn't too big. I actually do this fairly often with bthrow because I bair at the end of the platform to cover the slideoff which is even better if it hits, and I don't have to telegraph the slideoff coverage as much because bair is so disjointed.(Assuming Marth will DI your down throw away) one thing you can do on stages with platforms is this: if you grab the Marth to the left or right of a platform and you are facing the platform, you can down throw, then double jump and follow their tech with a rest. Usually people will tech in place the first time because they don't realize puff can reach the platform height just in time.
Good advice, Krynxe. Thanks.
So if you're not inside on Marth what's the main thing you try to do to hit him? Wait for a laggy move and follow with a bair? What's the best way to capitalize on that kind of situation?one thing i wanna mention right away is that a GUARANTEED combo vs all marths is dthrow->empty hop outside fair range->land grab
its pretty funny when it works, which is often since all marths fair out of puff's dthrow and then land shield cuz they are so conditioned by all the puffs that try to get those greedy aerials in
see, the problem is i don't really know what the best stuff to do vs marth is when u get in because i don't really do it, i would usually grab as well and maybe just upthrow sometimes and try to outspace/bait his dair and get a big combo, although this is very hard to do, especially on non-fd stages, but you can kinda pressure him underneath him, although i find that his dair can beat u pretty easily since ur vertical aerial speed is really bad and telegraphed so u wanna try to approach more horizontally...
obvious stuff like uptilting when u think he's gonna drop shield and falling upair sheildpokes on him is good, but im sure you have thought of all of this
ya, going high seems to be the be the best vs marth, you just have to get good at juking him on the way down, its pretty low risk anyway as long as u stay out of range of tipper moves
(Assuming Marth will DI your down throw away) one thing you can do on stages with platforms is this: if you grab the Marth to the left or right of a platform and you are facing the platform, you can down throw, then double jump and follow their tech with a rest. Usually people will tech in place the first time because they don't realize puff can reach the platform height just in time.
Good advice, Krynxe. Thanks.
ok, just thought I would mention it.This is fairly obvious advice. I think most Jiggs look to read rests off of platforms in pretty much every matchup.
lol 10/10.you can just react to the rest of their options (pun very much intended).
ya np, ill look into that marth stuff tomorrowYeah, I definitely have read that stuff. When I was first learning Puff I was pretty much used your guide religiously to learn the basic of different match ups. I haven't read it over in a while but I think it might be time to revisit it. To be honest, I actually owe you a lot of thanks because I've learned a ton from all of the stuff you've written on this board.
i didn't watch that set, should i? also, id be down to challege scar but lets be honest, a puff will never be the People's Champ...Mahone should challenge Scar for the title of People's Champ.
Then he Ken (hehe) 4-0 Ken so we don't have to spend 30 minutes watching a legend spam side-B to compete in 2013 metagame.
ya np, ill look into that marth stuff tomorrow
i didn't watch that set, should i? also, id be down to challege scar but lets be honest, a puff will never be the People's Champ...
i gotta ease into that title nice and slow with my GDLK falco and then BAM, surprise, im a puff main
oh btw bones, today i broke sypher's fox's sheild with repeated grounded doubleshine pressure, what did u do with ur day??????
Thanks man!Don't listen to dkuo, he's just jelly. That was amazing!
you catch me every timeDon't listen to dkuo, he's just jelly. That was amazing!